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Old 03-11-10, 03:30 AM   #31
urfisch
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nice to see you back onboard!!!
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Old 03-11-10, 04:38 AM   #32
Nico09
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Why dont people just play SH4 if what they want is same explosions and GUI?
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Old 03-11-10, 04:51 AM   #33
nycoroner05
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Quote:
Originally Posted by Racerboy View Post
Maybe not a direct port but should be able to be done (from quick glance of the particles.dat and materials.dat files).

nothing a little hex editing can't fix.... Yes, the SH5 effects are, well, yeah, they need an overhaul!
Plus we're missing exhaust from the sub....boy I'm going to be busy..
Nice to have you on board! I just installed your fix for SH3. fantastic work!
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Old 03-11-10, 05:04 AM   #34
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Quote:
Originally Posted by Nico09 View Post
Why dont people just play SH4 if what they want is same explosions and GUI?
My hope is that some new effects (less cpu intensive?) may fix the single core issue that caused the existing explosions, splashes etc to go slideshow on you!
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Old 03-11-10, 06:00 AM   #35
urfisch
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to get sh4 effects in sh5...means:

all *.zon (sim) files of the ships have to be modified. cause there are the effects assigned. the old particle.dat is loaded from the game. so, the effects are loaded. they just need to be chosen...

go for it

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Old 03-11-10, 06:44 AM   #36
doomlordis
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i cant tell if you are being sarcastic or not, i take it thats a major/impossible job?

If it is just a time consuming one i am up for it!

I am trying to understand what it is about the propellor wake that makes it run slow, i wish i knew programming...

I have monitored my cpu usage when running this game and it is never above 75%, so it must just be coded specifically for dual cores.
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Old 03-11-10, 07:24 AM   #37
nycoroner05
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Quote:
Originally Posted by doomlordis View Post
i cant tell if you are being sarcastic or not, i take it thats a major/impossible job?

If it is just a time consuming one i am up for it!

I am trying to understand what it is about the propellor wake that makes it run slow, i wish i knew programming...

I have monitored my cpu usage when running this game and it is never above 75%, so it must just be coded specifically for dual cores.
Single core user here. Runs fine except for the explosions, depth charges and anti aircraft fire. We correct those us single core users can continue to enjoy the game. I mean I can run all SH games and UT3 without issues at full graphics.

best of luck. If I knew anything about editing these files I would get right on it.
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Old 03-11-10, 10:57 AM   #38
TheDarkWraith
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Quote:
Originally Posted by nycoroner05 View Post
Single core user here. Runs fine except for the explosions, depth charges and anti aircraft fire. We correct those us single core users can continue to enjoy the game. I mean I can run all SH games and UT3 without issues at full graphics.

best of luck. If I knew anything about editing these files I would get right on it.

@doomlordis and nycoroner05:

can you edit text files? If so, you can assist in getting the SH4 style effects for SH5 (along with new ones). You'll be tasked with editing the zones.cfg file to add the effects if you so desire to help.
This part sounds scary but it's really easy. You'll need to be able to use a hex editor ONLY to open files I tell you to to get the effects names to use for the zones.cfg file. What do you all say?
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Old 03-11-10, 12:30 PM   #39
doomlordis
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Quote:
Originally Posted by Racerboy View Post
@doomlordis and nycoroner05:

can you edit text files? If so, you can assist in getting the SH4 style effects for SH5 (along with new ones). You'll be tasked with editing the zones.cfg file to add the effects if you so desire to help.
This part sounds scary but it's really easy. You'll need to be able to use a hex editor ONLY to open files I tell you to to get the effects names to use for the zones.cfg file. What do you all say?
Yep im in!
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Old 03-11-10, 12:34 PM   #40
Sailor Steve
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Quote:
Originally Posted by Nico09 View Post
Why dont people just play SH4 if what they want is same explosions and GUI?
For the same reason the SH4 GUI mod is so popular - SH5 has better graphics, but the explosions are flashy but not realistic.

Nobody has to use any mod. They are there for people who want something different.
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Old 03-11-10, 12:56 PM   #41
nycoroner05
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Quote:
Originally Posted by Racerboy View Post
@doomlordis and nycoroner05:

can you edit text files? If so, you can assist in getting the SH4 style effects for SH5 (along with new ones). You'll be tasked with editing the zones.cfg file to add the effects if you so desire to help.
This part sounds scary but it's really easy. You'll need to be able to use a hex editor ONLY to open files I tell you to to get the effects names to use for the zones.cfg file. What do you all say?

I'm in. Just never done this before, but I do my best. What hex editor should I use?
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Old 03-11-10, 07:03 PM   #42
ingsoc84
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Any progress on this mod? sorry for my impatience, I love the game, and wish I could see all the eye candy without spenidng 2k to build a new rig at the moment..
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Old 03-11-10, 07:08 PM   #43
ingsoc84
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Quote:
Originally Posted by doomlordis View Post
i cant tell if you are being sarcastic or not, i take it thats a major/impossible job?

If it is just a time consuming one i am up for it!

I am trying to understand what it is about the propellor wake that makes it run slow, i wish i knew programming...

I have monitored my cpu usage when running this game and it is never above 75%, so it must just be coded specifically for dual cores.
Quote:
Originally Posted by Racerboy View Post
@doomlordis and nycoroner05:

can you edit text files? If so, you can assist in getting the SH4 style effects for SH5 (along with new ones). You'll be tasked with editing the zones.cfg file to add the effects if you so desire to help.
This part sounds scary but it's really easy. You'll need to be able to use a hex editor ONLY to open files I tell you to to get the effects names to use for the zones.cfg file. What do you all say?


If you need any help with this, Im in, I have plenty of time, just would need detailed instructins as to what to do specificially, thanks!
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Old 03-11-10, 08:00 PM   #44
doomlordis
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Eyecandy fix has been found (works for me) , after launching the game open task manager , right cluck sh5 process and set priority to high. Job done!
The explosions are soo over the top though , far too much fire.
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Old 03-11-10, 09:19 PM   #45
nycoroner05
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Quote:
Originally Posted by doomlordis View Post
Eyecandy fix has been found (works for me) , after launching the game open task manager , right cluck sh5 process and set priority to high. Job done!
The explosions are soo over the top though , far too much fire.
Single core steped them up a little but not much.

Thank you though
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