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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#31 |
Swabbie
![]() Join Date: Nov 2002
Posts: 11
Downloads: 10
Uploads: 0
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So... any chacne of uploading a beta version of these mods?
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#32 |
Stowaway
Posts: n/a
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Working on the Noesis plug-in again I'm a bit stumped at somethings in some cw files.
I've asked my old friend DivingDuck if he had a few moments to look at somethings. I hope he has a few moments to spare! His knowledge is priceless! ![]() I'd really like to get some people together to work on a project to create an exporter as the start. Noesis can do that so We would not need to create the GUI. Just some Python script. I know a Guy that's very good with scripts for Noesis and understanding all the Hex stuff. I've offered to pay him a few bucks to start. Noesis could also handle an exporter plug-in to export to cw format. At lest an exporter that starts by doing Swarm objects as the start. What do you all think? ![]() Last edited by Madox58; 02-10-13 at 06:17 PM. |
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#33 |
Commander
Join Date: Oct 2004
Location: Harrisburg, PA
Posts: 304
Downloads: 276
Uploads: 0
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Has anything else been going on with modding? I just came across this game at steam and seriously thinking about getting it. Of course, the first thing I did before buying was to see if there are mods out for it. Looks like the pickings are pretty thin...basically nothing. I read that it is very moddable but I have never done anything like that and have no idea how to do something like that.
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#34 | |
Grey Wolf
![]() Join Date: Nov 2010
Posts: 908
Downloads: 89
Uploads: 0
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The mission editor is a bear to work with and integrating new missions requires understanding of basic scripting just to add them to the game. Each new, custom mission is a mini-mod of its own. This REALLY limits modability because one cannot simply drag-and-drop new missions. Throw in the fact that every single mission is scripted with no random mission generator. When you are done with the missions, the game is excess space on your hard drive. Yes, PT Boats has potential, but it is just not popular enough to attract the Megamod it really needs to shine. It is kind of like Shells of Fury in that respect as both are great concepts with less than spectacular execution. |
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