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Old 08-18-09, 06:45 PM   #31
FIREWALL
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That ought to straighten out this No-No piracy discussion.

And straighten out a possibley uninformed member.
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Old 08-18-09, 06:51 PM   #32
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@BiggsCV
Yes do't get me wrong, I fully agree with supporting the industry, I was just showing how Eidos is tackling the piracy problem in a new and innovative way similar to that which the music industry employs. Plus putting the game out at that price-point might attract a huge volume of new customers who had never played a Subsim before? But I admit it would be a big risk for Ubisoft.

Personally I actually think that software is much cheaper now than it has been and we should not whinge about it too much when our console brethern are paying almost twice as much as we are for an often inferior product.

When I purchased the first SH game it cost £50 SH4 had a retail of £30 twelve? years later. At the end of the day SH5 costs the same as two crappy Hollywood movies you watch once and then assign to your dusty movie shelf. I know what I'll be spending my £30 on!
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Old 08-18-09, 06:57 PM   #33
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Only problem with that is we are a very small niche. UBI makes money on the SH series, but nothing like what they did for Rainbow 6 or Ghost Recon.
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Old 08-18-09, 06:58 PM   #34
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there are very few games out there that are worthy of the price we pay for them.

personally i think all games are overpriced but so is everything else in this world, plus im a tightwad lol.

in relative terms ubisofts games are a bargin to buy because they end up being good games for a long long time which many compaies cant do.

if you want to wait then thats your choice but not supporting the game when it comes out tells the game company there is no intrest in the game so once they see this data they do not support it with any more resources. its that simple, a game is judged by its initial as well as continuing sales and when they slow down or stop then all work on improvements to the game will also stop.


yes a few lucky people will be able to buy sh5 at the garage sale for $5-$10 from someones kid who doesnt update it or learn how to play it but its not a wide spread thing and you shouldnt plan on being able to do so.
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Old 08-18-09, 06:59 PM   #35
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Quote:
Originally Posted by Biggs[CV] View Post
Only problem with that is we are a very small niche. UBI makes money on the SH series, but nothing like what they did for Rainbow 6 or Ghost Recon.
Not too small a niche I think, Ubi now publically state that they have sold over 1.5 million copies in the series. And the very fact that we are geting a 5 indicates financial viability.
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Old 08-18-09, 07:13 PM   #36
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Sorry to tell ya, we are a very small niche. Rainbox 6 sold 6.7 million copies from '99-02. Add the sales of Rogue Spear, Raven Shield , Vegas, Vegas 2 and Lockdown........and the sales dwarf those of the SH series.
And that in no way a knock on our small niche.

I'm just glad that UBI has taken much better care of this series than they did R6.
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Old 08-18-09, 07:17 PM   #37
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Yes, but how much did those games cost to develop & licence from TC? Plus they were also on the consoles which SH was never has been.
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Old 08-18-09, 07:21 PM   #38
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R6 started on the PC. Those sales figures from '99-02 represent PC. Yes later R6 games went to console and have done really well.
But regardless, I'd rather pay $50-$60 and keep the franchise alive. Heck if the game looks and plays well I'll pay $20-$30 for an expansion.
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Old 08-18-09, 07:32 PM   #39
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I'll be a day one-er.
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Old 08-18-09, 07:35 PM   #40
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. Heck if the game looks and plays well I'll pay $20-$30 for an expansion.
Yup, I'm with you on that one, bring on the expansions (especially the long awaited playable destroyer addon !!!)
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Old 08-18-09, 08:23 PM   #41
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Let's all hold off on buying SH5, at least for a year, when it is in the bargain bins. That way we can end the Silent Hunter series for once and all. That'll teach 'em. It sure worked for Sonalysts games.
For me, what Killed DW it was the MOD frenzy (tell me I am wrong please).
OK i can be an ahole, the modders put a lot of work on the code.

I can barely evaluate the result of the modding as i quitted after the very first versions of Mods appeared.



As a programmer (little experience ok), I can state that DW is a HIGH QUALITY product.
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Old 08-18-09, 08:31 PM   #42
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I think the over-complexity is what really killed DW off it just was way too in-depth for the mass market in the same way as Shuttle was many years ago on the Amiga. The general populace does not have the patience to set out patterns of sonobuoys tune in to them and and patiently wait for results. Red Storm Rising had much the same theme as DW but was massively successful in its day, it wasn't a high fidelity sim but it was a good game and I think that made the difference. DW was a good sim but not a particularly good game.

Also Sonalysts DW manual was good at explaining how to do things but not why you would do them. I think the original 688 Hunter Killer manual from EA did a much better job of hand holding the new player into the game.

I dont think people waited for DW to hit the bargain bin there simply were not enough people willing to invest the time it required to learn such a complex sim. It certainlly wasn't a marketing issue either I think Sonalysts bent over backwards to push the game in the marketplace.
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Old 08-18-09, 11:58 PM   #43
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That one seems to be giving Ubisoft some sleepless nights at the moment. Looks like they are working on a new tool lets hope it's not too intrusive.
Though I think Eidos may have hit upon the best piracy prevention of all here let's hope it works for them as it may signal a new dawn for software retail.
i dont have exact figures but i know steam does bargain things on a weekly basis and the discounts vary but they reduce prices and that induces buying by people who might overlook it at full price and doing this actually increased profits. enough extra people bought it at the discounted price to offset the loss from the discount. itll be interesting to see what happens with the 'pay what you want' experiment.

for example...

18th August 2009 11:51PM, posted by JWhittaker
I just purchased this with no problems, so it would seem that if they were having trouble with the website, they have it sorted out now. Maybe it just got overloaded with everyone trying to buy it at once. Anyway, £2.51, a great price for any game. I wouldn't normally buy a game like this, but at that price, who wouldn't???
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Old 08-19-09, 12:11 AM   #44
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After having watching the trailer in German, the answer is "maybe". My PC is 6 years old, and runs fine for the games I play. In this case, Ubisoft is shooting for the moon, so if I wanna get this one, a new PC will be required.
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Old 08-19-09, 01:36 AM   #45
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Originally Posted by TDK1044 View Post
I'm happy to see that SH5 has finally been officially announced. Now the game begins once again. Demands, frustration, anger, joy etc.

For me, having gone through the fiasco of SH3 and SH4 being released as unfinished games and then having to be heavily patched during the first year after release, has changed my mind about purchasing the game.

This time I've decided to wait at least 9 months, probably a year after release, before purchasing SH5.

Buying a game and immediately patching it...then waiting for and adding mods....then uninstalling those mods and adding patch 2....then waiting for and adding the newly compatible mods....then uninstalling those mods and installing patch 3...then adding newly compatible mods.....it all gets so old.

So I'll follow the journey of SH5 as an interested onlooker. Once patch 1.4 is released, I'll buy the game at some bargain basement bin and patch and mod it.

I'm too old now for Ubisoft's nonsense.
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