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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#31 |
Nub
![]() Join Date: Jan 2010
Posts: 2
Downloads: 0
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How does one GET into Scapa Flow? I had my Type II in early 40 up there and actually ran into the anti-submarine barrier at fairly high TC, but luckily didn't sink (wasn't going very fast). I didn't feel like hanging around and looking for another way in, but obviously there must be one if some of you have gotten in.
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#32 |
Loader
![]() Join Date: Sep 2009
Posts: 89
Downloads: 19
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As has been said, the easiest way of sneaking into ports is usually surfaced on a moonless night. There are lots of different ways into Scapa Flow, but I can't honestly recommend it (although I manage to sink the Hood there in my current campaign).
I'd say the bigger problem is getting out intact... annoying underwater barriers and sneaking out on the surface is made diffuclt by the strange awareness model: Nobody even knows you are there... but 2 seconds after a torpedo impact several km away, you are under fire from every ship in range. You dive and play dead, nobody finds you... but if you raise your scope to take a peek after several hours, it'll be shot off immediately. |
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#33 | |
Chief of the Boat
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![]() IIRC, upon approaching the net turn to the left/starboard and head toward the centre of the harbour (always keeping close/within visual range of the net) and you should come across a small gap before you encounter the other half of the net. |
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#34 |
Nub
![]() Join Date: Jan 2010
Posts: 2
Downloads: 0
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Thanks for the info! Next time I am up at Scapa I will try this
![]() I have had Silent Hunter 3 for a long time, but put it away for a couple years to play other games, then recently went to U-505 in Chicago and bought and read Herbert Werner's Iron Coffins. Then decided to stream Netflix Das Boot-The Director's Cut one night and that was all she wrote. Had to play SH3 again ![]() Thanks for the welcome, BTW. I'm in July 1940 with U-50 in my career. I had actually never played a career the first time I had the game installed, just kept playing that "Happy Times" scenario over and over ![]() Career is a lot more challenging and ultimately more fun, but it was very hard with a Type II to get more than 1 or 2 ships on each outing. Any recommendations for a new guy? Install GWX3 now, or wait until I am finished with this career, etc? Thanks! |
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#35 |
Chief of the Boat
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If your used to the game/controls/tactics etc. I'd give GWX a spin
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#36 |
Machinist's Mate
![]() Join Date: May 2008
Location: Ireland
Posts: 126
Downloads: 451
Uploads: 0
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Hi All
try east end of scapa flow and past by the blockage ships early in the war and enter the flow that way . you will have to surface to enter but i enjoy the rush ? ![]()
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I THINK THEREFORE I AM , I THINK ? |
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#37 |
Samurai Navy
![]() Join Date: Aug 2008
Location: on the Atlantic Ocean
Posts: 559
Downloads: 10
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One of my best experiences was getting hung on a net and getting away alive.
Thought I would creep into Scapa Flow and see what is up. After pedalling the boat at night along the shoreline passing about 8 destroyers screening the entrance I made my way into the outer harbor giggling with anticipation - also had this quick mission set so I can watch the cinema topside. Well dontcha know I run my boat right up the net. Shore Battery Search Lights come on and beam down on me. Ooops. I gently back her down and off. The outer harbor destroyers are on their way and the water is shallow. Hmmm. I have plenty of oranges on board so I hunker next to the net and back her as close to the shoreline as I dare. First destroyer comes in from the inner harbor and gets hung up on the net. No matter what he does he cannot free himself. Next feller comes in slow and easy. I munch on my 2nd orange watching topside cinema. He firing starshells, meanwhile shore battery has lights blazing and destroyers are sweeping their searchlights. I reach for a banana now that 3-4 more arrive. Things are tensing up. Over the side go a spate of DC's near but not close enough to even pop my gauge glass. Behold. An explosion! The DC's were so shallow they blew about 8 men off the destroyer and she caught fire. Now 4 more destroyers show up. One gets hung on the shoreline but manages to back off. The others are reticent to depth charge now but angle about. All are pinging the hell out of me. I have a second banana. Now the sun is coming up. With all their screws turning (creating noise) I go silent and creep along the shoreline at 3knots. I am watching and they are depth charging and one destroyer must have hit a mine and she folds like a cheap suit. Yep. I slinked away. There were a total of 11 destroyers at the net. Their antics were exercised well and I compliment the programmers. This sim is terrific. Less expensive than the fruit I ate! S' PC ____
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DID, no cheats, no shortcuts, no non-historic equipment deviations. Boat and crew safety is integral with my immersion style! Follow the historic events during your patrol: http://www.uboat.net/today.html |
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#38 |
Machinist's Mate
![]() Join Date: Dec 2009
Location: Lincs, UK
Posts: 124
Downloads: 43
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Pappycain, that's probably the best account of in-game action i've read on here. Bravo!
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#39 |
Sea Lord
![]() Join Date: Jun 2005
Location: Lux, betw. G, B and F
Posts: 1,898
Downloads: 66
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In conclusion: SH3 is the shizzle, yo. -Frau Kaleun Another negative about using your deck gun is that you are definately DETECTED, which has long term effects on your relationship with aircraft. -snestorm |
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