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Old 01-01-10, 07:14 AM   #31
nodlew
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Is that where I went wrong? The readme for the Res Fix said that screenshots were hooked to Print Screen--didn't say anything about the control key.
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Old 01-02-10, 05:49 AM   #32
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I don't recall; I might have picked it up from someone or stumbled on it myself. Anyway, works for me; curious to know if it does for you.
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Old 01-04-10, 08:05 PM   #33
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I haven't tried it yet. I'm using a little freeware program called SnapShot which works well, and it has more options than the default screen capture program...whatever it is. I just hit cntrl F and "click"--nice picture saved in high quality in the format of my choice. It's another program running in the background, but my computer runs this game handily, so, no problem. The print screen button locked up my computer so many times, I hesitate to try it again when I've found a way around the problem.
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Old 01-04-10, 08:11 PM   #34
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The default screenshot sequence in SH3 and SH4 is 'Ctrl+F11". All shots are saved to the main SH3 folder. Whatever you do, though, don't hit "Shift+F11". That activates the in-game movie camera and makes my game freeze up.

I couldn't use anything that requires "Ctrl+F", because I'm using DD's latest Open Hatch mod and "Shift+F" makes the Kriegsmarine flag on the u-boat go up and "Ctrl+F" makes it come back down again. I don't even want to lose that!
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Old 01-04-10, 09:03 PM   #35
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The Res Fix mod disables Control F11 and requires (the readme says so anyway) that you use Print Screen. "Hooked to Print Screen" is the way it describes it, and you have to provide the path to your preferred screenshot folder by writing it into the d3d9 cfg file. When I first tried the Res Fix (love the way it fixes my Res) and couldn't take screenshots, that's when my troubles began. I typed in the path and did what the Readme said and my game started locking up when I hit Print Screen. I disabled Screenshots in the d3d9 cfg altogether--still Print Screen froze my computer. So I started looking at freeware screen capture programs to circumvent the issue. It, I think, turns out that the proper key sequence is Control Print Screen to take a screenshot with the Res Fix.
If such is the case, a little more specificity in the Res Fix Readme would have saved me a few headaches.
But then, without that problem to occupy me I would have had some other problem to deal with. So I guess it all hashes out even in the end.

So it goes.

K.V.
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Old 01-04-10, 09:15 PM   #36
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Quote:
Originally Posted by nodlew View Post
The Res Fix mod disables Control F11 and requires (the readme says so anyway) that you use Print Screen.
Ah. My PC can barely handle the game the way I've got it modded. The things you think you know...
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Old 01-04-10, 09:44 PM   #37
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What mods are you using? I'm curious. There's a mountain of stuff for this 5 year old game I'm not familiar with.

My computer is no Beast, by any stretch. Quite Low-End by today's standards. It's a Dell Inspiron 530s (slimline) (Core 2 Duo 2.4 GH) that I moved into a regular-sized tower to accommodate a full sized video card, an Nvidea 9800 GT. I put it together myself with stuff I had lying around the house and stuff I bought on EBay and NewEgg. And I have to say, I got good bang for the buck. Totalled out at right at $400 including a decent 19" monitor and speakers and a printer I have somewhere for mice to live in. It seems to run everything I throw at it without much complaint--some of the newest games. Far Cry 2, Left 4 Dead 2, Crysis...all play very well at the highest settings. Well, Crysis gives me some trouble. Doesn't matter, I don't like the game. And my tech is like three or four years old. I'm pleasantly surprised. The only thing that slows down my comp with SH3 GWX, etc, etc, is the map screen and blooming fireballs on sinking ships. Can't be the video card, so I think the CPU is bogging down trying to crunch all the numbers for all those little ships. The explosion effect is puzzling. It doesn't look all that graphics intensive. Maybe the game engine or something.
Anyway, far more info than you required I'm sure.
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Old 01-04-10, 09:52 PM   #38
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I'm currently using:

GWX 3.0
GWX 3.0 16km Atmosphere
(GWX 3.0 Enhanced Damage Effects) Too much for my card
GWX 3.0 Open Hatch
GWX 3 St Naz and Schluese and other units
Assisted Plotting Mod
Clean Nav Map
Community Units
Das Boot Clothes
Das Boot Officers - AIL
Das Boot Sound Mod
DFa UpDnRot + Flags - Anvart
Eagle Tower
English-To-German Names - Phoenix3000
Historically Accurate U-Boat Emblems - Conus
Kiel Canal Locks Mod - Trainer/Nautilus 42
Lifeboats & Debris - Rubini
Modified Searchlight Beams - OLC
New Compass Graphics U-505 - Hitman
No Rank Or Medals On Crew - Dertien
Open Hatch Mod - Diving Duck (latest version)
Port People - Pascal
RB Exhaust Smoke For Water Streams - Philipp Thomsen
Remove GWX Compass - ichso
Remove Station Labels
Rowers For Lifeboats - Privateer
Seabed Repair Mod
SH3 Contacts - Nicolás
Simfeeling 6-Dials Mod - FLB_Sale U-999
Small Moon Mod - AIL
TDC Dials In Periscope View - FLB_Sale U-999
Type IIb AI Camo - Sean (changed to IIA)
Type VIIb Early War Skin
Water Streams - Rubini
Ultimate Aircraft Sounds

I have to use End It All to silence all the background programs, and still ocassionally have a little stutter.
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Old 01-05-10, 04:36 AM   #39
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Wow. Lots of stuff there I haven't tried yet.

Oh--that's right.

"Just see if you can download any of them. Ha! You indulgent, American would-be Unterseeboot poseur! Go ahead and try! And be prepared to wait three seconds for the rest of your filthy American life!"

So it goes.

End It All is a great little program.
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Old 01-05-10, 03:14 PM   #40
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This is an old thread now, but it still reflects most of my setup:
http://www.subsim.com/radioroom/showthread.php?t=141483

Just don't ask Jimbuna the same question about his setup. He has more than twice as many mods going as I have!
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