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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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Navy Seal
![]() Join Date: Apr 2005
Posts: 5,501
Downloads: 19
Uploads: 0
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I thought I'd post this here lest it be lost among the 4,658,354 requests for wolfpacks (seriously guys, don't you think the devs have the hint on this by now?).
Anyway, one of my fondest memories of Aces Of The Deep was the Nightclub feature; a simple feature that really did no more than "connect" the Kaleun to the virtual world around them. Seems I was not alone, as it was a frequent request for inclusion into SH3 Commander. From an ROI perspective, I think the 100 or so lines of code needed to integrate the feature into SH5 would be a very small investment for such a great return. Likewise, I think a little more fanfare when the player is awarded a medal/promotion would cost little (even if just a screen with a pic of Doenitz giving "virtual you" the award). I remember Panzer Commander had a basic static screen with "congratulatory" text , but again, as demonstrated by my fond recollection so many years later, it was an endearing feature of the sim. Heck, remember any Microprose flight sim from the 1980's? You were *always* awarded medals or promotions; they didn't just "appear" in your medal box ala SH3. While I'm on a role, another, perhaps more optimistic, request that a number of SH3 Commander users had was a "Meeting with Doenitz/BdU". At this meeting the player would have their last patrol reviewed by Onkel Karl (perhaps upon his summons) as well as being updated on the progress of the war from their boss's perspective. This could include info on the latest updates on other Commanders, pending equipment upgrades and introductions, intel on Allied ASW tactics and on areas of operations. This "area" could become a knowledge base prepping the player for events to come. And from a dev perspective, it could simply draw upon the data that is already stored within the game (ie equipment upgrade dates). Onkel Karl's "performance appraisal" could be based on a number of very simple moddable business rules in conjunction with some patrol stats (ie number of enemy and friendly hits, misses, kills etc). And the feature could be tied into the Nightclub...for example, Doenitz gives you the "dry" account of Prien's Scapa Flow achievement, and when you visit the Nightclub afterwards you get Prien's, or even a third party's, more colourful exaggerated account. These are a few very simple features that, if previous feedback is any indication, would be greatly appreciated. |
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