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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#31 |
Serial Port Protector
Join Date: Sep 2002
Posts: 1,424
Downloads: 370
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this is not part of this offer...
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Stormy...... |
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#32 |
Ace of the Deep
![]() Join Date: Nov 2009
Location: New Zealand
Posts: 1,013
Downloads: 124
Uploads: 0
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I read the " no more hardcoded stuff" part as meaning that the source code would be availible. Is this not the case??? Otherwise there is not much point in the modders doing this. As the un-hardcoded part is already being modded...
FOR FREE. ![]()
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Windows 7, 64bit. Phenom II 965BE (OC 4cores @ 3.8 Ghz). Radeon HD4870 (1gb gddr5). 6gb Ram. |
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#33 |
Ace of the deep .
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If i was putting my time and effort into it and rely on some pocket money from sales . The first thing i would ask is will the online requirement be dropped ?
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#34 | |
The Old Man
![]() Join Date: Mar 2010
Location: U.S.A.-East Coast
Posts: 1,587
Downloads: 86
Uploads: 4
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Though, they caved under pressure and removed constant DRM ![]()
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![]() He sank 198,650 tons....who you ask?....Erich Topp, that's who! |
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#35 |
Planesman
![]() Join Date: Jul 2010
Location: Venezuela
Posts: 181
Downloads: 65
Uploads: 0
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![]() ![]() ![]() ![]() My answer is Yes, if these aggregates and arrangements are free and I'd say No, if Ubisoft wants to benefit financially with this ... Remember we pay for a product, which after two patch, still has many problems and I think Ubisoft owes us an answer on this deficiency... ![]() |
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#36 |
Grey Wolf
![]() Join Date: May 2007
Location: Periscope depth
Posts: 860
Downloads: 119
Uploads: 0
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I don't see this as any chance to get serious money... from any side.
It is just a fair common ground for cooperation between Ubi Romania and community moders. - Ubi guys will be allowed to work only on paid effort - They can not exclude "moders side" from sharing It is just a fair principle... that should be determined in advance. I am sure that Ubi guys have better ways to make money... and I am also sure that moders will do their part - as passion for this simulation, not as money expectations. * * * There is one main point here - do we want hard coded parts to be unlocked or not ? (are we true Silent Hunter fans ?) If starting point is - what Ubi has done to us in a past ...or what Ubi deserves from clients... it is end of story. Just hope that same "fresh winds" would blow from Ubi at Cliffs of Dover reparation and cosmetics...
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![]() Last edited by Adriatico; 05-25-11 at 02:15 AM. |
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#37 | |
Soundman
![]() Join Date: May 2009
Location: Genova, Italy
Posts: 148
Downloads: 430
Uploads: 0
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![]() Quote:
![]() - The chance to play in multystation like Dangerous Waters, two or more players in the same U-boot. This will be impossible to do but this will be a new incredible option ![]() |
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#38 |
Black Magic
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As Martin Luther King said, "I have a dream...."....that's all this is, a dream. The hard reality is Ubi will never release source code to non-employees. Those that think they will need a reality check.
The game had a number of programmers that specialized in different areas. Those programmers are probably not available (or even employed) with Ubi anymore so the point is once again moot. Turning mods into for profit is also a bad idea ![]() |
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#39 |
Helmsman
![]() Join Date: Mar 2010
Location: España
Posts: 105
Downloads: 472
Uploads: 0
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#40 |
Sea Lord
![]() Join Date: Mar 2005
Location: Deep down in Germany
Posts: 1,969
Downloads: 42
Uploads: 0
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Nice discussion going on here. But let me first point out:
Calm down, its all PRE-BETA in progress, a contact has been established...but first its all about interest. And til now, NO one has enlisted him or herself for this project. So if there are not enough skilled people, who want to take part in the creation of the maybe "best uboat sim ever", there will not be such a project. We need: Project Managers, Software Engineers, Sound Engineers, Hobby Coders, 2D and 3D Artists, Testers And i understand modders who say, their work will NEVER be available for commercial purpose. I thought in the end, its all about the game - no personal things. Maybe i overrated some modders here, maybe not. Its one thing, to mod in the areas and limitations, the game gives us now and its another thing, to have access to code parts for general improvements. The cooperation idea is just, as some already mentioned, to let us create new content, we NEVER could create as to our possibilities now. And as the series is not to be continued and the genre is a niche, UBI would not earn a big bag full of money with that (same as we do, just pocket money), UBI would primarily gain a better image in listening to the players needs! ![]()
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#41 | |
Grey Wolf
![]() Join Date: May 2007
Location: Periscope depth
Posts: 860
Downloads: 119
Uploads: 0
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![]() Quote:
If you can make a great new mods by "unlocked" codes... or get a "reworked SH5" - simply let the community decide paid or not... ![]()
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#42 |
Sparky
![]() Join Date: Jan 2010
Posts: 152
Downloads: 6
Uploads: 0
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My 2c about the subject:
The way this proposal was made will never work...from what I have seen here, I doubt that any modder will work under Ubisoft's coordination (don't think for a second that you will have full freedom, this is not possible in a coordinated team). Also, you will have to work together in a larger team, meaning that you will be tested for your competencies and be given tasks in the field you're most talented in. Judging by the variation of mods on the same subject do you think your egos will let you work consensually on a single variant of, say, GUI ? Besides that, one of the purposes of mods is to fit more than one taste, do you think Ubi would release an add-on with 5 types of GUI inside ? My proposal: Push Ubi to release a SDK (Software Development Kit) of SH5 with only the non-executable parts of the code (.dll only) that contain game-logic code. Trust me, the game is designed to be able to do this...shouldn't take more than 1-2 man months to release a SDK for the game. Also, they should release all the other tools that weren't released with the game (and there are some that would give you an almost unimaginable level of productivity when modding...just think if you weren't forced to restart the game when changing a single value in a .cfg, and there are tons of cfgs with thousands of values inside, and the game loads soooo slowly...). |
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#43 |
Silent Hunter
![]() Join Date: Jan 2006
Location: UK
Posts: 3,803
Downloads: 11
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Well i guess its worth a shot.
Sure - count me in as a 3d Artist if you want one. I'll do what i can (for free) ![]() For the record, Ubi has offered its hand in co-operation to SH modders before (on at least 2 occassions), so i wouldnt rule it out completely. I know it would hypothetically end up as payware but to hell with politics, If this is what it takes to make SH5 an enjoyable game, then so be it. Last edited by JU_88; 05-25-11 at 05:18 AM. |
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#44 |
Samurai Navy
![]() Join Date: Jun 2009
Location: Germany, 50 Kilometers away from Kiel
Posts: 576
Downloads: 343
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#45 | |
The Old Man
![]() Join Date: Aug 2006
Location: Mountain Ash, Wales, U.K.
Posts: 1,548
Downloads: 179
Uploads: 3
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If what you're actually asking, in a roundabout way, is for a donation so that we can hire some of the original development team to work (moonlight) on completing SH5, long after Ubisoft has abandoned the project, then I am absolutely game ![]()
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***THE GENERAL*** Last edited by The General; 05-25-11 at 04:55 AM. |
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