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Old 07-16-12, 10:41 AM   #1
Dogfish40
Ace of the Deep
 
Join Date: Sep 2010
Location: LA Area, Central coast, California
Posts: 1,023
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Default Soundman STILL not Calling.../contact.cfg

</SPAN> hate to cry...but here'goes.
Does anybody's soundman in a moderately modded game of SH5 actually callout contacts????
If yours does, please throw me a bone here. Post your mod list, tell me if you had to fix him and what you did. I thought I used every trick in the book.
My last soundguy fix that worked... oh so briefly, was changing the 'contacts.cfg' file in SH5/data/cfg/contacts.cfg. There are a couple of lines that have been changed with various mods. The "Decay Time For Imprecise Sensor Contacts" line should equal about 60/The "Decay Time For Precise Sensor Contacts" line should equal about 15.
This worked!!! Again, very briefly. As soon as I loaded it, my very next contact, Benno's voice pop's up with all the info he should be giving. I went back to hydrophone contacts on surface until I work this out. Again, when you play the tutorial, all your first warnings of contacts are givin by the sonar station.
So I was pleasantly suprised when I heard Benni's voice. That was about it, I think just once. Now he's silent again. He doesn't call out anything unless I specifically ask him to "follow contact" (I have TDW's Multiple UI's) Then he will follow contact or warship. If I ask for a contact report I only get the message box, no Benni.
I am going to post my Basic mod list. This list is not complete but the important stuff is all there. The missing ones are a few of sobers graphic mods and I know they have nothing to do with this problem.
My Watchcrew do not call out anything unless we're sailing into port. Then they call out Ships, subs, barnicles, sea gulls everything. When we're out to sea, I see the ships first or they come up on the nav-map but the watchcrew doesn't say anything. It's possible though that they would in time, I'm not sure yet. I don't want to count my life on them at any rate.
What is screwed up here? Do I have a mod out of place. It seems this is more than just a "contacts.cfg" file problem, maybe something to do with orders and/or scripts.
Please help if you have any ideas.
Here's the list again.
Thanks!!!
D40
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