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#31 |
Seasoned Skipper
![]() Join Date: Apr 2005
Posts: 665
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I've heard that an "under the keel" shot was good for causing many leaks at riveted panel borders all over the ship which were hard to repair before maybe a long duration sinking. Is this true?
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#32 |
Sea Lord
![]() Join Date: Mar 2005
Location: Grid CH 26, Spain ,Barcelona
Posts: 1,857
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well, usually the explossion blast broke the keel and the ship splits in two after the up and down movement.
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But this ship can't sink!... She is made of iron, sir. I assure you, she can. and she will. It is a mathematical certainty. Strength and honor |
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#33 |
Navy Seal
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when keel shots were made, they worked well.Problem was with US fish most of the time their magnetic detonators were active they were faulty and detonated prematurely and they also ran 10-12 feet deep on average for a long time.However, they figured out they were running deep and fixed that and some skippers made keel shots with great effect.Magnetic detonators remained terribly unreliable and were finally deactivated, going back to contact only.
The game(SH 4) reflects RL pretty well in sense a large merchant that may take 3 or 4 solid hits with contact detonators to sink can be taken out with 1 or 2 keel shots.As far as German fish go , I know they had problems with their magnetic detonators, not sure if they ran deep.Many times 1 fish blowing up 5 feet below the keel amidships was/is enough to sink it. |
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#34 | |
Navy Seal
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Sub Skipper's Bag of Tricks, Slightly Subnuclear Mk 14 & Cutie, Slightly Subnuclear Deck Gun, EZPlot 2.0, TMOPlot, TMOKeys, SH4CMS |
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#35 |
Rear Admiral
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#36 | |
Fleet Admiral
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Concerning the effectiveness of the under the keel shot:
Quote:
* Citation for Cochrane quote: Letter from Vice Admiral E. L. Cochrane to Blandy, 26 March 1943, RG 38, Correspondence of the Office of the Chief of Naval Operations, National Archives
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#37 |
Navy Seal
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There you go! Use the arcade game feature! What part of the word "simulation" got lost here?
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Sub Skipper's Bag of Tricks, Slightly Subnuclear Mk 14 & Cutie, Slightly Subnuclear Deck Gun, EZPlot 2.0, TMOPlot, TMOKeys, SH4CMS |
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#38 |
Eternal Patrol
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I don't know. The duct-tape idea seems like a good one. But only if we can see the torpedo crew actually doing it.
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“Never do anything you can't take back.” —Rocky Russo |
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