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Old 01-05-12, 06:21 PM   #31
the_frog
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privateer,
an idea -- most guns were painted to fit the ship's finish. In order, to make guns fit most textures, I use the lightest colour possible. Since a British gun, that would be 507C (a light grey, approx. html #bdc2c9). Hope that helps.

kafka bc,
the changes to the 3D model of the Town I did/do are just a small additions to your work -- as privateer stated, that is your project, the rest of us just contributes.

cheers
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Old 01-05-12, 06:36 PM   #32
Madox58
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That's very close to the color I have started with as my base.
I do use lighter and darker colors to 'scratch' and 'wear' things.
Along with added effects where needed.
I should have a quick preview ready come Sunday or Monday.
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Old 01-05-12, 06:49 PM   #33
Kafka BC
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Quote:
Originally Posted by privateer View Post
@Kafka BC
I started the UV and texture work and have a quick question.
Should I keep the colors close to standard SH3 Gun colors so it blends in with everything.
Or would you prefer historic colors?
It makes the 12 pdr appear lighter then other Guns in Game if I do historic colors.
As close to historic as I can actually find information on anyway.


I'll finish the mount part and send you a copy to look at with both SH3 and best guess historic colors.
This is YOUR gun so don't be worried about wanting things your way Mate!
I'm working for you on this just as I did for the Guns for VonDos.
I have no preference. I think you should do it the way you would like to see it. The colors can be changed by the folks who may not like it.

I have never considered it my gun, only yours, and it was going to get its workout on my mod. The video you did shows the impressive work that you have done and I think you should release it as yours for the community to use.

It is going to look very nice on the town. The Frog has modified the model a bit to add more of the Town's character to it.

I am taking a break from the model for a bit and working on the hull and deck textures. I found this neat plugin in a plugin package (Eye Candy 4000) called HSB Noise that is great for making textures look not so shiny and new. If I get ambitious I may try to make a skin that looks something like this:



As I said before, don't rush for me.

Regards,
Kafka BC
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Last edited by Kafka BC; 01-06-12 at 12:12 AM.
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Old 01-06-12, 03:12 PM   #34
Madox58
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Roger all the above Mate.
I'll include a .psd file of the texture in case anyone would want to change colors from what I'll go with.

I'm in no rush by the way.
It's a Hobby to me although I may put the final 3D work up for sale at some point.
The version that will be released here is of course free for use in SH Games.


I've also added options to the model.

There will be 4 versions one can use.
1. no shield or turret mounted on a pedestal,
2. as shown in the images above,
3. with the more common full over head shielding,
4. mounted in a CP Mk XXIII turret (Because I've had it done for a long time)

All files will be stand alone so it should work with any Mod.

One will need to edit .cfg files for any Unit they want them mounted on of course.
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Old 01-10-12, 06:25 PM   #35
Kafka BC
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Just an update to let you all know that I am still working on this.

Here are some shots of it with a GWX skin that I use for color testing. In this test I have modified the white to reduce its chalky appearance and the too greyish shadows.

Will be doing more color tests and creating a metal deck before I do a complete texture. Much more to do, as I said, I am learning as I am going and free time is limited.

Cheers.







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Ah, for just one time I would take the Northwest Passage
To find the hand of Franklin reaching for the Beaufort Sea
Tracing one warm line through a land so wide and savage
And make a Northwest Passage to the sea.

- Stan Rogers (1949-1983)
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Old 01-11-12, 12:30 PM   #36
Madox58
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Looking GOOD Mate!


Many started just the way you are doing it so don't fret.
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Old 01-11-12, 02:34 PM   #37
Myxale
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I agree! Looks quite nifty
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Old 01-11-12, 03:20 PM   #38
Madox58
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The main thing I like about this?
It's not just a convert from SH4/5
We have a new Modder adjusting what He wants to create a better Unit for SH3.
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Old 01-14-12, 11:34 AM   #39
Kafka BC
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Quote:
Originally Posted by privateer View Post
Looking GOOD Mate!


Many started just the way you are doing it so don't fret.
Quote:
Originally Posted by Myxale View Post
I agree! Looks quite nifty
Thanks guys. More to come, 'the_frog' has made some great changes to parts that will give it more of that "British" look for fans of the "Towns".

I finally managed to finish ransacking the NavSource Online: Destroyer Photo Archive for all useful pictures to start doing the deck. It was painful, their server is bloody slow. The ones from Mare Island Navy Yard are the most interesting for finding what the USN did with their flush-deckers in WWII. May think of doing them if this works out, skinning will be easier, they plated over all the hull portholes.



Regards,
Kafka BC



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Ah, for just one time I would take the Northwest Passage
To find the hand of Franklin reaching for the Beaufort Sea
Tracing one warm line through a land so wide and savage
And make a Northwest Passage to the sea.

- Stan Rogers (1949-1983)

Last edited by Kafka BC; 01-15-12 at 07:17 AM.
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Old 01-15-12, 12:29 AM   #40
Madox58
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Placeing the rivets test render.
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Old 01-15-12, 03:31 PM   #41
reaper7
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Quote:
Originally Posted by privateer View Post
Placeing the rivets test render.
Looking great Mate
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Old 01-15-12, 07:28 PM   #42
Madox58
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More Rivets!!


Rivets are finally done and small details are being finished on the Mount.


Last edited by Madox58; 01-17-12 at 12:03 AM.
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Old 01-17-12, 11:32 AM   #43
Missing Name
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It looks like the progress here is beautiful!
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Old 01-17-12, 03:25 PM   #44
Madox58
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I did a quick import to check scale, look for problem faces, and see the texture in Game. Notice the Crew needs some training on the new Gun.


Some SERIOUS training needed!!
They had a bad Misfire!


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Old 01-18-12, 08:22 AM   #45
Myxale
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Lol, that look cool.
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