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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#31 |
Sea Lord
![]() Join Date: May 2008
Location: London UK
Posts: 1,788
Downloads: 405
Uploads: 29
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#32 |
Seasoned Skipper
![]() Join Date: Jan 2010
Posts: 713
Downloads: 209
Uploads: 0
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DXTBMP to open a .tga maybe.. thats what i use for my texture editing. I really have not a damn clue how to do the things u r talking about.
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#33 |
Commodore
![]() Join Date: Feb 2010
Posts: 615
Downloads: 199
Uploads: 0
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well, im trying to get a texture that may well be impossible so i changed my mind, does this texture look good enough to you guys
http://a.imageshack.us/img245/2549/068901.jpg let me know what you think ok, also how do i edit deck gun textures
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![]() "A good Navy is not a provocation to war. It is the surest guaranty of peace." |
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#34 |
Stowaway
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This has been a brealthough post for me, thanks Sergie. DDS file format as good as it is, is a bit of a hidden art for me. I have been working on my first boat skin for a while now, a high res skin for the classT Triton by keltos. In my NNS Triton folder are 6 seperate skins, 2 of which seem to be negatives of some kind then 4 main images as follows.
NSS_Triton_T01...NSS_Triton_T01_Ir...NSS_Triton_T0 2...NSS_Triton_T02_Ir I experimented with the Nvidia file save in Pshop and have been saving with 4Xcompression DXT3 and DXT5 and, not bad. My question is this, are the four highlight buttons in silent editor to highlight the 4 file types, see image, note the dive plains how they change the from grey to black when enable ambient occlusion is pressed, why, lol. I want grey dive planes not black. thanks Sid ![]() ![]() |
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#35 | |
Sea Lord
![]() Join Date: May 2008
Location: London UK
Posts: 1,788
Downloads: 405
Uploads: 29
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Check out this thread sidslotm http://www.subsim.com/radioroom/showthread.php?t=145555 Tater sent me the link this morning, as I have been having troubles with my specular masks. Contains a complete run-down of the texture map, occlusion map, bump map and specular mask. What they are and how the game uses them - a massively useful thread. I've given it a little bump. EDIT: Sorry sidslotm Try this thread first http://www.subsim.com/radioroom/show...light=tutorial It's more of a general overview of the files. The first thread I posted a link to is more of a technical how to if you want to make your own bump maps etc. Last edited by sergei; 08-13-10 at 03:28 PM. |
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#36 |
Stowaway
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thanks for that Sergei, I'm looking at the links right now.
I'm thinking maybe a sticky set aside just for this sort of DDS file. If I would have known the time taken to make a skin I'm not sure I would have started. But thanks for sharing this info with us, I can plod on now, lol. sid |
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