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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#31 |
Navy Seal
![]() Join Date: Nov 2005
Location: Houston, TX
Posts: 9,404
Downloads: 105
Uploads: 1
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Wait, what? The Germans fired their guns by blowing in a tube?
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They don’t think it be like it is, but it do. Want more U-boat Kaleun portraits for your SH3 Commander Profiles? Download the SH3 Commander Portrait Pack here. |
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#32 | |
Ace of the Deep
![]() Join Date: Aug 2009
Location: Quebec City
Posts: 1,153
Downloads: 258
Uploads: 0
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Personally i see very little interest in taking command of a destroyer and chasing an enemy that you hardly or never see at all! The only cool thing i can imagine would be to catch a u-boat in deep fog with early radar and ram it at full speed. ![]() And i would be surprised if Joe the gamer would have any interest with playing a simulation, no offence. |
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#33 | |
Ocean Warrior
![]() Join Date: Dec 2005
Location: Norway
Posts: 3,234
Downloads: 11
Uploads: 0
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What I want to see is SH5 focusing entirely on submarines - no driving a surface ship, no commanding a surface ship, no walking around in a surface ship. This lets the devs pump as much detail into sub driving as they possibly can, making the experience as realistic as possible.
How then do we get to drive destroyers, cruisers, torpedo boats and cargo vessels, or for that matter aircraft?? Make a second stand-alone game, or games, in which you focus 100% on surface ships. Then simply let them use the same engine, so that they can be played together, as if the second game was an expansion pack. A bit like Dangerous Waters, only as separate games. Quote:
Seriously, though, I'd like to know more about these blow tubes, too.
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#34 |
Navy Seal
![]() Join Date: Mar 2000
Posts: 8,643
Downloads: 19
Uploads: 0
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Merged.
Try to keep the topical content in one place. Failing to do so makes the forum a very sloppy thing to read. The Management |
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#35 |
Seasoned Skipper
![]() Join Date: Jun 2007
Location: Bremen/Germany
Posts: 749
Downloads: 71
Uploads: 1
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UBI must be complete stupid when they didnt work out an DC as an Upgrade for SH5.
Battles against other human player are the basics of an good selled game. The biggest thrill you got in any kind of game is the fight against other human player cause the way the AI interacts got an limit, an coded limit that every good player knows after some sessions. So in my eyes UBI should work out an interesting DC to make SH5 to an more popular game as an singleplayer based subsim normaly could be. Greets Maddy
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AOTD is gone, iam the last survivor ........ |
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#36 | |
Ace of the Deep
![]() Join Date: Aug 2009
Location: Quebec City
Posts: 1,153
Downloads: 258
Uploads: 0
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#37 | |
Grey Wolf
![]() Join Date: Jun 2004
Location: The Colourful Seville - Spain
Posts: 971
Downloads: 18
Uploads: 0
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No spam at all. Actually, I provide it as a tool to be heard. I don't intend the thread to deflect from one place to another, I just want people to cast their vote (which they can't do in this thread), specially those that'd like to have a DC2, which I guess is the reason why the threads (the 2 merged) were created. ![]() Otherwise anyone can keep posting here if they want to do so. ![]() Cheers |
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#38 |
Seaman
![]() Join Date: Apr 2002
Location: Canada
Posts: 41
Downloads: 20
Uploads: 0
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I've been around since the SH2 days and owned a copy of DC. I loved it! There could have been a few tweaks on it and it would have been a great game, the only thing that killed it was the interop between SH2 and DC, it crashed badly and was a drag to play. When interop did work it was a blast! I was surface most of the time and really enjoyed nailing subs.
Lets just hope that there might be a chance for a good DC and SH5 to work. Lets get the skimmers out there again! Hey, where is Cpt. Kirk? maybe he can get sunk by his own torpedo again!. He got so scared when he saw my Sumner DD that he sunk himself! |
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#39 |
Ace of the deep .
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Like my 15 yr old son said "just playing a sub would be boring , they need to make it so you can use ships and planes as well " . Thats just a 15 yr olds view on silent hunter 5 , not necesarily mine .
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#40 | |
Sailor man
![]() Join Date: Nov 2006
Posts: 46
Downloads: 1
Uploads: 0
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![]() Driving cargo? I guess thats not funny; buy Ship-Simulator, driving around for hours and add trying to evade shells/torps. ![]() |
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#41 | |
Eternal Patrol
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I'll try to remember to get an exact quote for you.
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“Never do anything you can't take back.” —Rocky Russo |
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#42 | |
Silent Hunter
![]() Join Date: Jul 2002
Posts: 3,677
Downloads: 21
Uploads: 0
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Determining depth by SONAR This method requires practice on the part of the destroyer Capt. In order to become comfortable with the procedure. However it is the only method that is available! It is important to keep some things in mind when attempting to determine the depth of a U-Boat using your sonar, the most important of these is that the SONAR measures distance. The height of the “ping” being displayed is a measure of signal quality only, a smaller spike means that the signal being returned to the SONAR unit is of lesser quality, not that the U-Boat is deeper or shallower. The physics of the SONAR are such that a “cone” of sound is projected from the sound head at a predetermined angle for each “ping”, and then the SONAR listens for an echo of that sound impulse. If an echo is received, it is displayed on the SONAR screen as a spike wave. The method used to determine the depth of the U-Boat is to determine its distance from the destroyer when it passes beneath the cone of sound. The angle of the SONAR sound head is such that at 100 yards from the sound head, the bottom of the sound cone is 100 feet deep, at 200 yards the bottom is 200 feet, etc. These measurements are probably a rough approximation of actual SONAR physics but can be used for determining depth in a battle. |
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#43 |
XO
![]() Join Date: Aug 2005
Posts: 418
Downloads: 42
Uploads: 0
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well wait and see
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#44 |
Seaman
![]() Join Date: Aug 2006
Posts: 37
Downloads: 23
Uploads: 0
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I'd like a surface warfare sim, maybe as a DLC or addon for SH5. I like subs just fine, but my real interest is in surface ships (which means, basically, I'm stuck with mods for SH3 and SH4 to get my fix).
My idea would be to start it out kinda scaled - join as a lieutenant or lieutenant commander in command of a sloop or corvette, then you can 'unlock' more ships as you complete patrols and increase in rank (i.e. once you make commander you can captain a destroyer, etc). Things like number of u-boats sunk or percentage of ships in your convoy that survive would help you increase in rank/renown. Eventually maybe you can become a convoy commander and manage 4-5 escorts. Just thoughts. I don't expect any kind of surface ship game for SH5. It does boggle my mind, though, that some people seem to think a sub sim and a surface sim are mutually exclusive. Everything you do to enhance the realism of subs can translate directly into a surface ship game. FWIW, I'd much rather be able to crew a destroyer than watch 3d figures load torpedoes into a tube. I spend 90% of my time in SH3 or SH4 looking at my navigation map, 5% looking through a periscope and 5% on the conning tower or deck gun. I'll watch my crew load a torpedo once or twice, say 'that's cool' and never look at it again. |
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#45 |
Watch
![]() Join Date: Nov 2009
Location: California...regrettably
Posts: 25
Downloads: 37
Uploads: 0
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I would love to hunt down a U-boat in a Flower class or maybe a Black Swan, working our way up to some of the late war Z class DD. I wouldnt mind playing as Commonweatlh, at least at the start of the game '39. and starting in mid '41 as American as the USN was in an undeclared war with Germany at this time. (We escorted convoys as far as Iceland before the RN took over escort.)
Just going to keep my fingers crossed on this! |
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