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Old 03-22-10, 10:10 PM   #31
Capt. Teach
Gunner
 
Join Date: Feb 2010
Location: U-64, Generally
Posts: 94
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Just started enjoying SH3 since I originally purchased it at or near release. I gave up on it because of the darn fatigue model ... I was so sick of moving bodies constantly because I ran compressed time. BAH!

Now, I can't put the game down ... and only one reason -- GWX 3.0 GOLD!!!!!!

Thank you Grey Wolves!!!!
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Old 03-23-10, 03:45 AM   #32
Paul Riley
Ocean Warrior
 
Join Date: Aug 2008
Location: Sheffield, England
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Quote:
Originally Posted by jimbuna View Post
Paul, you might expect this from me but I would strongly advise using GWX enhanced damage effects....this was purposely included because of the compatability.
Thanks for the advice Jim,I will disable RB's and install GWX EDE again just as soon as I return from my current patrol
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Old 03-23-10, 04:16 AM   #33
KL-alfman
Grey Wolf
 
Join Date: Nov 2009
Location: Weimar
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a bit off-topic, but I'd like to point out a great new (and not so big) mod:

http://www.subsim.com/radioroom/show...69#post1329469

just recently I found this great sound-package for SH3.
it has very immersive sounds for: the diesels, the electric engine, the periscope, the torpedoes and their hatches, the ballast-tanks, the rudders (!) .....
even a speech-pack is there (in german).
when diving you get a response: "Tiefenruder ausfahren!"

it's simply awesome!!
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