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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#31 | ||
Admiral
![]() Join Date: Jan 2008
Location: New York State, USA
Posts: 2,390
Downloads: 126
Uploads: 7
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Quote:
Peeabody
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System Spec: Gigabyte GA-965P-DS3, PentiumD Dual Core Presler 945 3.4Ghz, Gigabyte Geforce 7600GS, 2-1GB Corsair XMS2 800Mhz in Dual Channel, 2-WD 250 SATA 3Gb/s, Onboard Realtek HD 7.1 Audio, DVD ROM, DVD burner, Hiper 580 Watt Power supply, WinXP SP2. |
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#32 |
Captain
![]() Join Date: Feb 2011
Location: Germany
Posts: 117
Downloads: 111
Uploads: 0
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Oh, thx for your reply.
![]() I tried the second Campaign, but when i received the Iron Cross after End of the Mission, i get a CTD. Here a short Video from the first Mission. Today i arranged an Open Ship at the Christmas Islands. ![]() Will test the third Campaign too and report it here. The 3D Model is much more detailed than the Fubuki, is it from the Stock Game? Last edited by LtzS_Petersen; 04-03-11 at 03:30 PM. |
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#33 |
Crusty
![]() Join Date: Jun 2005
Location: USA
Posts: 649
Downloads: 334
Uploads: 0
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Hello Peabody ,, Nice Ship .. However she wont sail because the billets are emptie of crew . When I go to my crew managemnt screen there are nor crew members present got any Ideas .. I am Using RFb now . Ill will try to disable and re-run to see if that changes it
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#34 |
Crusty
![]() Join Date: Jun 2005
Location: USA
Posts: 649
Downloads: 334
Uploads: 0
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Ok I disabled the RFB and she works , However I cannot get the foward gun to work ,, Hmm Tricky thing . Ill go back and disable any mods and just have the ship working .. THANKs
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Captain AJ ![]() |
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#35 |
Captain
![]() Join Date: Feb 2011
Location: Germany
Posts: 117
Downloads: 111
Uploads: 0
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I play with GFO, Real Environment+GFO Patch, and some smaller Mods. There she works fine.
As i read in any Threads before, peabody hasnt the Time to work on his Mods anymore. So we had to try out anything by ourselves. ![]() |
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#36 |
Admiral
![]() Join Date: Jan 2008
Location: New York State, USA
Posts: 2,390
Downloads: 126
Uploads: 7
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I'll help when I can as far as suggestions, but I don't have time to rebuild the ships.
@kimuraijn: The times that I have run into 'no crew' is when there is a MOD enabled that changes the ranks of the crew. If you look at the sub/ship.upcge file, each station is manned by certain ranks. If these get changed there is nobody to man the posts. There may be other reasons, but this is the problem I had. I am not sure why your gun does not fire. @LtzS_Petersen Yes the ship is from stock. Peabody
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System Spec: Gigabyte GA-965P-DS3, PentiumD Dual Core Presler 945 3.4Ghz, Gigabyte Geforce 7600GS, 2-1GB Corsair XMS2 800Mhz in Dual Channel, 2-WD 250 SATA 3Gb/s, Onboard Realtek HD 7.1 Audio, DVD ROM, DVD burner, Hiper 580 Watt Power supply, WinXP SP2. |
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#37 |
Captain
![]() Join Date: Feb 2011
Location: Germany
Posts: 117
Downloads: 111
Uploads: 0
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O.k., as i seen in the Museum, there are many Quality Differences between the Models of the Destroyers.
Could you tell me, which files you had edited to make her playable? |
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#38 |
Grey Wolf
![]() Join Date: Jan 2011
Location: greece
Posts: 827
Downloads: 505
Uploads: 0
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looks like asashiio does not match the yamato because i have them activated together so....the deck gun in yamato is missing only 1 surface ship i suppose i must have right?
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#39 |
A-ganger
![]() Join Date: Dec 2010
Posts: 79
Downloads: 113
Uploads: 0
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you shouldn't activate several playable ships together, because they edited the same file, example: careerstart, upgradepack, weapons, equipment, guns, etc. You can edit them manually to make them compatible, if you want
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#40 |
Nub
![]() Join Date: Aug 2008
Location: Sydney NSW
Posts: 2
Downloads: 54
Uploads: 0
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I have installed this mod with JSGME, i can play the single mission fine but it is not in the u-boat campaign? I do not understand how to put it in. I love this boat and i feel it would be better than the powerful BB mods that are also availiable (more challenging in campaign). Could someone help me with this? It seems i do not have the right upc files?? Great mod btw!
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#41 |
Medic
![]() Join Date: Jul 2008
Location: Denmark
Posts: 160
Downloads: 27
Uploads: 0
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just my opinion. The assahio and Fubuki are great ships, and i atleast can use them in campaign. But career are not only cool and fun. First. You have limitet ammo for limitet guns (can run out fast of AA shells to planes)
Second. It is in most cases imposible to take on large convoys you are outnumbered so severe that its a kamikaze choise engaging. Taskforces are well, that one give it self. You are on the surface, you cant hide you have to fight both in and out and the DD`s are not the weapon for that. No armour, small guns. 3rd. Fuel. No DD have the range to keep pressing on and you will spend alot of time looking for the refit. Yes DD`s are great fun, love em (espeicaly the fubuki) Ok i have now shot down alot of fun, but will try to get it up gain ![]() I have been testing the allied and axis DD`s that ws playable and all point above counts for both sides "though the fletcher" is doable with time and tactics. Main problem for the axis side (im a IJN freak) is that you have the 3 choises using Keltos1 exelent japanese sub mod Using the Yamspotato gigantic overkill using the DD`s The allied have it abit easyer since there are the cruiser class you can use, epsecialy the Cleveland. From my experience the cruiser class is the tool for surface career in SH 4. It gives you ability to complete any mission if you use it smart. You stil have strength to compete, but engaging to much will kill you. It gives you fuel and range to keep gameplay up for the roam and you do have ammo for fun without it going to be easy. I hope that others like me se it like this and instead of screaming gimme im trying to atleast get a heavy cruiser playable, added with som bits and bobs from Keltos1`s IJN sub mod to make a "complete" japanese surface experience in SH IV. Unfortently i hit a wall on the maya /Takao class, but i have asked one of the ship builders/creators for some help. I hope i can complete the "project" and not give up. But this is not solely up to me since i need help... Takao class (Maya before 1943) ![]() Maya after 1943 (takao class modification Maya) ![]() Be paitent ![]() Ltbear |
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#42 |
Grey Wolf
![]() Join Date: Jan 2011
Location: greece
Posts: 827
Downloads: 505
Uploads: 0
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i dont know if this is the right room but i must post it here because i found something....i was messing around on playble kongo upc file and i found this....
[UserPlayerUnit 1.Compartment 1] CompartmentType= 1 StatusActive= Yes ID= Maya_IISternTorpedo NameDisplayable= After Torpedo Room Type=NULL FunctionalType= SternTorpedoRoom MechanicalCoef= 0.5 ;0..1 ElectricsCoef= 0 ;0..1 GunsCoef= 0.5 WatchmanCoef= 0 ;0..1 WatchStandingCoef= 0.02 MaintenanceCoef= 0.019 RepairsCoef= 0.072 ReloadingweaponCoef= 0.072 SleepCoef= -0.12 LeadersSlots= 3 CrewMembersSlots= 6 EffciencyDenominator=6 EffciencyDenominatorBS=6 Hitpoints=200 CrewExposure=0.1 EquipmentsExposure=0.1 WeaponsExposure=0.1 ExternalDamageZoneTypeID3D= 200 DamageDescription1= NULL, 0, 0.2, 0, 1, 1, Minor Leak, 2, 0, NULL, 0, 0.2, 0.2 DamageDescription2= NULL, 0.2, 0.6, 0, 1, 1, Large hole, 5, 0, NULL, 0, 0.2, 0.5 DamageDescription3= NULL, 0.6, 1, 0, 1, 1, Wall breached is this the damage model works? and if yes what i need to change so the crew can at last repair damage...please reply when you can...thanks |
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#43 | |
Seaman
![]() Join Date: Oct 2010
Location: Atlantic Coast, USA
Posts: 38
Downloads: 57
Uploads: 0
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Now I consider her to be the most playable of the playable surface ships. However, it seems that IJN aircraft are all over the place with unlimitted range, overage, and ammo. Do you know if there is anyway to adjust that? |
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#44 | |
Admiral
![]() Join Date: Jan 2008
Location: New York State, USA
Posts: 2,390
Downloads: 126
Uploads: 7
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Sorry. Peabody
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System Spec: Gigabyte GA-965P-DS3, PentiumD Dual Core Presler 945 3.4Ghz, Gigabyte Geforce 7600GS, 2-1GB Corsair XMS2 800Mhz in Dual Channel, 2-WD 250 SATA 3Gb/s, Onboard Realtek HD 7.1 Audio, DVD ROM, DVD burner, Hiper 580 Watt Power supply, WinXP SP2. |
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#45 | |
Medic
![]() Join Date: Jul 2008
Location: Denmark
Posts: 160
Downloads: 27
Uploads: 0
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Most planes i encounter are Mavis or emelys. If i get attacked by small planes it is normaly because somewhere out there you can find a carrier. I do have problems with planes, but i simply take the helm, zig zagging and control the gunners.... I think of it this way. You are in a big ship. They can se you, hear you from large distances you just have to plan your course acordingly... TBear....BTW seems like TMO 2.2 and the cleveland are pretty ok....only mod i use with cleveland is TMO..... TBear
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IJN rules, but peabody makes it float! "TAKAO" Status: work in progress |
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