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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 | |
Sonar Guy
![]() Join Date: Jul 2007
Location: Oregon, USA
Posts: 384
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If the target bearing is 90 degrees (relative), then the target is 90 degrees to the right (off your bow) from your heading, no matter what your true course is. When plotting the target's course, use the ruler with the compass open to get a True course. Start your line at your first mark, then continue through the rest. Read the true course right on the compass. You then plot the target's true course into the TDC which should give you the AOB. Your own gyro repeater (ship's compass) will auto update the TDC with your course (true). If that isn't correct, then someone send me to the boatswain's locker for a pint of realative bearing grease.
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#2 |
Ocean Warrior
![]() Join Date: Sep 2008
Location: Notify command we have entered the Grass Sea
Posts: 2,822
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Bowfin. You confused me. I understand relative and true bearing. All you are saying, aren't you, is that when you have plotted two, three or four range and bearing readings, you can use the compass/ruler tool to draw the target's true course on the Nav Map? I knew that, and it is very old news. However, if you are using the compass/ruler tool to plot the various bearings and ranges, which I believe you cannot do (note that Mr. Channing recommends using the protractor tool and the ruler [or compass/ruler] tool for plotting the varioujs range and bearing readings), then you have lost me. My short answer to your post is that it did not occur to me that you were offering an explanation to a question I did not pose. Using the compass/ruler tool to draw (plot?) true course is well established.
Nisgeis and Roger/Dodger - thanks for the explanations, but Bowfin lost me in his translation. See the paragraph above. BTW-- good explanations of true course vs. relative course in any event. Nisgeis, I posted 3 questions above. Provide me whatever information you can muster, please. p.s. I am at the Battle of the Philipine (spell?) Sea in TMO2.0/RSRDC. My boat is pointing in the wrong direction. The task force on radar is at 26,650 yds. at 185 degrees. Hmm. Aft tubes? Pretty scary for my first action with map contacts off! I may turn the boat... Last edited by I'm goin' down; 08-14-10 at 04:18 AM. |
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#3 | |
Sea Lord
![]() Join Date: May 2008
Location: London UK
Posts: 1,788
Downloads: 405
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![]() Quote:
You have a nomograph, don't you? It's on the right of your nav map. Take a note of what time you start the plot. Then whenever you add a mark, measure the distance from the first mark to the current mark, note the elapsed time, and use the nomograph to estimate speed. This is how I have been estimating speed, with very good results. No need to mess around with the stopwatch, or estimate speed button, or make your plots exactly 3 minutes apart. Also has the advantage that over time, as the plot develops, it will tend to become more accurate, as minor deviations in the plot become less important. |
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#4 |
Ocean Warrior
![]() Join Date: Sep 2008
Location: Notify command we have entered the Grass Sea
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I used to have a nomograph on my Nav Map, but I am using nisgeis "brilliant" torpedo angle calculator mod, and it canceled and disabled my poor nomograph. Just kidding!
![]() re your post: Excellent idea! ![]() |
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#5 | |
Sea Lord
![]() Join Date: May 2008
Location: London UK
Posts: 1,788
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Yeah.
The thing about the 3 minute rule is that unless your plots are extremely accurate, you can easily get an error of a few hundred yards, which will translate to an speed estimate error of one or two knots (or even more!). Easily enough to miss the target. If you are measuring the distance travelled in for example 20 minutes, an error of a few hundred yards is going to have a negligible effect. If the plot ends up taking an hour, or more (quite likely), then an error of several hundred yards will have virtually no effect at all on your speed estimate. Quote:
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#6 | |
Soundman
![]() Join Date: May 2010
Posts: 141
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![]() Quote:
Also, how do you guys get a course? Once i have a few plot point's i just use the compass with the ruler and figure the course out with that but i never get it perfectly accurate. I saw someone using a different method so i figure I'm probably butchering the process. I've got it down accurate enough to fire on someone with only very minor visual adjustment's via periscope once they are in range regardless, which is still fantastic. Again, props Nisgeis! |
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#7 | |
Ocean Warrior
![]() Join Date: Sep 2008
Location: Notify command we have entered the Grass Sea
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As for true course, it is very easy. Assume you have two plots of range and bearing that are accurate. Open the compass/ruler tool and drag the tool from the first plot to the second plot. You will note that the compass is is part of the open tool. Read where the line you have drawn intersects the compass as you drag it -- that is the true course. E.g. A line running from east to west (i.e. from 270 degrees to 90 degrees is on a course of 90 degrees. A ship on traveling on that line has a relative heading of 0 degrees and a true course of 90 degrees. Note that the line on the compass/ruler tool intersects the compass at 90 degrees.) See the screenshot by Bowfin and note where the line intersects the compass. The intersection point is the true course. Last edited by I'm goin' down; 08-14-10 at 12:36 PM. |
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#8 |
Sea Lord
![]() Join Date: May 2008
Location: London UK
Posts: 1,788
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#9 |
Sea Lord
![]() Join Date: May 2008
Location: London UK
Posts: 1,788
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The nomograph is basically a calculator.
You have 3 variables in this calculator - time, speed and distance. If you know any two of these values, you can quickly and easily calculate the third, by just lining up the known values with the ruler. Example - calculating speed. I know my target has travelled 6000 yards in 15 minutes. Take the ruler, start on the 15 minute mark, drag it over the 6000 yard mark, and extend it past the speed estimate line. ![]() As you can see, my target has a calculated speed of 12 knots. Oh man, how easy was that! ![]() Example 2 - time to intercept I know a task force is headed my way. It's making 20 knots, and is about 6 miles away. So that I don't panic, I want to know how much time I have to prepare. Take the ruler, start on the 20 knot mark and drag it through the 6 mile mark. ![]() I can see from my calculation I have about 18 minutes before they run over me. The nomograph, a massively useful tool - don't leave home without it. |
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#10 |
Seaman
![]() Join Date: May 2008
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Sorry about that. I wasn't trying to answer anyone's question. I just noticed that JC was plotting range and bearing with protractor and ruler using relative bearing off the subs course. I do indeed plot range and bearing with just the ruler and true bearing. It was just a tip to anyone that might find it easier and didn't know you could do it that way. It saves time and messing about... There is so much to learn. I am always learning new ways of looking at it
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#11 | |
Sea Lord
![]() Join Date: Sep 1998
Posts: 1,846
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1) The only reason for using the "Target " dial is that it makes the outer arrow on the "Target Course" dial move much faster than just clicking in the "Target Course" dial. You can get to the speed quicker. If just working with the "Target Course" dial works for you, go with it. 2) Already answered (and call me John ![]() 3) Part 1- There is a bug in the game that when you leave the radar "station" it will go from "Focus" to "Sweep" mode. There is no way to prevent it. Turning off the radar means the radar bearing sweep will stay in the position that it was in when you turned it off. In fast developing scenarios you don't want to waste time finding your blips! Part 2- Sometimes I find the "watch button" unreliable. It's important to note that even today they till have a full manual tracking party developing a solution alongside the BSY Series combat systems. Having two systems mens better results. OK... it a personal thing. I don't trust some of the game mechanics. Lastly if you have a rapidly closing target just move to about 1200 yds off his track and change your course to match his and match his speed. Now he isn't closing anymore and you will have all the time you need. Once you are happy with your solution slow down, change course to close his track, submerge and shoot. JCC Last edited by John Channing; 08-14-10 at 12:13 PM. |
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#12 |
Ocean Warrior
![]() Join Date: Sep 2008
Location: Notify command we have entered the Grass Sea
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Here they are. I still cannot get a full size screenshot even using photobucket. If someone can give me specific sizing instructions for MS Paint and photobucket, I would appreciate it.
First shot is the the plot. Second shot, torpedoes 1 and 2 miss aft. (Pic too small to see torpedoes' wakes) So do torpedoes 3 and 4. Third shot: Torpedoes 5 and 6 make contact. Map contacts off. Range: around 2,000 yds. Target course: 220 degrees, heading from NE. Note: the target has passed 0 degrees and was pulling away. Note: The plot: Red circle re No. 1 shows copies of the "x" I placed on the Nav Map to extend the plot to a long distance. Red circle no. 2 is the bearing angle plotted for each of the three plotts. Course reading per compass tool was 220 degrees. ![]() ![]() ![]() Last edited by I'm goin' down; 08-17-10 at 06:52 PM. |
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#13 |
Silent Hunter
![]() Join Date: Apr 2002
Location: standing watch...
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bump
essential reading. could this be stickied? too important to be lost.
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