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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Sea Lord
![]() Join Date: May 2008
Location: London UK
Posts: 1,788
Downloads: 405
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Version 2. Tested with SH5 v 1.1.5
Just a little tweak that stops the hydrophone from working on the surface. Should kick in at about periscope depth. http://www.subsim.com/radioroom/down...o=file&id=1565 EDIT: Have tweaked the value slightly so you should still get contacts at 10-11 meters depth. Last edited by sergei; 03-13-10 at 10:54 AM. |
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#2 |
Commodore
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Good man. Been wanting that.
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#3 |
Sea Lord
![]() Join Date: May 2008
Location: London UK
Posts: 1,788
Downloads: 405
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Damn, managed to spell the word 'No' wrong in the thread title!
Can't figure out how to edit the post title. You get the idea though! |
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#4 |
The Old Man
![]() Join Date: Oct 2005
Location: 51.557, -0.102
Posts: 1,311
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Thank you
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#5 |
Navy Dude
![]() Join Date: Sep 2004
Location: Downunder W.A. Sth.of the River
Posts: 174
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Thanks M8.
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#6 |
Navy Seal
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Very handy, thanks a lot!
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#7 |
Machinist's Mate
![]() Join Date: Jun 2009
Location: Poland, Bedzin
Posts: 121
Downloads: 209
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I like your mod very much, but see problem, when I am on 12 meters (standard periscope depth) hydro does not work. I have to be at 12,5 or deeper. How to change it, that hydro will work on 10 meters ?
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#8 |
Sea Lord
![]() Join Date: May 2008
Location: London UK
Posts: 1,788
Downloads: 405
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Thanks, I'll tweak the file a little bit when UBI decide I can play again.
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#9 |
Seasoned Skipper
![]() Join Date: Apr 2005
Posts: 665
Downloads: 79
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The GHG gear was mounted blow the waterline so should be able to hear some contacts while the boat is surfaced. Only the KDB gear is mounted above deck and has to be used submerged.
http://www.uboataces.com/hydrophones.shtml The GHG should work at all times, the KDB should need to be submerged. |
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#10 |
Mate
![]() Join Date: Oct 2008
Posts: 56
Downloads: 25
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After reading this forum, im now a bit confused of how the game simulate hydrophones (of course there's no important information from the poor manual!) - it happened to me aswell that my crew picked up sound contact when on surface. I would like to know if there's still a reason to do submerge sweeps for sound contacts? I hope yes
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#11 | |
Commodore
![]() Join Date: Apr 2005
Posts: 641
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![]() Quote:
I suppose it would still make sense if you have the KDB hydrophone, which is supposed to be more sensitive than the GHG hydrophone but only works when you are submerged. Pablo
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#12 |
Silent Hunter
![]() Join Date: Apr 2005
Location: Riverside, California
Posts: 3,610
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...except that the KM developed Balkongerat for the express purpose of seeing if a hydrophone array could be developed that could pick up sound contacts on the surface.
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#13 |
Seasoned Skipper
![]() Join Date: Apr 2005
Posts: 665
Downloads: 79
Uploads: 1
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Pardon my ignorance, but what is Balkongarat? Is it either of the two hydrophone systems in SH5?
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#14 | |
Sailor man
![]() Join Date: Mar 2008
Posts: 46
Downloads: 58
Uploads: 0
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![]() Quote:
I've to dive several meters more for the hydrophone to become active. This is around 14 meters depth and then my periscope is getting splashed by waves and becomes useless. I don't know how this mod works and if you can adjust at what depth it becomes active. If so, would it be possible to have it become active at 9 meters depth? At around 10~11 meters the periscope is usable during heavy seas |
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#15 |
Sea Lord
![]() Join Date: May 2008
Location: London UK
Posts: 1,788
Downloads: 405
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OK, I have tweaked it slightly. The download link now takes you to version 2. Should be able to get contacts at 10-11 meters depth.
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