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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#31 |
Silent Hunter
![]() Join Date: Apr 2002
Location: standing watch...
Posts: 3,856
Downloads: 344
Uploads: 0
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guys, feel free to modify this mod as you wish. If someone can improve on it, so much the better.
the SH sinking model is somewhat simple, so it will never work perfectly with every ship or every situation.
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#32 | |
Sea Lord
![]() Join Date: May 2006
Location: 5 Miles Inland West Of Lake Huron
Posts: 1,936
Downloads: 139
Uploads: 0
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As for the Yamato, yes 19 torpedoes should have sunk her. Being in Truk though, you need to know how much water there is between the hull and the bottom. What I found works great if they are in shallower waters, is concentrate on the area right even with the back of B turret on the forward section, and just forward of the aft main turret, and the area just ahead of there where the boilers and engine rooms would be. But as a note, here is what the Yamato took before she actually did sink: "After a dozen torpedo hits, even the Yamato 's 1,000 watertight compartments couldn't save her, and her lower decks rapidly began to flood. A Curtiss Helldiver bomber like the one seen at right photographed the destruction. At this point, after just a few hours of battle, most of the American pilots returned to their carriers, knowing Yamato 's injuries were fatal. In all, Yamato took 12 bomb and seven torpedo hits within two hours of battle." Source: Yamato The Ultimate Battleship http://battleshipyamato.info/ Cool little history of the boat.
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A legislative act contrary to the Constitution is not law. -John Marshall Chief Justice of the Supreme Court --------------------- |
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#33 |
Silent Hunter
![]() Join Date: Apr 2002
Location: standing watch...
Posts: 3,856
Downloads: 344
Uploads: 0
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I ran some tests with IJN BBs to see if there was an issue.
except for the Yamato class, any other IJN BB can be sunk with a well placed spread of 2-3 torpedoes. The Yamato is in a class of its own. I have sunk one with 6 torpedoes, sometimes it takes more. Considering that there is only 2 Yamato class BB in the Pacific, I dont see the need for a change.
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![]() Last edited by Bilge_Rat; 12-02-12 at 09:47 AM. |
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#34 |
Seaman
![]() Join Date: Apr 2012
Location: Arizona
Posts: 37
Downloads: 362
Uploads: 0
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This is a great mod and you should try it! Variety of horrors as she slides into the abyss! You have the time to stand on the deck and contemplate the sharks!
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#35 |
XO
![]() Join Date: Jul 2009
Location: Preston, Lancs, UK
Posts: 418
Downloads: 137
Uploads: 0
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I have no idea why, but for the life of me I can't download this mod
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Forget death - I'll take dishonour! [SIGPIC][/SIGPIC] TMO 2.5 1.5 Optical Targeting Correction 031312 for TMO 2.5 1.5 OTC Realistic Scopes for TMO TheDarkWraith_DC_Water_Disturbance_v2_0_SH4 Improved Stock environment v3_TMO&RFB TMO_Alt_engine-sounds TMO_Alternate_JS_Radar_performance TMO17_19_different_smoke |
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#36 | |
Argentinian Skipper
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Regards. Fitzcarraldo ![]()
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My subject is War, and the pity of War. The Poetry is in the pity - Wilfred Owen. |
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#37 |
Argentinian Skipper
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The mod is still in MF and the link is live.
Regards. Fitzcarraldo ![]()
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My subject is War, and the pity of War. The Poetry is in the pity - Wilfred Owen. |
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#38 |
XO
![]() Join Date: Jul 2009
Location: Preston, Lancs, UK
Posts: 418
Downloads: 137
Uploads: 0
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I guess I need to try harder then
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__________________
Forget death - I'll take dishonour! [SIGPIC][/SIGPIC] TMO 2.5 1.5 Optical Targeting Correction 031312 for TMO 2.5 1.5 OTC Realistic Scopes for TMO TheDarkWraith_DC_Water_Disturbance_v2_0_SH4 Improved Stock environment v3_TMO&RFB TMO_Alt_engine-sounds TMO_Alternate_JS_Radar_performance TMO17_19_different_smoke |
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#39 |
Engineer
![]() Join Date: Dec 2007
Location: Perth, Australia
Posts: 213
Downloads: 58
Uploads: 0
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2 questions:
1- Is there a reason that this excellent-sounding mod is not under the 'Gameplay Mods' section of the SH4 Downloads forum?; and, 2- in the readme for this mod, Bilge Rat recommends also installing The DarkWraith's 'Ship Damage from Fires' Mod. Now, again, that mod is not in the SH4 downloads, but I did find (somewhere, I lost it in all the forum jumping) TDW's thread on it where it seemed to say that it was usable in SH3, 4 & 5 (though I didn't find the exact mod, but a large, multiple-patched-version mod that seemed to include this function in the long list of gameplay 'fixes' that TDW addressed). I like the concepts described in there, so has anyone gone that route and is using it for SH4 (1.5 + TMO + RSDRDC +OTC)? Thanks Gryff |
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#40 |
XO
![]() Join Date: Jul 2009
Location: Preston, Lancs, UK
Posts: 418
Downloads: 137
Uploads: 0
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I've installed the fire damage mod and it's not causing conflicts - It hasn't been in use long enough for me to say how effective it seems to be. I still can't get to the LST mod though
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Forget death - I'll take dishonour! [SIGPIC][/SIGPIC] TMO 2.5 1.5 Optical Targeting Correction 031312 for TMO 2.5 1.5 OTC Realistic Scopes for TMO TheDarkWraith_DC_Water_Disturbance_v2_0_SH4 Improved Stock environment v3_TMO&RFB TMO_Alt_engine-sounds TMO_Alternate_JS_Radar_performance TMO17_19_different_smoke |
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#41 | |
Engineer
![]() Join Date: Dec 2007
Location: Perth, Australia
Posts: 213
Downloads: 58
Uploads: 0
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"It got even better tonight. A new 'bug' (or a modder with a seriously twisted sense of humour) got me big time with the most anti-immersive 'tick' yet. I loaded the highly praised 'Longer Sinking Times for TMO v2'. I caught a FC with 4 trailing escorts, saved, then waited while he came to me at the perfect spot at 700 yds and put three into the wee beastie. The mod DID slow down the sinking (by a couple of minutes) BUT, the effect was ruined by the dozen life rafts that were trying to imitate Mexican jumping beans! They were jumping and spinning on the waves higher than the length of the carrier (going off the screen at the top of their trajectory). It went from the sublime to the ridiculous with a few of them still bouncing away about 2 miles away 10 minutes later. Now tell me that THAT isn't weird! Always interesting.. " Anyone have a suggestion about what might be going on? ![]() Thanks Gryff |
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#42 | |
Navy Seal
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#43 |
Silent Hunter
![]() Join Date: Apr 2002
Location: standing watch...
Posts: 3,856
Downloads: 344
Uploads: 0
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nice to see this is still getting play.
actually I have a new version, more of tweak really, that I have been using for a few months. I will upload it next week.
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#44 |
Engineer
![]() Join Date: Dec 2007
Location: Perth, Australia
Posts: 213
Downloads: 58
Uploads: 0
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#45 | |
Engineer
![]() Join Date: Dec 2007
Location: Perth, Australia
Posts: 213
Downloads: 58
Uploads: 0
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As an aside, do you know where I should go to get the DarkWraith's fire mod? Salut! ![]() Gryff |
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