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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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View Poll Results: Would you be part of a COMMUNITY based addon? | |||
Yes, i would invest up to 100 dollars or more |
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20 | 21.05% |
Yes, i would invest up to 50 dollars |
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13 | 13.68% |
Yes, i would invest upt to 25 dollars, or some manpower |
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15 | 15.79% |
Yes, i would give my manpower |
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11 | 11.58% |
No, im not interested at all |
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39 | 41.05% |
Multiple Choice Poll. Voters: 95. You may not vote on this poll |
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#31 | ||||||||
Ace of the Deep
![]() Join Date: Aug 2008
Location: West Virginia
Posts: 1,207
Downloads: 14
Uploads: 0
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/Devils advocate on
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That is going to be a ginormous bitch fest. Lets say you have 100 people in a community (just to name a number), be prepared to hear 150 different opinons on what should happen or be done. Also be prepared, to deal with members/shareholders that will be get really pissy if the TF does not put the focus where they think it should be and threaten to withhold further support. Quote:
And what guarantees are there, that they just don't take our ideas and react on them on their own? Quote:
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![]() /off Don't get me wrong.. I am all for a newer, better, shinier and functional sim. But this has nothing to do with lacking imagination or thinking too "small". ![]() |
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#32 |
Sea Lord
![]() Join Date: Sep 1998
Posts: 1,846
Downloads: 163
Uploads: 5
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Not even sure why DFTD is even being discussed.
There is enough raw potential within Silent Hunter 5 to make the Subsim of anyone's dreams. Remember.. everything that was done with SH3 to bring it up to legendary status can be done with SH5 because all of the basis for SH3 GWX still exists within SH5, plus a whole lot of other untapped potential. What is needed is time and, ironically, Ubisoft to officially abandon the project. Then you will see people really start to examine the potential in SH5. From the little I have seen Sh5 is 10 times the canvas that Sh3 was. JCC |
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#33 | |
Chief of the Boat
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Will SH5 keep enough of the modding community interested for a long enough period until such potential developments become reality? I certainly hope so. |
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#34 |
The Old Man
![]() Join Date: Aug 2006
Location: Mountain Ash, Wales, U.K.
Posts: 1,548
Downloads: 179
Uploads: 3
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The day I see Subnets and Mines in SH5, deployed as they should be, is the day I'll agree with you.
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***THE GENERAL*** Last edited by The General; 06-21-10 at 03:23 PM. |
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#35 |
Sea Lord
![]() Join Date: Sep 1998
Posts: 1,846
Downloads: 163
Uploads: 5
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Just a matter of someone who cares enough about it to learn how to get it done (and not wait for other people, who have their own passions to persue, to do it for them...)
JCC |
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#36 |
SUBSIM Newsman
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Yes, I bought it...
and play,but there are to many fail an no feeling,so I vote no.
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Nothing in life is to be feard,it is only to be understood. Marie Curie ![]() |
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#37 | |
Rear Admiral
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#38 |
Helmsman
![]() Join Date: Jul 2003
Location: Europe
Posts: 101
Downloads: 0
Uploads: 0
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#39 |
The Old Man
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Dream on!
Since we are dreaming, here is my dream...
What would SH5 be like if it was a 24/7 MMORPG SIM in real time no TC. Each sub with up to 6 live players and the 6 players spread accross the globe so your boat is crewed 24/7. A World's Server Lobby (Forum) where you apply for active service. If your boat is sunk, you must reapply for active service and everyone on all servers knows you were sunk. Each Sub with built in VOIP or at a minimum a built in chat that translates all text you receive to your native language. Players waiting for a commision could work for the BdU or COMSUBPAC while going through training. A AI smart enough to avoid detection, follow currently designated course and possibly even attack without human interaction in case someone is not available when the Sonarman finds a contact and it is a priority target. A game that will PM you by email or text message your cell phone with status reports or call your beeper in emergency. Maybe you could even reply to the report issueing basic commands (Shadow Contact, Close on Contact, Evade Contact, etc.) World Severs "LIMITED" to Historical Submarines entry into the War, fate yet undetermined as you are in command. A game where MOD's must be approved and can only be actived via online connection. A game where EVERYONE see your unique custom paint scheme and branding. A game that cost little to buy, where profits come from Monthly Account Subscriptions. |
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#40 |
Eternal Patrol
![]() Join Date: May 2004
Location: Aeoteroa
Posts: 7,382
Downloads: 223
Uploads: 1
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Why would Ubisoft sell the code, even if they did it wouldn't be cheap
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#41 |
Navy Seal
![]() Join Date: Apr 2005
Posts: 5,501
Downloads: 19
Uploads: 0
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Not even that. More like will Ubisoft socialise their future intentions soon enough so that modders don't move on because of the ongoing uncertainty over official support for the game (ie "will they / won't they?").
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#42 |
Ocean Warrior
![]() Join Date: Jan 2008
Posts: 2,909
Downloads: 77
Uploads: 11
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He's using the wrong controller. Substituting the mouse and keyboard for a sniper rifle would make that game much more interesting.
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#43 | |
The Old Man
![]() Join Date: Mar 2010
Location: U.S.A.-East Coast
Posts: 1,587
Downloads: 86
Uploads: 4
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![]() P.S. I hope some people know about sniper kitty or else this statement is going to seem really weird ![]()
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![]() He sank 198,650 tons....who you ask?....Erich Topp, that's who! |
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#44 |
Stowaway
Posts: n/a
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Instead of trying to mass community buy the SH sourcecode. Which even if they ever gave you it, you'd be tied into a deal where you never released it for sale and they would probably still technically 'own' anything you write. Why not use the power of the community to raise funds to begin a small development company and write our own perfect subsim? I mean, your literally talking hundreds of thousands of pounds/dollars to buy Ubi's code, why not make our own better one?
I personally would never, ever donate to fund buying the source from ubi, it would be a dead investment. However, I think I probably would happily part with my money to help start a subsim.com naval game development company! Just my two cents. Sev. |
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#45 |
Sea Lord
![]() Join Date: Mar 2005
Location: Deep down in Germany
Posts: 1,969
Downloads: 42
Uploads: 0
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Even that seems to most people here impossible...although this would be the best thing ever happened to subsim games of the future.
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