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Old 03-28-11, 06:21 PM   #1
Vanilla
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[TEC] Characters' animations how-to's

Nothing major, just the way you can check all the animations for characters available in the game if you don't know it already. It is quite simple. I know that there were quite a few questions if for example ladder climbing animation is available - it is, you can see it.

Here goes how:
1. Open Goblin, do: Tools->Show scene tree.
2. Do: File -> Open.. -> data(backup)/Characters -> just drag-select all three files there -> Open.
3. Click somewhere in the view and hit Ctrl+Q to center on the figure. You will see the generic figure in 'no-animation' posture.
4. If you want to change appereance of our sailor, right click on the Dummy01 in the Scene tree->Edit controllers->click on 'Sapiens' in the 2nd column. In the table on the right you will see options to select different head/torso/legs and two objects the sailor can have (check knife out! ).
5. Merge in the animation. Do: File -> Merge -> Animations folder -> select any animations file -> Merge.
6. Enjoy. Check out his dancing! Or make him take cover!

P.S. Don't you ever save into normal data folder. Make a backup!
P.P.S. All the ladder climbing and giving way are there, even running and dropping down (alle Mann voraus!).

Last edited by Vanilla; 04-09-11 at 08:28 AM.
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Old 03-28-11, 06:35 PM   #2
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When will the mod be ready ?
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Old 03-29-11, 09:11 AM   #3
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You must first open the characterbodyparts gr-2 , then merge the characterbodyparts.chr and then merge with a animation.
Anyway when i want to change the the head of something i get a pull down menu from the editor in the left top when clicking on the current bodypart but it dissapears so quickly that i cant select anything
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Old 03-29-11, 03:29 PM   #4
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Quote:
Originally Posted by oscar19681 View Post
You must first open the characterbodyparts gr-2 , then merge the characterbodyparts.chr and then merge with a animation.
Anyway when i want to change the the head of something i get a pull down menu from the editor in the left top when clicking on the current bodypart but it dissapears so quickly that i cant select anything
In File->Open file-selection window you drag-select both GR2 and chr file - Goblin will merge them automatically for you. That is - instead of opening just GR2 select both GR2 and CHR and only then click open, they will both open merged. You can of course merge chr after opening gr2 (or vice versa if you happen to open chr first by mistake) but it is easier to open them already merged. It works with other mergeable files as well.

As for body features change - do this: in Project tree double-click on our sailor (Sapiens @ Dummy01 under CharacterBodyParts.chr). It will open Edit behaviour window. There click on 'Sapiens' under 'Render' - you will see and be able to change all the properties of our character there.

The main problem is that Goblin crashes every now and then for no apparent reason. I recon I do make some mistakes but it is hard to figure out what goes wrong.

Last edited by Vanilla; 03-29-11 at 03:41 PM.
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Old 03-31-11, 12:51 PM   #5
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Quote:
Originally Posted by Vanilla View Post
In File->Open file-selection window you drag-select both GR2 and chr file - Goblin will merge them automatically for you. That is - instead of opening just GR2 select both GR2 and CHR and only then click open, they will both open merged. You can of course merge chr after opening gr2 (or vice versa if you happen to open chr first by mistake) but it is easier to open them already merged. It works with other mergeable files as well.

As for body features change - do this: in Project tree double-click on our sailor (Sapiens @ Dummy01 under CharacterBodyParts.chr). It will open Edit behaviour window. There click on 'Sapiens' under 'Render' - you will see and be able to change all the properties of our character there.

The main problem is that Goblin crashes every now and then for no apparent reason. I recon I do make some mistakes but it is hard to figure out what goes wrong.
Yes but when i click the bar that changes the for example the torso i get a split second pull down menu in the left upper corner which dissapears so fast that i cannot sellect anything.
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Old 03-31-11, 02:50 PM   #6
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Quote:
Originally Posted by oscar19681 View Post
Yes but when i click the bar that changes the for example the torso i get a split second pull down menu in the left upper corner which dissapears so fast that i cannot sellect anything.
Just checked - I don't have this problem. The drop down menu opens under the 'Torso' line (not in the left corner) and stays there. Oscar, what is your windows version?

Found another strange thing: I try to change the bosun's 'strategy' in qr2 room (crew_idle_actions_qr2.aix) but Goblin does not seem to recognize any changes I make, I even tried renaming the file to no effect. I know that I edit it correctly since I test everything on the small_boat in the Sea folder first... Another issue I am having is that I don't know what methods a Waypoints object has, I wonder if I can generate a Random number somehow or get current time or at least check if it is night or day in aix script for crew.
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Old 03-29-11, 03:38 PM   #7
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Originally Posted by sober View Post
When will the mod be ready ?
Sorry, absolutely no idea, I was just exploring animation engine to check if it is possible to make crew act more real-life like, not sure if I will be able to pull this off at all currently. But since there is no good description of how to use Goblin - I decided to post at least this little [tec] of what I've found so far- maybe some other wish-to-be modder as myself will find it useful.
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Old 04-01-11, 01:28 PM   #8
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interesting topic!
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Old 04-01-11, 03:15 PM   #9
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Yes maybe this should be merged with Paris his extra crew thread..
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