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Old 12-15-10, 05:15 PM   #31
Trevally.
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Quote:
Originally Posted by col_Kurtz View Post
To both of You Mates...

I did that step by step. And last thing to do was follow the target. I`m waiting yes on TC... than when it`s closing to 0 in my scope (355 degrees) stop the TC and watch... no 0, 0 in the gyro... and pass 0 in the scope scale as on my pic.
I expected triple 0, scope scale and both gyro...
I will try one more time (or more ).
Because I like this
Thank you
Quote:
than when it`s closing to 0 in my scope
Zero on Gyroangle = Fire
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Last edited by Trevally.; 12-15-10 at 05:26 PM.
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Old 12-15-10, 05:47 PM   #32
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Originally Posted by Trevally. View Post
Zero on Gyroangle = Fire
Ok... I got it. I found what was not... perfect The speed of the torpedo. When is very slow for long distance shot - you can`t see 0 on the gyro. When I changed the speed to max... I saw the 0, 0 on the both gyro clocks

So the speed is very important.
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Old 12-15-10, 06:04 PM   #33
Trevally.
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Quote:
So the speed is very important
No, speed of torps does not matter.
The TDC knows how fast a torp will travel.
With fast the LEAD angle (shown on gyroscope) is smaller. (fire less in front of target)
With slow torps the LEAD is larger. (fire more in front of target)
If you switch the torp speed from slow to fast - you can see the LEAD angle adjust on the gyroangle.

Fire @ zero gyroangle
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Old 12-16-10, 03:36 AM   #34
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One of the mistakes I did was setting the torp speed to full for tube 1, but not the others in the salvo i.e. leaving 3 & 4 on normal/slow. You need to set them all to the same speed (or leave them all on default) which makes sense when you think of the TDC as a firing solution calculator.

I think what is useful about the tutorial is that you can learn other things from your mistakes.
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Old 12-16-10, 06:18 AM   #35
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I broke her on two parts with nice jump up No chance for screeny - pity Mission completed
It was spectacular. I set the torp to 6 meters deep. The first hit in the kil, the second in the rudder last one again in the kil and brake the ship on half. Amazing. At first time in this game I saw this great shot. No chance for escape... horrible
BigBANGTheory... in the scope scale it was about 345 degrees... (Trevally shows this on the picture!!! - I`m blind kid in the fog) You right I missed this!
Thank you mates for your patience and help
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Old 12-23-10, 04:25 PM   #36
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Added new tutorial - Range AOB Practice.
This tutorial requires TDW UI v5.9

The tutorial will take you through finding range by using the stadimeter and AOB by eye.
This is a good next step if you started using manual TDC with the fast90 tutorial.

See post 1 for download.
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Old 12-24-10, 10:12 AM   #37
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Trevally another nice tutorial , thanks a lot.

now i can finally disable auto tdc from options after learning a lot about manuel tdc from these nice tutorials.

ps:cant wait for the new ones hehe.
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Old 12-24-10, 12:59 PM   #38
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I love how this tutorial is more interactive (i.e. you do things, the tutorial does things), and well thought out too you have a gift for teaching I would say.

Can't wait for more tbh.
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Old 12-24-10, 02:55 PM   #39
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Quote:
Originally Posted by Captain Can View Post
Trevally another nice tutorial , thanks a lot.

now i can finally disable auto tdc from options after learning a lot about manuel tdc from these nice tutorials.

ps:cant wait for the new ones hehe.
Quote:
Originally Posted by BigBANGtheory View Post
I love how this tutorial is more interactive (i.e. you do things, the tutorial does things), and well thought out too you have a gift for teaching I would say.

Can't wait for more tbh.
Re-placed link on post one for v0.2 - fixed bad spelling

Thanks for the feedback guys, its good to know they are helpful.

I am thinking about the next one using stadimeter to find speed. This would be for moving up to "no map updates".
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Old 12-26-10, 03:24 AM   #40
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Quote:
Originally Posted by Trevally. View Post
I am thinking about the next one using stadimeter to find speed. This would be for moving up to "no map updates".
Trevally a tutorial with 'no map contact updates' will be really great. i am thinking about disabling map contact updates from options for too long but i hesitate to do it.
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Old 12-26-10, 05:30 PM   #41
col_Kurtz
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Trevally...

As usuall your Tutorial is very usefull. Great job, thank you very much
At this moment I`m thinking about this small help in game. I mean one button: Solution target (WEPS). Hitting this you can receive info about your target... For example:
We got she Kaleun! (when everything is good: AOB, speed, masthight, range), or full info: AOB: 64 degree, speed 6kts, range 3500 meters, top mast 15 meters.
Or if I failed with this...
Kaleun, we need correctly AOB... or Kaleun, we need correctly range...

I`m thinking about this. This is not auto aim only, auto check my data. Is it possible? Maybe stand alone mod: Navigator helps




Anyway, great thanks for AOB tutorial
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Old 12-26-10, 06:24 PM   #42
Trevally.
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Quote:
Originally Posted by col_Kurtz View Post
I`m thinking about this. This is not auto aim only, auto check my data. Is it possible? Maybe stand alone mod: Navigator helps
Yes ,that is a good idea. I have the TDC checker from the AOB tutorial and am trying to run it as a automation script. This would check your TDC solution prior to you firing within game. (help to spot errors)

It was causing CTDs when I was testing. I will look at it again
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Old 12-27-10, 06:10 AM   #43
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Quote:
Originally Posted by Trevally. View Post
Yes ,that is a good idea. I have the TDC checker from the AOB tutorial and am trying to run it as a automation script. This would check your TDC solution prior to you firing within game. (help to spot errors)

It was causing CTDs when I was testing. I will look at it again
So I see a tiny light in the tunnel Thank you
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Old 12-27-10, 07:33 AM   #44
Trevally.
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Added TDC Checker - see post 1

Click the automation button and select - Tutorials - Sub - TDC Checker.
This can be run at anytime to check your TDC input settings.
It will spot errors of more than 10deg in AOB and 300m in range.
I have only tested in missions but should work in game.
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Old 12-27-10, 08:55 AM   #45
col_Kurtz
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Quote:
Originally Posted by Trevally. View Post
Added TDC Checker - see post 1

Click the automation button and select - Tutorials - Sub - TDC Checker.
This can be run at anytime to check your TDC input settings.
It will spot errors of more than 10deg in AOB and 300m in range.
I have only tested in missions but should work in game.
I will try this ASAP
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