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Old 11-12-11, 06:24 PM   #31
wevbarker2011
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V0.5 RELEASED: FLAGS, TBTs AND EXTRA INSTRUMENTS ON ALL SHIPS. As far as crashing in career drum, that's your game not my mod 'cos they all work fine on mine. Which version do your run?
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Old 11-12-11, 07:18 PM   #32
yamatowar
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good...good work...but i still have no radars :/ only that remains to be the better battleship mod i've seen
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Old 11-12-11, 07:29 PM   #33
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that should be simple, just time consuming...
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Old 11-12-11, 07:40 PM   #34
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thanks...i hope the v 0.6 should be released soon
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Old 11-12-11, 08:00 PM   #35
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Quote:
Originally Posted by wevbarker2011 View Post
V0.5 RELEASED: FLAGS, TBTs AND EXTRA INSTRUMENTS ON ALL SHIPS. As far as crashing in career drum, that's your game not my mod 'cos they all work fine on mine. Which version do your run?
I run version 1.5 UBM with windows 7.
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Old 11-12-11, 08:07 PM   #36
yamatowar
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I run version 1.5 UBM with windows 7.
maybe it is incompatible...i run SH4 1.4 with windows 7 and it works perfectly
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Old 11-12-11, 08:14 PM   #37
USS Drum
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Originally Posted by yamatowar View Post
maybe it is incompatible...i run SH4 1.4 with windows 7 and it works perfectly
Let's wait and sea what wevbarker2011 says. And it actually SH4 Gold Edition

Last edited by USS Drum; 11-13-11 at 01:12 AM.
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Old 11-13-11, 06:10 AM   #38
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I built this on 1.3 standard edition using Windows Vista 'cringe'
I actually know nothing about incompatability because I've only ever seen one version of the game; I do hope it isn't an incompatability issue
I do know that you game can get mod scars from manual installs before the days of JSGME, your only running one mod at a time drum??
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Old 11-13-11, 06:11 AM   #39
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Is there a way to strip away patches so you only run 1.4? am I poking in the dark...?
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Old 11-13-11, 07:43 AM   #40
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Also, I'm now open to suggestions re. campaign missions . . . any interesting patroll ideas for a BB?
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Old 11-13-11, 09:09 AM   #41
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Hi wevbarker,

thanks for the KG5, it's great work. I have been working it into WDAD (by Lurker) British campaign. I have a bit of Menu sorting as I have added a base for the KG5 at Portsmouth next to Gosport submarine base. I'm going to create a short campaign for the KG and set a player up against the Admiral Scheer, juicey.

I don't now if your aware that the Target scope is needed for the gunners distance aquiring, at the moment the gunners are not firing until the enemy is within firing range, also the alarm is going all the time.

But well done on this mod.

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Old 11-13-11, 09:55 AM   #42
wevbarker2011
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I assume your now using the battleship campaign version after my last message? What do you mean when you say the target scope, do you mean the attack periscope? or the TBT? I'm afraid everyone working with BBs has had problems with the allarm; once it starts it never stops etc. The only way I can think to remedy it is remove the .dsd node for it which would be sad

As far as my campaign goes, I was thinking of setting up the KG5 as a vessel on loan as it were from the british to the americans, otherwise why would she be at pearl harbour I guess she was just too pretty a battleship to not include in a battleships campaign
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Old 11-13-11, 09:57 AM   #43
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also thanks for the medal
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Old 11-13-11, 10:54 AM   #44
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Quote:
Originally Posted by wevbarker2011 View Post
I assume your now using the battleship campaign version after my last message? What do you mean when you say the target scope, do you mean the attack periscope? or the TBT? I'm afraid everyone working with BBs has had problems with the allarm; once it starts it never stops etc. The only way I can think to remedy it is remove the .dsd node for it which would be sad

As far as my campaign goes, I was thinking of setting up the KG5 as a vessel on loan as it were from the british to the americans, otherwise why would she be at pearl harbour I guess she was just too pretty a battleship to not include in a battleships campaign
I using lurkers WDAD. There's Japlance's WDAD med campaign, and my WIP British campaign in which I have placed your KG5, works well.

I recon I mean TBT, range finding, sorry.

The alarm issue is a pain, it's goes off on Admiral scheer mod as well.
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Old 11-13-11, 02:29 PM   #45
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Its fine, Ill look into it, thanks. Since you only need a TBT to fire torps I'm going to get rid of the periscopes on all ships, real BBs never had them. For people asking for radar, I have hit a problem. I can send out a quick fix version whereby all ships have Balao surface and air radars, which was what I was origionally going to do, but I now want to use the real radars for battleships, the MK 37 directors: large, revolving shed-sized bits of equipment stuck high on towers, with much greater range. I'm having some serious trouble getting them in the sensors files in USSubParts without a crash when loading the game at the start. I'll get it eventually but it might take some time. In the meanwhile do people want at least balao radars to play with????
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