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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#31 | |
A-ganger
![]() Join Date: May 2010
Location: 52° 31' N, 13° 24' E
Posts: 76
Downloads: 75
Uploads: 0
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![]() Quote:
http://www.navsource.org/archives/04/042/0404218.jpg http://www.navsource.org/archives/04/042/0404204.jpg The other ships of the Brooklyn class used 5"/25 cal single mounts. The modified Brooklyn's sometimes called St.Louis class featured the 5"/38 as well (http://www.navsource.org/archives/04/050/0405006.jpg), but the ship in SH5 is of the "base" class. ![]() I'll change it in near future by correcting the 5"/25 and adding a proxy model for USS Savannah. |
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#32 |
Admiral
![]() Join Date: Mar 2007
Posts: 2,200
Downloads: 172
Uploads: 0
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__________________
What we do in life echoes in Eternity |
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#33 |
Bosun
![]() Join Date: Apr 2005
Location: Vienna,Austria
Posts: 67
Downloads: 271
Uploads: 0
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hi!
sweet.............many thanks cerberus62!!! mfg lupo! ![]() |
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#34 |
Watch
![]() Join Date: Apr 2012
Posts: 21
Downloads: 136
Uploads: 0
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Hi Cerberus,
Is your mod compatible with TDW Multiple UIs v6.9.0 ?? Because when I try to install it, it tries to override several files |
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#35 | |
A-ganger
![]() Join Date: May 2010
Location: 52° 31' N, 13° 24' E
Posts: 76
Downloads: 75
Uploads: 0
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#36 |
Grey Wolf
![]() Join Date: Dec 2012
Location: Perth, Western Australia
Posts: 768
Downloads: 101
Uploads: 2
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Could you re upload this file? the Filefront one keeps saying "File not found" and redirecting me to their front page.
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#37 | |
Navy Seal
![]() Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
Downloads: 793
Uploads: 10
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![]() Quote:
![]() LINK REMOVED Last edited by gap; 01-09-13 at 02:07 PM. |
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#38 |
A-ganger
![]() Join Date: May 2010
Location: 52° 31' N, 13° 24' E
Posts: 76
Downloads: 75
Uploads: 0
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See first posting for new download link to latest version (v1.4 from 08 Dec 2010).
Since it contains only minor changes I didn't upload v1.4 before. Greeetings Cerberus62 |
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#39 | |
Navy Seal
![]() Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
Downloads: 793
Uploads: 10
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![]() Quote:
![]() Have you seen this thread? http://www.subsim.com/radioroom/show...29#post1935329 If you like it, I would be glad if you partecipated to the development of tis project. ![]() |
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#40 | |
Seaman
![]() Join Date: May 2005
Location: Germany, Bavaria
Posts: 34
Downloads: 460
Uploads: 0
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Cerberus62 Historical Ship Equipment 1.0
Quote:
thanks for this very helpfull work in this mod ! ![]()
__________________
some never com back, other have luck |
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#41 |
Commander
![]() Join Date: Jan 2010
Location: Elmira, NY
Posts: 445
Downloads: 129
Uploads: 0
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Is this mod still used, just wondering because I updated most of my mods and this one is still in it. It gets overwritten by a lot of mods.
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#42 |
Commander
![]() Join Date: Jan 2010
Location: Elmira, NY
Posts: 445
Downloads: 129
Uploads: 0
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I'm early in campaign and I saw there is a version 1.4, I was using 1.3. Do I need to start a new campaign to add this or remove it? Or do I just need to be in bunker?
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#43 | |
Navy Seal
![]() Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
Downloads: 793
Uploads: 10
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#44 |
Commander
![]() Join Date: Jan 2010
Location: Elmira, NY
Posts: 445
Downloads: 129
Uploads: 0
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I got a question about this mod placement in a mod soup.
Cerberus62 Historical Ship Equipment 1.4 It effects this mods: Cerberus62 Corrected Depth Charge Projector 1.0 FX_Update_0_0_22_ByTheDarkWraith OHII 2.4 Where would I put it? I ask this because I don't see this in a lot of peoples mod soup anymore, so it is hard to find the info. Would this order be correct? FX_Update_0_0_22_ByTheDarkWraith OHII 2.4 Cerberus62 Corrected Depth Charge Projector 1.0 Cerberus62 Historical Ship Equipment 1.4 ![]() |
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#45 | |
Navy Seal
![]() Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
Downloads: 793
Uploads: 10
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![]() Quote:
Cerberus62 Corrected Depth Charge Projector 1.0 was released long after Historical Ship Equipment 1.4, and it is likely that it is based on the latter, though I have not looked into their respective files in depth. OHII probably contains one or two eqp files and some roster entries which will (and can safely) be overwritten by Historical Ship Equipment. If you overwrite FXU's eqp files with the ones by Cerberus, you will loose some whistle and withe flare effects. By doing the reverse, you would completely miss the features of the two mods by Cerberus. All in all, unless you are ready to merge entries from the conflicting files, the best compromise should be this: FX_Update_0_0_22_ByTheDarkWraith OHII 2.4 Cerberus62 Historical Ship Equipment 1.4 Cerberus62 Corrected Depth Charge Projector 1.0 |
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