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Old 10-29-09, 03:26 AM   #31
Rosencrantz
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Wave height suddenly increasing as wind speed increases. Waves need some time to "go up". And the same reversed.


Greetings,
-RC-
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Old 10-29-09, 09:36 AM   #32
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I don't expect to see starforce or any stupid protection device. Piracy exists and won't ever stop existing, its impossible. When it comes to software, anything that can be done, can't be undone, so don't waste time on it.

I don't expect to have the necessity to have my dvd on my drive to get the game running.
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Old 10-29-09, 09:49 AM   #33
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Originally Posted by Philipp_Thomsen View Post

I don't expect to have the necessity to have my dvd on my drive to get the game running.

^This
I think we might be in luck here - judging by SHV and the way things are going in general.
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Old 10-29-09, 03:16 PM   #34
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so are you for or against having this in the game?
Oh I'm definitely for

There are instances where a DD lost a propellor or a rudder and were totally disabled as a result of ramming U-boats.

I don't see why they should be able to attack you with impunity.....that was never the case in RL.
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Old 10-29-09, 06:16 PM   #35
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but i also would note its true in reverse, i dont want to see a DD ram you and not get serious damage to itself

i dont want destroyers acting like the keel is an acceptable weapon to use
Except for the DEs that had their bows specialy built for ramming submarines. That doesn't mean they were immune from damage, they just had a better bumper. By any name, including ramming, it's still a collision at sea. Not a good thing.
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Old 10-31-09, 04:02 PM   #36
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crappy torpedo wakes
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Old 10-31-09, 06:01 PM   #37
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Actually i dont expeect to see any old problems because they said it is a brand new game . I hope not to see any new problems though .
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Old 11-02-09, 05:26 PM   #38
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Originally Posted by JU_88 View Post
In Stock SH3 I have actually seen an AI destroyer LOSE versus A-Dummy-Non-AI-Type VII)
the DD sunk itself while trying to ram the sub....
Anyone remember Sinking DDs in stock SH3 by slicing their bottom with the Persicope?
You could sink an entire convoy using only the Observation scope as a tin-opener
No credit mind you....
hah, I remember that. Haven't seen it in a long while. I still remember the first time I noticed it. I was playing some sort of single mission where you attack a task force. I was in the thick of it and accidentally found out that if I kept the scope up and stayed at periscope depth, they would all disembowel themselves on the damned thing. At first I was just confused as to why they kept sinking. When I realized what was happening, I abused the hell out of it and sank every one of them. It was hilarious.

I don't expect to see a nice shiny sun halo. I could never get that frigging effect to work in the previous games. I think anti aliasing made it not work with my nvidia card. And it just plain didn't work on my ati card.
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Old 11-04-09, 01:50 PM   #39
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I don't expect to see the uboat interior as a brand new, super-clean, spacey iron coffin.

I spent all day seeing footage and hearing uboat skippers talk about the uboat interior. They said (and showed footage) that it was VERY dirty and stinky and tiny, a very disgraceful place to be.

I expect to see that in Sh5.
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Old 11-04-09, 02:06 PM   #40
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I dont expect to open my SHV box to find some left over bacon and and a used kleenex inside.
SHV special 'credit crunch' edition.
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Old 11-04-09, 03:37 PM   #41
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Quote:
Originally Posted by JU_88 View Post
I dont expect to open my SHV box to find some left over bacon and and a used kleenex inside.
SHV special 'credit crunch' edition.
Thats just a extra...

(SHV The breakfast edition!)
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