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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#31 |
Seasoned Skipper
![]() Join Date: Aug 2005
Location: Istanbul, Turkiye
Posts: 715
Downloads: 115
Uploads: 0
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Sorry guys, I just saw this
![]() I didn't even mess with any texture filename configuring or copying; but look at the picture of the Pamir, I don't think it's got any texture showing either... I think, just because the model has colored meshes it shows somewhat decent. Here's the only thing I changed, in Sea\DKEF_Pamir.cfg : Code:
[Unit] ClassName=Pamir 3DModelFileName=data/Sea/DKEF_Pamir/DKEF_Pamir UnitType=102 MaxSpeed=15.5 Length=115 Width=14,4 Mast=51.2 Draft=7,8 Displacement=2325 RenownAwarded=90 RecManualCategory=Freighter BowShape=Raked Funnels=1 Copied the whole DKEF_Pamir to Sea folder Copied the Roster\Pamir.cfg without any modification to the Roster folder. Roster\Pamir.cfg: Code:
[UnitClass] ClassName=Pamir UnitType=102 AppearanceDate=19380101 DisappearanceDate=19451201 DisplayName=SS Padua [Unit 1] Name=SS Padua DOC=19380101 DOD=19451201 Will try to copy some other ship now.
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Lt.z.S. Barbaros Hayreddin, U-35, 2nd Flot/Kiel, Type VIIB Oct.29.1939, 2nd Patrol Eastern English Waters Running SH5/TWOS Last edited by piri_reis; 03-07-10 at 06:48 PM. |
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#32 |
Navy Seal
![]() Join Date: Nov 2005
Location: Houston, TX
Posts: 9,404
Downloads: 105
Uploads: 1
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I really hope you guys get this sorted out. With the paltry selection of merchant vessels in the stock game, I think it would be the kiss of death if more ships couldn't be added to the game.
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#33 |
The Old Man
![]() Join Date: Oct 2005
Location: 51.557, -0.102
Posts: 1,311
Downloads: 177
Uploads: 0
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#34 |
Seasoned Skipper
![]() Join Date: Jun 2007
Location: Bremen/Germany
Posts: 749
Downloads: 71
Uploads: 1
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Any News ???
Regards Maddy
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AOTD is gone, iam the last survivor ........ |
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#35 |
Seasoned Skipper
![]() Join Date: Aug 2005
Location: Istanbul, Turkiye
Posts: 715
Downloads: 115
Uploads: 0
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I get the same results, no texture shown either in game or the granny editor/viewer. This is ships from older series with .dat and .tga skins..
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Lt.z.S. Barbaros Hayreddin, U-35, 2nd Flot/Kiel, Type VIIB Oct.29.1939, 2nd Patrol Eastern English Waters Running SH5/TWOS |
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#36 |
Sea Lord
![]() Join Date: May 2008
Location: London UK
Posts: 1,788
Downloads: 405
Uploads: 29
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Partial Success.
Have managed to import an SH4 ship with a texture. Still doesn't look right though. ![]() Should look like this ![]() It looks like the Tex is there, but I think it is missing the bump and occlusion maps, which is why it looks a bit odd. This was the next problem I was going to try and solve when my connection failed. As far as I can tell SH5 ignores the map assignments in the roster cfg. So I embedded the Tex file in the DAT file. See pics of my DAT as it stands at the moment. ![]() ![]() The question mark in the first pic are setting that I don't really understand fully, but I was playing around with in order to improve the image. Next step for me, try and get the bump and occlusion maps into the DAT in a way that works. I tried this a few days ago but could not figure it out. I'll try and get my head around it tomorrow. EDIT: Please understand that I have no prior experience of messing around in the ship DAT files, so I am pretty much guessing everything at the moment. Just turning options on and off, adjusting numbers etc. then going into the game and seeing what happens. It is a slow but educational experience! Last edited by sergei; 03-08-10 at 05:29 PM. |
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#37 |
Ace of the Deep
![]() Join Date: Mar 2005
Location: Bucharest, Romania
Posts: 1,058
Downloads: 3
Uploads: 3
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Sergei, in your pics, the ambient occlusion map is missing.
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With strength I burn... |
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#38 |
Sea Lord
![]() Join Date: May 2008
Location: London UK
Posts: 1,788
Downloads: 405
Uploads: 29
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Yeah I know. That's why I said partial success
![]() I'm still working on it. |
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#39 |
Sparky
![]() Join Date: Jan 2010
Posts: 152
Downloads: 6
Uploads: 0
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Don't really know if you'll be able to use normal maps with .dat files.
It may load them (for some backward compatibility) but it won't load them as it should (with normal maps and other materials). For that you will need a proper .gr2 file. |
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#40 |
Sea Lord
![]() Join Date: May 2008
Location: London UK
Posts: 1,788
Downloads: 405
Uploads: 29
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Oh, that's a bugger.
Well, I tried. |
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