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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Stowaway
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#2 |
Engineer
![]() Join Date: Apr 2005
Posts: 210
Downloads: 86
Uploads: 0
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What mods are they? How do I get them in my SH3?
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#3 |
Fleet Admiral
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Let's hear what the United Nations has to say about SH5
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abusus non tollit usum - A right should NOT be withheld from people on the basis that some tend to abuse that right. |
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#4 |
Torpedoman
![]() Join Date: Jul 2009
Location: Buenos Aires, Argentina
Posts: 112
Downloads: 17
Uploads: 0
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to be honest... moded sh3 looks better...
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#5 |
Commodore
![]() Join Date: Jul 2008
Location: England
Posts: 628
Downloads: 62
Uploads: 0
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Modded SH3 definitely looks much better, which is not unexpected really; modders take their time and produce quality work, developers run to a tight schedule and have to make do.
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"I must confess that my imagination refuses to see any sort of submarine doing anything but suffocating its crew and floundering at sea." - H. G. Wells
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#6 |
Navy Seal
![]() Join Date: Feb 2005
Location: York - UK
Posts: 6,079
Downloads: 43
Uploads: 0
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I still can't tell if the SH5 interior is too big, but it does feel bigger.
Especially in some shots: ![]()
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#7 |
Navy Seal
![]() Join Date: Apr 2005
Posts: 5,501
Downloads: 19
Uploads: 0
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I don't think such comparisons are fair. The devs are constrained by schedule, cost, and governed by system specifications, modders are not. I'm sure that if SH5 shipped with the modded SH3 images (as superior as they are), many less players would be able to enjoy them thanks to less than adequate computer specifications.
Besides, it's only a matter of time before such accuracy finds its way into SH5 - what you see there in SH3 is certainly not only doable in SH3. |
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#8 | |
Samurai Navy
![]() Join Date: Jun 2009
Location: Evading that Hunter/Killer Group on my Tail
Posts: 584
Downloads: 35
Uploads: 0
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#9 |
Rear Admiral
![]() Join Date: Jul 2008
Location: SPACE!!!!
Posts: 10,142
Downloads: 85
Uploads: 0
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Satrange... Sh3 with an engine room, never seen this.
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Task Force industries "Taking control of the world, one mind at a time" Last edited by Task Force; 02-21-10 at 05:46 PM. |
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#10 | |
Seasoned Skipper
![]() Join Date: Aug 2005
Location: Istanbul, Turkiye
Posts: 715
Downloads: 115
Uploads: 0
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In fact they both look great to me. I've been using the beta mod in SH3 for a while, walking around more in my boat, interacting as much as possible w/ crew, riding the storm, crash dives, deep dives and depth charge attacks with them. It's pretty awesome as it is. That's why just thinking what SH5 will bring is getting me so excited. It doesn't matter if there is 28 crewmen, SH3 has even less and it doesn't bother. The whole boat is modelled and now walking around is built in the game, it's not done using the freecam. I hope more interesting interactivity options are present, like clicking gauges, operating levers and opening drawers, cupboards, to check out maps, books, etc. Adding to what the devs have done, w/ the strong moddability of all these aspects, the SH5 interior and living there will be a satisfying experience for sure.. ![]()
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Lt.z.S. Barbaros Hayreddin, U-35, 2nd Flot/Kiel, Type VIIB Oct.29.1939, 2nd Patrol Eastern English Waters Running SH5/TWOS |
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#11 | |
Sea Lord
![]() Join Date: Jun 2005
Location: Hamburg, Germany
Posts: 1,691
Downloads: 41
Uploads: 0
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http://www.subsim.com/radioroom/show...&postcount=469 |
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#12 |
Ships Secretary
Join Date: Apr 2009
Location: MilesCity Montana
Posts: 583
Downloads: 614
Uploads: 0
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The first thing I noticed, was the lighting.
Sh3 has that dim, cave like atmosphere that I think a sub should have. It gives that stale air, damp, smelly feeling. Sh5 is kind of bright and clean. Also it looks to be they might have a U-boat that is about 3 feet to wide compared to the SH3. Sh3 looks a lot better. Also on a side note, will that mod beable to be used with sh4, I hope so. If you guys say yes, then I am sticking with OM forever! or untill Ubi adds certain things and gets rid of another.
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Just help someone.....it makes a difference |
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#13 | |
Grey Wolf
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System specs, the mod was initially tested on my 1.2GHz pIII/512Mb ram xp machine, try running shV on that! Cost, well i had a max budget of £5000 and spent most of that on 3ds max 2010... and some cake ![]() Schedule, well there you have me, there is nobody cracking the whip for me to finish, but i will say that from concept to having it in game for just the diesel room took 4 days. |
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#14 | |
Ace of the Deep
![]() Join Date: May 2005
Location: Asturias, España
Posts: 1,168
Downloads: 39
Uploads: 0
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#15 |
Stowaway
Posts: n/a
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Nice work Flakmonkey.
![]() I take the topic of tris1066 from the ubi.com forum here to subsim.com. I hope that you spent your time and ethusiasm again in SH5. |
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