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Old 07-14-10, 07:54 PM   #31
SteelViking
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Quote:
Originally Posted by Capt Jack Harkness View Post
Random question regarding the scopes: In SH4 there was actually a "station" at each of the scopes where the camera would be facing the scope body as if you were standing in front of it with your face a few inches back; could something like that be done in SH5 but with the lens actually showing the periscope view?
As far as I know, we cannot reproduce that in SH5. However, have you checked out reaper7's UI mod? The periscope masks, filters, and TDC are incredible(of course, I did some work on them for reaper7 so I am a little biased toward them now)
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Old 07-15-10, 12:31 AM   #32
SteelViking
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Ok, this is going to sound a bit silly, but does anyone know what texture controls the wine bottles hanging in the conning tower room. I ask because there are two textures named wine bottle, but neither of them do anything.

First person who finds out can have a round on me Of course, the conning tower room does not make a very good bar
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Old 07-15-10, 01:36 AM   #33
Capt Jack Harkness
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Were they really wine bottles? Seems that any kind of alcohol, if it made it aboard, would be tucked away in stores somewhere, not easy to grab in the conn...
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Old 07-15-10, 01:49 AM   #34
SteelViking
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Originally Posted by Capt Jack Harkness View Post
Were they really wine bottles? Seems that any kind of alcohol, if it made it aboard, would be tucked away in stores somewhere, not easy to grab in the conn...
I can't help but think this subject is funny. Anyway, I am just assuming they were wine bottles since there were textures for it. But I cannot figure out for the life of me which texture actually renders the bottles in the CT.
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