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Old 08-06-10, 10:12 AM   #31
Anvart
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Initial source code is known...
read threads with similar themes...
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Moses said: "Don't create yourself an idol"...
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Old 08-06-10, 02:49 PM   #32
Madox58
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Quote:
Originally Posted by Antar View Post
We need only one more thing more...
Access to open code...

If you mean the source code for SH5?
I'd bet we'll see the Gulf of Mexico drained to fix the oil leak first.


If you mean the code I'm working with?
It was released in 2008.
Any C++ coder can download and work with it.
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Old 08-06-10, 04:56 PM   #33
Madox58
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Tests of the version that uses the SH5 granny2.dll are positive.
The materials commands to the exported objs and the creation of the .mtl file is nearly complete.
Error check for proper granny2.dll is completed.
A very basic UI is on track for a browse and select gr2 file.

So another, simpler version, should be completed by Monday latest.
Some people get advanced notice and downloads of versions for testing.
Other people grab ASAP releases elsewhere.


I'll only post Marked Goal releases here at SubSim.
Those Marked Goal versions are usually delayed for testing before release.

I'm pretty sure at this point in time that no one has found issues I am
not fully aware of.
Those issues are noted and on a scheduled fix list.

I also can advise 'work arounds' to current issues until I fix them in the code on an 'as needed' basis.
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Old 08-07-10, 04:14 AM   #34
Anvart
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Quote:
Originally Posted by privateer View Post
...
A very basic UI is on track for a browse and select gr2 file.
...
Yes, simple GUI "for a browse and select gr2 file" ... and may be with possibility to specify (select) the path for each texture (if necessary)... for *.mtl ..?

P.S.

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Moses said: "Don't create yourself an idol"...

Last edited by Anvart; 08-09-10 at 10:58 AM.
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Old 08-07-10, 05:09 AM   #35
urfisch
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if you get the hack with exporting 3d data, what about importing?
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Old 08-07-10, 02:00 PM   #36
Madox58
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I'm only playing with exporting.
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Old 08-08-10, 06:05 PM   #37
Madox58
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I want to give great big THANKS to Anvart and rowi58

They are in no way involved with the codeing and only offer great suggestions.
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Old 08-08-10, 06:42 PM   #38
Madox58
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Smaller file size,
Checks for dll file and exits nicely if not found,
.mtl creation for most obj files,
new icon which salutes an old friend,

some internal fixes you won't notice.
Limited time offer here:
http://www.mediafire.com/?dz1g00kgao451wk

Last edited by Madox58; 08-08-10 at 07:50 PM.
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Old 08-09-10, 02:27 PM   #39
urfisch
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Old 08-09-10, 02:41 PM   #40
reaper7
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Thank you Privateer
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Old 08-09-10, 04:50 PM   #41
Madox58
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Yea I had a few Duh moments.


Here's the quick fix.
http://www.mediafire.com/?7zaghic75aaxr96
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Old 08-10-10, 06:51 PM   #42
Madox58
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I figured out how the texture mapping is placed in the GR2 files for multi UV's.
I can now start writeing the code to break things apart for multi-textures
and the AO mapping.
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Old 08-11-10, 04:48 PM   #43
Madox58
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Anyone want a Submarine Engine?



Corrected some code today and the Exporter now correctly reads the faces structure for large, multi-objects meshes.
This mesh exports at around 600+ megs!
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Old 08-11-10, 05:15 PM   #44
reaper7
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Nice work.
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Old 08-11-10, 05:21 PM   #45
John Channing
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WOW! This is amazing.








Wish I understood what it all means....

JCC
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