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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#31 |
Mate
![]() Join Date: Sep 2011
Posts: 53
Downloads: 9
Uploads: 0
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V0.5 RELEASED: FLAGS, TBTs AND EXTRA INSTRUMENTS ON ALL SHIPS. As far as crashing in career drum, that's your game not my mod 'cos they all work fine on mine. Which version do your run?
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#32 |
Mate
![]() Join Date: Jan 2011
Location: Lampa,Santiago,Chile,South America, Earth, Solar System, Sagittarius Arm, Milky way
Posts: 53
Downloads: 217
Uploads: 0
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good...good work...but i still have no radars :/ only that remains to be the better battleship mod i've seen
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#33 |
Mate
![]() Join Date: Sep 2011
Posts: 53
Downloads: 9
Uploads: 0
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that should be simple, just time consuming...
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#34 |
Mate
![]() Join Date: Jan 2011
Location: Lampa,Santiago,Chile,South America, Earth, Solar System, Sagittarius Arm, Milky way
Posts: 53
Downloads: 217
Uploads: 0
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thanks...i hope the v 0.6 should be released soon
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#35 |
Grey Wolf
![]() Join Date: Oct 2011
Location: Washington State
Posts: 977
Downloads: 126
Uploads: 0
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#36 |
Mate
![]() Join Date: Jan 2011
Location: Lampa,Santiago,Chile,South America, Earth, Solar System, Sagittarius Arm, Milky way
Posts: 53
Downloads: 217
Uploads: 0
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#37 |
Grey Wolf
![]() Join Date: Oct 2011
Location: Washington State
Posts: 977
Downloads: 126
Uploads: 0
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Let's wait and sea what wevbarker2011 says. And it actually SH4 Gold Edition
Last edited by USS Drum; 11-13-11 at 01:12 AM. |
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#38 |
Mate
![]() Join Date: Sep 2011
Posts: 53
Downloads: 9
Uploads: 0
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I built this on 1.3 standard edition using Windows Vista 'cringe'
I actually know nothing about incompatability because I've only ever seen one version of the game; I do hope it isn't an incompatability issue ![]() I do know that you game can get mod scars from manual installs before the days of JSGME, your only running one mod at a time drum?? |
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#39 |
Mate
![]() Join Date: Sep 2011
Posts: 53
Downloads: 9
Uploads: 0
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Is there a way to strip away patches so you only run 1.4? am I poking in the dark...?
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#40 |
Mate
![]() Join Date: Sep 2011
Posts: 53
Downloads: 9
Uploads: 0
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Also, I'm now open to suggestions re. campaign missions . . . any interesting patroll ideas for a BB?
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#41 |
Stowaway
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Hi wevbarker,
thanks for the KG5, it's great work. I have been working it into WDAD (by Lurker) British campaign. I have a bit of Menu sorting as I have added a base for the KG5 at Portsmouth next to Gosport submarine base. I'm going to create a short campaign for the KG and set a player up against the Admiral Scheer, juicey. I don't now if your aware that the Target scope is needed for the gunners distance aquiring, at the moment the gunners are not firing until the enemy is within firing range, also the alarm is going all the time. But well done on this mod. ![]() |
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#42 |
Mate
![]() Join Date: Sep 2011
Posts: 53
Downloads: 9
Uploads: 0
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I assume your now using the battleship campaign version after my last message? What do you mean when you say the target scope, do you mean the attack periscope? or the TBT? I'm afraid everyone working with BBs has had problems with the allarm; once it starts it never stops etc. The only way I can think to remedy it is remove the .dsd node for it which would be sad
![]() As far as my campaign goes, I was thinking of setting up the KG5 as a vessel on loan as it were from the british to the americans, otherwise why would she be at pearl harbour ![]() ![]() |
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#43 |
Mate
![]() Join Date: Sep 2011
Posts: 53
Downloads: 9
Uploads: 0
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#44 | |
Stowaway
Posts: n/a
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![]() Quote:
I recon I mean TBT, range finding, sorry. The alarm issue is a pain, it's goes off on Admiral scheer mod as well. |
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#45 |
Mate
![]() Join Date: Sep 2011
Posts: 53
Downloads: 9
Uploads: 0
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Its fine, Ill look into it, thanks. Since you only need a TBT to fire torps I'm going to get rid of the periscopes on all ships, real BBs never had them. For people asking for radar, I have hit a problem. I can send out a quick fix version whereby all ships have Balao surface and air radars, which was what I was origionally going to do, but I now want to use the real radars for battleships, the MK 37 directors: large, revolving shed-sized bits of equipment stuck high on towers, with much greater range. I'm having some serious trouble getting them in the sensors files in USSubParts without a crash when loading the game at the start. I'll get it eventually but it might take some time. In the meanwhile do people want at least balao radars to play with????
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