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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#31 |
XO
![]() Join Date: Aug 2005
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in theory i agree that 3d compartments are just eyecandy
but fact it adds immersion and the more immersion a game has the more a person stays inerested |
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#32 |
Ships Secretary
Join Date: Apr 2009
Location: MilesCity Montana
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What if they are not just eye candy this time around though.
What if the engines are down and you have to actually go back there and do something to fix the problem. I've been dc to point where all my engineers were killed and no one else could make the engines work,, or your cook dies, and you are the only one on ship that knows how to get the soup just right. or will the crew starve to death, because it is no one Else's job to cook?
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#33 |
Admiral
![]() Join Date: Jan 2004
Location: netherlands
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Ha! i made it into the articles/reviews on the subsim site! Any warhol was right when he said everybody will be famous for 15 minutes in there lives.
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we live we die but death does not ends it. Jim Morrison 1943-1971 |
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#34 | |
Ace of the Deep
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![]() I might be wrong but I can't imagine that the devs have been given enough time and money to make the new graphics and to upgrade the AI of the enemies. |
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#35 | |
Admiral
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Location: netherlands
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we live we die but death does not ends it. Jim Morrison 1943-1971 |
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#36 | ||
Eternal Patrol
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#37 | |
Admiral
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Location: netherlands
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we live we die but death does not ends it. Jim Morrison 1943-1971 |
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#38 |
Navy Seal
![]() Join Date: Nov 2005
Location: Houston, TX
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Because that's true to life warship behavior, which should be a priority over watching Marcus cook soup in the galley. One adds to the gameplay and the ultimate mission of the U-boat, the other is fluff.
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#39 | |
Stowaway
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Having targets that behave like targets did is more important to my subsim experiance than any eye candy, particularly a 3-D expose of a submarine interior. But to each his own. Good Hunting Edit @Mookiemookie I was drafting my response as you hit send... Great minds think alike, heheheh? |
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#40 | |
Lucky Jack
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Funny thing is a lot asked for full scale compartments from bow to stern. Now that it is done these folks will be happy. I'm sure for each this addition will be useful for all in some form or another.
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#41 |
Rear Admiral
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>>And why exacly does the full 3-d interior add nothing to gameplay?
Let's say that both SH3 and SH4 have a bit more going on in the interiors then just a conning tower, control room, or radioroom. How much more, a couple more rooms, or a fully rendered interior, take your pick. Now, how exactly is Sh3 and SH4 played? Where do you end up spending most of your time? Do you REALLY walk around the interior, smelling the "roses" as it were, the entire time. Or do you hit the shortcut key to the nav map , and hit time compression a bit more then you might realize? Point being, i'll wager that for many people, the majority of the time is spent at the nav map, and the periscope. Swapping between the two via hotkeys. Sometimes, you just get in a hurry! My overall point being, fully rendered 3d interiors, while i admit is a wanted item in my own wish book, you can completely bypass. What you then end up looking at, is things that deal more with a simulation. Ocean current maybe? What if i want to control more aspects of the boat like what desial engine i put on battery charge? How about dive planes? Maybe i want more control over the saftey, negative, or trim tanks? I don't expect to be able to turn every little knob or dial, but from a simulation standpoint, there is a lot missing. If one was to look at sub sims in the same light as flight sims, there is alot more then can be done in terms of simulating the operation of a submarine, 3d interiors while great, do not do this. They add to a role playing element, (or immersion as people like to call it), but they do not add to the gameplay of a simulation. On an abstract side note, there are alot of people out there who play MMORPG's, but the first thing they ask about that game is "soloablity". They spend the entire game soloing, which is counterintuitve to a game that is "massivly multiplayer". In other words, they're looking for their gaming fix in the latest and greatest title, even though it isn't really the game genre their looking for, when a sinigleplayer RPG would be more their speed such as fallout 3 or oblivion. Could it be the same here, but in a different context? There is so much emphases placed on graphics and Immersion, and so little placed on the details of a simulation by many people. |
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#42 | ||
Navy Seal
![]() Join Date: Nov 2005
Location: Houston, TX
Posts: 9,404
Downloads: 105
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So what's that about aircraft carriers turning into the wind not being important? ![]()
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#43 |
Medic
![]() Join Date: Nov 2007
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I think adding the time factor for reaching the conn would be valuable. I think realistic time delays for order implementation, particularly when you can see it, would be good.
This may be crazy, but imagine if your nav map was viewable without needing to "change screens"? If you could be walking past and see your current position, position of contacts, etc. without needing to change to "map view," as it were. If you wanted, you could "dock" at the map view so you can focus. What if you could be walking to the torpedo room, look over at the map on the way, then go forward or aft, and tell the crew which torpedo tube to load first or send the XO to do it, it could give you more control (at the loss of having one of your command officers out of reach for a short time). If you could actually order crew forward or aft to change c.g. and see them moving about...if you could "train" crew members by spending time with them inside the ship.
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#44 |
Watch
![]() Join Date: Jan 2010
Location: Athens,Greece
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One asks "How can an air conditioner not add to the value/desirability of a car?"
Well it won't if the engine is not working how it should be or the electric system is malfunctioning all the time I DO want an addition of a fully explorable interior which will add to the immersion big time ONLY IF the TDC , AI behaviour , Dynamic campaign are properly build and as bugless as possible If this is the case i say YES If all the above are sub-standard even a Tomi ![]() |
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#45 |
Electrician's Mate
![]() Join Date: Aug 2005
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Im eagerly looking forward to a full 3-D interior, but its not the make or break for me in SH5. Im looking for a step forward in the game play, I would have been more excited if they made SH5 BOTH a Uboat and ASW Escort multiplayer sim. Tha would have been groundbreaking and would put to bed alot of concern over AI and wolfpack emulation. And really brought Silent Hunter into the 21st century.
I congratulate Ubi for persisting with the Silent Hunter franchise, its a great title with a great following and I think a lot of other titles should have been developed over the years the same way. But a full 3D interior should have been done A Long Time Ago, basically with SH3. Subs are relativly small known quantities, once 3d modling was developed in games it should have been a nobrainer -- a couple more rooms a couple more guys and this could have been in SH3. But better late than never. Im going to buy SH5 like I have since SH2. Im sure Im going to love it, (Ive even grown to like SH4 despite the interactive step backward).But and this is a big but-- I think we should lobby for a ASW Escort add on with multiplayer interoperability. I would poney up another $50 bucks for that and buy SH6 Pacific War in 2012 too. |
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