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Old 03-31-10, 04:14 AM   #31
Beren
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It's great! Nice work. I waiting for download and testing.
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Old 03-31-10, 04:41 AM   #32
Desga
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Ok Aces I maked much tests and now I can say that your mod is PERFECT : fires in the CR and electric sparks and drops work all together and there are not bug .
It is so great to see all these last mods that work in the same installation of SH3
A VERY VERY GOOD WORK MATE !!
Thakk for your big help
Ciao Desga
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Old 03-31-10, 04:44 AM   #33
Aces
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Thank you very much for the feedback guys, i'll be uploading a new v1.3 beta to a new thread very shortly which incorporates Flakmonkey's twisty periscope mod as well.

Best Regards

Aces
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Old 03-31-10, 05:49 AM   #34
Aces
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Version 1.3 release thread here:

http://www.subsim.com/radioroom/show...23#post1341823

Best Regards

Aces
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Old 03-31-10, 08:07 AM   #35
Myxale
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Mate where the hell have you been the last few years.

Why didn't you show up earlier!

As for the latest Mojo...simply wow. SH3 needs this.

The merging of so many Sim and Sub enriching mods in one smooth package...just wow!
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Old 03-31-10, 08:21 AM   #36
Nuss
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Default Integration new 7b class 2.12 (testpilot 178)

Hi Aces,

thank you very much for your work ofmaking a couple of mods compatible.

There is one excellent mod from testpilot1978 dealing with the outer appearance of a 7b-boat. According to him, the mod should be compatible with FMNew interior, but after my tests it isn´t yet.

I wrote on his thread at Ubisoft the following in German:

installed mods for test:

GWX 3 Gold
GWX 3 Wilhemshafen,St Naz,Schluese and xtra ships V5
U-Boat Bases Map with New St Nazaire
OLC 'Gold' MkII ~ Option 4 ~ Environment with EDE and GUI with LRT
OLC 'Gold' MkII ~ MkIId Update (Enable After MkIIc)
GWX - Lite Harbor Traffic 2
FM_NewInterior_V1.0
FM_NI_Fix_for_OLC_GUI_001
Rapt0r's Instruments V3.5
Rapt0r's Uniforms V2.0 [Black]
Testpilots Typ 7B Boot V2.12

The following topics don´t seem to work:

a) Icons for opening/closing torpedo-tube - don´t work in my installation , i.e. there is no moving to be seen under water
b) shift-o und strg-o (rising/lowering observation-periscope) of FM Newinterior don´t work outside the boat (your mod-part. Inside (FM´s mod-part) they work.
c) Icon für looking through observations-periskope doesn´t work.
d) All Anvarts parts (flags and DF-antenna) work. (Unfortunately there is some discussion beetween Testpilot and Anvart concerning the integration of Anvarts mod but I hope that comes to a good end. Testpilot obviously didn´t ask Anvart for permission).

Now my question, Aces.
Above topics a),b) and c) seem to be related to the commands.cfg-file. Is that something for your integration-work?

Thank you very much in advance and best regards
Nuss
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Old 03-31-10, 08:53 AM   #37
Aces
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Quote:
Originally Posted by Myxale View Post
Mate where the hell have you been the last few years.

Why didn't you show up earlier!

As for the latest Mojo...simply wow. SH3 needs this.

The merging of so many Sim and Sub enriching mods in one smooth package...just wow!
Hi mate, glad you like it, in answer to your question, I've been here, there and everywhere really, working on mods for EAW, IL-2 and Bob2 WOV etc. and, in the early days of SH3 I did a few mods.

----

Hi Nuss,

Yes, I'll have a look and see what I might be able to accomplish.

I've been following his work with the Type 7b, I particularly like the new UZO and Compass, I was intending to ask him for his permission to see if they could be added to my mod for all Type 7s, I assume that he did the modelling, they look splendid.

---

Best Regards to all,

Aces
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