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#1 |
Lieutenant
![]() Join Date: Nov 2006
Location: St. Petersburg, Russia
Posts: 264
Downloads: 72
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[TEC] Characters' animations how-to's
Nothing major, just the way you can check all the animations for characters available in the game if you don't know it already. It is quite simple. I know that there were quite a few questions if for example ladder climbing animation is available - it is, you can see it.
Here goes how: 1. Open Goblin, do: Tools->Show scene tree. 2. Do: File -> Open.. -> data(backup)/Characters -> just drag-select all three files there -> Open. 3. Click somewhere in the view and hit Ctrl+Q to center on the figure. You will see the generic figure in 'no-animation' posture. 4. If you want to change appereance of our sailor, right click on the Dummy01 in the Scene tree->Edit controllers->click on 'Sapiens' in the 2nd column. In the table on the right you will see options to select different head/torso/legs and two objects the sailor can have (check knife out! ![]() 5. Merge in the animation. Do: File -> Merge -> Animations folder -> select any animations file -> Merge. 6. Enjoy. Check out his dancing! ![]() ![]() P.S. Don't you ever save into normal data folder. Make a backup! P.P.S. All the ladder climbing and giving way are there, even running and dropping down (alle Mann voraus!). ![]() Last edited by Vanilla; 04-09-11 at 08:28 AM. |
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#2 |
Ace of the deep .
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When will the mod be ready ?
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#3 |
Admiral
![]() Join Date: Jan 2004
Location: netherlands
Posts: 2,020
Downloads: 119
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You must first open the characterbodyparts gr-2 , then merge the characterbodyparts.chr and then merge with a animation.
Anyway when i want to change the the head of something i get a pull down menu from the editor in the left top when clicking on the current bodypart but it dissapears so quickly that i cant select anything
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we live we die but death does not ends it. Jim Morrison 1943-1971 |
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#4 | |
Lieutenant
![]() Join Date: Nov 2006
Location: St. Petersburg, Russia
Posts: 264
Downloads: 72
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![]() Quote:
As for body features change - do this: in Project tree double-click on our sailor (Sapiens @ Dummy01 under CharacterBodyParts.chr). It will open Edit behaviour window. There click on 'Sapiens' under 'Render' - you will see and be able to change all the properties of our character there. The main problem is that Goblin crashes every now and then for no apparent reason. I recon I do make some mistakes but it is hard to figure out what goes wrong. Last edited by Vanilla; 03-29-11 at 03:41 PM. |
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#5 | |
Admiral
![]() Join Date: Jan 2004
Location: netherlands
Posts: 2,020
Downloads: 119
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![]() Quote:
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we live we die but death does not ends it. Jim Morrison 1943-1971 |
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#6 | |
Lieutenant
![]() Join Date: Nov 2006
Location: St. Petersburg, Russia
Posts: 264
Downloads: 72
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![]() Quote:
Found another strange thing: I try to change the bosun's 'strategy' in qr2 room (crew_idle_actions_qr2.aix) but Goblin does not seem to recognize any changes I make, I even tried renaming the file to no effect. I know that I edit it correctly since I test everything on the small_boat in the Sea folder first... Another issue I am having is that I don't know what methods a Waypoints object has, I wonder if I can generate a Random number somehow or get current time or at least check if it is night or day in aix script for crew. |
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#7 |
Lieutenant
![]() Join Date: Nov 2006
Location: St. Petersburg, Russia
Posts: 264
Downloads: 72
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Sorry, absolutely no idea, I was just exploring animation engine to check if it is possible to make crew act more real-life like, not sure if I will be able to pull this off at all currently. But since there is no good description of how to use Goblin - I decided to post at least this little [tec] of what I've found so far- maybe some other wish-to-be modder as myself will find it useful.
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#8 |
Sea Lord
![]() Join Date: Mar 2005
Location: Deep down in Germany
Posts: 1,969
Downloads: 42
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interesting topic!
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#9 |
Admiral
![]() Join Date: Jan 2004
Location: netherlands
Posts: 2,020
Downloads: 119
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Yes maybe this should be merged with Paris his extra crew thread..
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we live we die but death does not ends it. Jim Morrison 1943-1971 |
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