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Old 01-28-10, 04:22 PM   #1
Delareon
Planesman
 
Join Date: Dec 2006
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that works is really really awesome, one big question from me so far: will that mod be GWX compatible? Really looking forward to it.
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Old 01-30-10, 11:43 AM   #2
Pistitom
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Join Date: Apr 2009
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You are trurly an artist, it's just amazing....Two questions ( suggestions maybe ? )
will there be any water pouring in when damaged as in control room ?
Second : You are very talented, so I thought maybe You could try to get some flooding effect inside all comps.-increasing water level ...( don't know if it's possible ) , of course, finish this, take a rest , it's just an idea....But You're the man for it
Congratulations again
Marvellous
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Old 03-10-10, 03:23 PM   #3
TitaniumRR
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It may have been asked throughout 44 pages, but

Is this mod GWX compatible?
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Old 03-12-10, 10:04 AM   #4
DivingDuck
Grey Wolf
 
Join Date: Jul 2006
Location: Germany
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Moin,
Quote:
Originally Posted by TitaniumRR View Post
It may have been asked throughout 44 pages, but

Is this mod GWX compatible?
it´s been built upon GWX in the first place. Check this thread: http://www.subsim.com/radioroom/showthread.php?t=162631

Regards,
DD
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Old 03-14-10, 06:16 AM   #5
Nuss
Seaman
 
Join Date: Sep 2007
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Default Testing several mods to detect problems

Dear all,

I made some tests with a couple of mods to see if there are problems:

Situation: Wilhelmhaven-campaign with 2 finished patrols, before 3rd patrol:

Modlist:

GWX3 Gold as basemod always activated. Therafter:

1 - GWX 3 Wilhemshafen,St Naz,Schluese and xtra ships V5
2 - U-Boat Bases Map with New St Nazaire
3 - OLC 'Gold' MkII ~ Option 4 ~ Environment with EDE and GUI with LRT
4 - OLC 'Gold' MkII ~ MkIId Update (Enable After MkIIc)
5 - DD_OH_V3.09_20091209162038
6 - DD_OH_V3.09_Fix_for_OLC_GUI_001
7 - Rapt0r's Uniforms V2.0 [Black]
8 - Rapt0r's Uniforms V2.0 [Black - All Leather] Patch

1st test: activating mod 1 to mod 4: no problem

2nd test: activating mod 1 to mod 8: no problem

3rd test: exchanging mod 5 and 6
5- FM_NewInterior_V1.0
6- FM_NI_Fix_for_OLC_GUI_001

Result:
- Among others conflict with sh3.sdl of BBW-New Wilhelmshaven....
- repeatible CTD before text "not so long ago".

I know, that Anvart made a combined sh3.sdl for three other mods. Perhaps there is a sh3.sdl-problem with abobe mods too.

Regards
Nuss
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Old 04-05-10, 06:07 AM   #6
ALOTEF
Watch
 
Join Date: Dec 2008
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Hey guys, I'd like a little help please.
Thanks a lot FlakMonkey for the great mod!
I have 1 or 2 bugs though.
1. Whenever I approach a hatch, I press ****+H to open it, and then go to walk through. However, as my view approaches the hatch it suddenly goes backwards and the thing is looped. I have to hold down Forward Arrow and Shift until eventually it lets me through. Why does this happen, and how could I fix it?

2. In my career, I sail a Type VIII b U-Boat. I press Shift+F2 and am put in the control room, and can move around in free-view aft, but cannot move forward past the conning tower, meaning I cannot check anything out past the radio rooms.

Please, any help would be wonderful.
Regards,
Mike.
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Old 04-28-10, 10:14 PM   #7
Capt Jack Harkness
Samurai Navy
 
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Not sure if any of this has been mentioned/requested before, but I think two things would be great to add...

First off, proper valve timing. In stock it looks like all cylinders are synchronized, whereas in reality each cylinder needs to have the valve timing shifted 120* from the one before it. Basically, if cylinder No. 1 is at Top Dead Center then No. 2 should be a third of a revolution before TDC, and No. 3 should be at two thirds before TDC, and Nos. 4-6 are a mirror-image of of 1-3.



The second idea is to seperate the animations for the left and right engines so that when one is charging the batteries it can be animated at full speed, while the engine driving the ship is still animated at telegraph speed (preferably with independent sountracks for each engine, too, but that might be harder to implement).

A smaller problem is that in stock the port-side shaft is stalled when charging batteries, but the starboard engine indicates full speed in the engine room, control room and conning tower. Either the shaft or the gauges need to be swapped...
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