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Old 01-27-12, 05:37 PM   #1
h.sie
Admiral
 
Join Date: Jul 2008
Posts: 2,192
Downloads: 131
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Default VampireNightVision Bugfix

Rubini, Makman94 and me fixed a problem that bothered us for years: The VampireNightVision-Bug: In a clear but dark night, your Uboat watchcrew can see a ship in 15km distance, while an enemy warship watchcrew cannot see your Uboat in 300m distance (at least in GWX).

This hardcode fix eliminates this problem. Not only the watchcrew has lowered visible range, also the player on his monitor, since the mod changes the rendering of the objects at night. So the balance between the players eyes and the watchcrews eyes is widely kept.

The following Crew Sensor Settings in data/cfg/Sensors.cfg could be used as start values for further optimization:

Visual range factor=0.5
Visual fog factor=1.00
Visual light factor=0.5

The Visual fog factor can be fine-adjusted between 1.00 and 1.05, if your crew detects ships before you can see them on your monitor. This balance depends on the environment and monitor settings.

Edit: After finishing the Beta-Test period, this fix is no more available as stand-alone. It's now integrated into and part of the:

Realism- and Gameplay- related hardcode fixes: See here:

http://www.subsim.com/radioroom/showthread.php?t=174225
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Last edited by h.sie; 03-10-12 at 04:42 AM.
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