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Old 04-19-11, 09:58 AM   #31
Fubar2Niner
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@Aces

Excellent stuff mate, another great mod from you. Really appreciate this one mate
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Old 04-19-11, 10:00 AM   #32
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My pleasure mate, you are most welcome.

Hope you are well.

Best

Leigh (Aces)
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Old 04-19-11, 10:23 AM   #33
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My pleasure mate, you are most welcome.

Hope you are well.

Best

Leigh (Aces)
Hi Leigh

Never been better me ol' mate, thanks for asking. Great to see you back on top form It sure was lonely here for a londoner while you was unwell

All the best mate.
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Old 04-19-11, 12:16 PM   #34
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Hi chaps, here you go ,
Great job Aces...

Just wanted to say your work is really appreciated. Thanks for adding a wonderful new dimension to the game!
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Old 04-20-11, 04:36 AM   #35
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Thank you kindly chaps, much appreciated, creating modes for the folks on this forum is an absolute pleasure.

Kind regards

Leigh (Aces)
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Old 04-21-11, 02:42 AM   #36
Aces
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Hi folks,

I've been working on 5.1 versions of both Super Turms and Super Pens.

Here's my latest news.

Super Turms v5.1.

I've ammended the crew on deck textures in accordance with Urfisch's advise.

I've also decided to re-do the Pen Textures a little. All the pictures of the St.Nazaire pens that I've seen are pretty universal in colour, for example as shown here: http://www.ww1cemeteries.com/In%20me...aire_uboat.htm so I've redone them thus:



Now For Super Turms v5.1 news.

I've redone the crew on deck textures for both the beardless and (supplied as an add-on) bearded textures. I will bundle the new bearded crew on deck add-on in with the v5.1 release. I'm also working on a 180 degree rotation option so that they can face either port or starboard as you wish.

In addition to the above I hope also to be able to include the crew on deck feature to other boats, namely the Type 7b and Type 9 boats in the new versions, I don't forsee any problems other than time in doing this.

More news as I have it.

BTW, I don't know if anyone's ever noticed but, apart from haviong different numbers on the front of every pen, they also have different weathering .

Kind regards

Aces

Last edited by Aces; 04-21-11 at 02:55 AM.
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Old 04-21-11, 03:37 AM   #37
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In addition to the above I hope also to be able to include the crew on deck feature to other boats, namely the Type 7b and Type 9 boats in the new versions, I don't forsee any problems other than time in doing this.
The 7b would be awesome!! Kindly accept my gratitude in advance as well as best wishes for a successful completion!
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Old 04-21-11, 03:40 AM   #38
Hans Witteman
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Default Deck crew

Hi Aces,

Last summer i made low res crew for deck but looking a lot better than port people all with correct uniforms according to each boats and i was wandering how much FPS drop you have with all crew on deck in harbor?

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Old 04-21-11, 04:01 AM   #39
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Hi mate,

AFAIK no frame drop, I'll test this evening and let you know but I haven't noticed anty real frame drop.

Cheers

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Old 04-21-11, 04:07 AM   #40
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Hi mate,

AFAIK no frame drop, I'll test this evening and let you know but I haven't noticed anty real frame drop.

Cheers

Aces
Hi Aces,

Thank for replying and i will do some test with the crew i did to see how the FPS maintain because those crews i did have 4 time the amount of polygons that port people have but on the other side i can reduced the amount on deck and also when we hide them the game engine don't calculated them anymore.




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Old 04-23-11, 01:54 PM   #41
Aces
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Hi chaps,

Some news about Super Turms v5.1

I've more or less completed working on the Type 7b-1 and 7b-2 boats and they now feature all the same stuff as the Type 7-c1. They have all the same bridge objects, mg-34s, helmets, ammo drums, as well as twisty pericopes, turm emblems your way and compatability with Anvart's Flags/Pennants/DF Antenna mod etc. and the crew on deck and UZO model rotates to match bearing features. I had to slightly reposition two of the watch crew to accommodate the mg-34s and biscay cross antenna correctly. Also show the new Sub pen texture recoloutration which will be in Super Pens v5.1 as well as the revised c rew on deck textures which will be in both v5.1 mods.

Some Screenies:
































Kind regards

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Old 04-23-11, 02:13 PM   #42
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Some news about Super Turms v5.1

I've more or less completed working on the Type 7b-1 and 7b-2 boats and they now feature all the same stuff as the Type 7-c1.
Wonderful news...

Very happy to hear you're finishing up the 7's, and so soon at that! Once again many thanks in advance for your fine work! Greatly appreciated!!
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Old 04-24-11, 03:04 PM   #43
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Hi folks,

Some of you might be interested to know that, in addition to the new stuff on the Type 7-b1 and 7-b2 boats, I've added the crew on deck facility to the Type 7c-41, Type 9b, c and d boats as well. I've also slightly increased the size of the Mannschaft on deck to represent the extra crew aboard the Type 9s and also crew on deck on the moored type 9s in Super Pens v5.1.

Regards

Aces
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Old 04-24-11, 03:08 PM   #44
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Really looking forward to the release! Thanks for the updates and especially for continuing to plug away!!
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Old 04-25-11, 06:00 AM   #45
Aces
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Hi chaps some more Super Pens v5.1 info:

Crew on deck on all Type 2,7 and 9 boats, some examples:











Best Regards

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