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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#31 |
Engineer
![]() Join Date: Dec 2009
Location: Virginia
Posts: 202
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Is that where I went wrong? The readme for the Res Fix said that screenshots were hooked to Print Screen--didn't say anything about the control key.
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#32 |
Ace of the Deep
![]() Join Date: Dec 2005
Location: Canada
Posts: 1,124
Downloads: 110
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I don't recall; I might have picked it up from someone or stumbled on it myself. Anyway, works for me; curious to know if it does for you.
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#33 |
Engineer
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Location: Virginia
Posts: 202
Downloads: 572
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I haven't tried it yet. I'm using a little freeware program called SnapShot which works well, and it has more options than the default screen capture program...whatever it is. I just hit cntrl F and "click"--nice picture saved in high quality in the format of my choice. It's another program running in the background, but my computer runs this game handily, so, no problem. The print screen button locked up my computer so many times, I hesitate to try it again when I've found a way around the problem.
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#34 |
Eternal Patrol
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The default screenshot sequence in SH3 and SH4 is 'Ctrl+F11". All shots are saved to the main SH3 folder. Whatever you do, though, don't hit "Shift+F11". That activates the in-game movie camera and makes my game freeze up.
I couldn't use anything that requires "Ctrl+F", because I'm using DD's latest Open Hatch mod and "Shift+F" makes the Kriegsmarine flag on the u-boat go up and "Ctrl+F" makes it come back down again. I don't even want to lose that! ![]()
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#35 |
Engineer
![]() Join Date: Dec 2009
Location: Virginia
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The Res Fix mod disables Control F11 and requires (the readme says so anyway) that you use Print Screen. "Hooked to Print Screen" is the way it describes it, and you have to provide the path to your preferred screenshot folder by writing it into the d3d9 cfg file. When I first tried the Res Fix (love the way it fixes my Res) and couldn't take screenshots, that's when my troubles began. I typed in the path and did what the Readme said and my game started locking up when I hit Print Screen. I disabled Screenshots in the d3d9 cfg altogether--still Print Screen froze my computer. So I started looking at freeware screen capture programs to circumvent the issue. It, I think, turns out that the proper key sequence is Control Print Screen to take a screenshot with the Res Fix.
If such is the case, a little more specificity in the Res Fix Readme would have saved me a few headaches. But then, without that problem to occupy me I would have had some other problem to deal with. So I guess it all hashes out even in the end. So it goes. K.V. |
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#36 | |
Eternal Patrol
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“Never do anything you can't take back.” —Rocky Russo |
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#37 |
Engineer
![]() Join Date: Dec 2009
Location: Virginia
Posts: 202
Downloads: 572
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What mods are you using? I'm curious. There's a mountain of stuff for this 5 year old game I'm not familiar with.
My computer is no Beast, by any stretch. Quite Low-End by today's standards. It's a Dell Inspiron 530s (slimline) (Core 2 Duo 2.4 GH) that I moved into a regular-sized tower to accommodate a full sized video card, an Nvidea 9800 GT. I put it together myself with stuff I had lying around the house and stuff I bought on EBay and NewEgg. And I have to say, I got good bang for the buck. Totalled out at right at $400 including a decent 19" monitor and speakers and a printer I have somewhere for mice to live in. It seems to run everything I throw at it without much complaint--some of the newest games. Far Cry 2, Left 4 Dead 2, Crysis...all play very well at the highest settings. Well, Crysis gives me some trouble. Doesn't matter, I don't like the game. And my tech is like three or four years old. I'm pleasantly surprised. The only thing that slows down my comp with SH3 GWX, etc, etc, is the map screen and blooming fireballs on sinking ships. Can't be the video card, so I think the CPU is bogging down trying to crunch all the numbers for all those little ships. The explosion effect is puzzling. It doesn't look all that graphics intensive. Maybe the game engine or something. Anyway, far more info than you required I'm sure. |
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#38 |
Eternal Patrol
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I'm currently using:
GWX 3.0 GWX 3.0 16km Atmosphere (GWX 3.0 Enhanced Damage Effects) Too much for my card GWX 3.0 Open Hatch GWX 3 St Naz and Schluese and other units Assisted Plotting Mod Clean Nav Map Community Units Das Boot Clothes Das Boot Officers - AIL Das Boot Sound Mod DFa UpDnRot + Flags - Anvart Eagle Tower English-To-German Names - Phoenix3000 Historically Accurate U-Boat Emblems - Conus Kiel Canal Locks Mod - Trainer/Nautilus 42 Lifeboats & Debris - Rubini Modified Searchlight Beams - OLC New Compass Graphics U-505 - Hitman No Rank Or Medals On Crew - Dertien Open Hatch Mod - Diving Duck (latest version) Port People - Pascal RB Exhaust Smoke For Water Streams - Philipp Thomsen Remove GWX Compass - ichso Remove Station Labels Rowers For Lifeboats - Privateer Seabed Repair Mod SH3 Contacts - Nicolás Simfeeling 6-Dials Mod - FLB_Sale U-999 Small Moon Mod - AIL TDC Dials In Periscope View - FLB_Sale U-999 Type IIb AI Camo - Sean (changed to IIA) Type VIIb Early War Skin Water Streams - Rubini Ultimate Aircraft Sounds I have to use End It All to silence all the background programs, and still ocassionally have a little stutter.
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“Never do anything you can't take back.” —Rocky Russo |
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#39 |
Engineer
![]() Join Date: Dec 2009
Location: Virginia
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Wow. Lots of stuff there I haven't tried yet.
Oh--that's right. "Just see if you can download any of them. Ha! You indulgent, American would-be Unterseeboot poseur! Go ahead and try! And be prepared to wait three seconds for the rest of your filthy American life!" So it goes. End It All is a great little program. |
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#40 |
Eternal Patrol
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This is an old thread now, but it still reflects most of my setup:
http://www.subsim.com/radioroom/showthread.php?t=141483 Just don't ask Jimbuna the same question about his setup. He has more than twice as many mods going as I have!
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“Never do anything you can't take back.” —Rocky Russo |
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