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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#31 | |
Chief of the Boat
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Couldn't say offhand.....the mod is not on my rig atm.....she should be as quick or even quicker than a Type II though. |
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#32 | |
Grey Wolf
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This adds free move to the bridge cam (with the cursor keys), so you can just place it wherever looks right for you. I would have done a proper mod to edit the view height but my pc has gone a bit nuts lately so i cant get at s3d to edit anything. +the original purpose of this mod was to add some ripple effects to the bridge and free cam views, so they are in there too until i get my pc working and can do things properly. |
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#33 |
Soundman
![]() Join Date: Sep 2007
Posts: 149
Downloads: 195
Uploads: 0
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Can anyone confirm that the radar warning receiver works with this? Do I need to do anything special with the late war sensors mod for the Schnorkel RWR?
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#34 |
Chief of the Boat
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In GWX simply activate the late war sensors mod.
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#35 |
Soundman
![]() Join Date: Sep 2007
Posts: 149
Downloads: 195
Uploads: 0
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Thanks- this and late war sensors overwrite basic.cfg. I gather that I should enable late war sensors first and then put the XXIII on top of that?
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#36 |
Chief of the Boat
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Rgr that.
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#37 |
Ace of the Deep
![]() Join Date: Mar 2006
Posts: 1,138
Downloads: 147
Uploads: 12
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Hi Jimbuna,
do you know what is changed in the AI_Sensors.dat file in the mod? Hydrophone values, ASDIC values,...? Regards, LGN1 |
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#38 | |
Chief of the Boat
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#39 |
Ace of the Deep
![]() Join Date: Mar 2006
Posts: 1,138
Downloads: 147
Uploads: 12
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Thanks for the reply, Jimbuna.
I found the changes in the AI_Sensors.dat (surface values for the ASDIC devices). However, using the AI_Sensors.dat from the mod in combination with SH Commander can result in a CTD (It was modified with S3D which adds a header. This header changes the offset of the variables in the file and SH Commander will write values to the wrong address --> screwed up AI_Sensors.dat file). Regards, LGN1 |
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#40 | |
Chief of the Boat
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#41 |
Sea Lord
![]() Join Date: Dec 2009
Location: In my U-552 and Tiger
Posts: 1,732
Downloads: 788
Uploads: 0
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Should I use with this mod (playable XXIII) the GWX - Late War Sensors Snorkel Antennas mod too?
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U-552 Tiger IDF |
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#42 |
Chief of the Boat
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No problem or conflicts.
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#43 |
Sea Lord
![]() Join Date: Dec 2009
Location: In my U-552 and Tiger
Posts: 1,732
Downloads: 788
Uploads: 0
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U-552 Tiger IDF |
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#44 |
Engineer
![]() Join Date: Mar 2012
Location: Kalifornia
Posts: 211
Downloads: 162
Uploads: 0
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you have to open the submarine folder and enable the year 1944 in sensor 11, by deleting these ;; ( two semi-colon ) and place these ;; in front of 1945, it will give you Fumb 391 on the schnorkel, in 10/44, I changed alot of things to enable Fumb 26 Tunis on the turm and also 391 leros on the schnorkel, the Fumb 26 antenne Fliege and mucke sre not in the game, and honestly 1/45 is the only date you can use the two together as was typical. Allthough the antenne Bali was used on the typxxiii not 391. I wanted an early typxxii for 4/44, and a later one for patrols, I reskinned mine to U-2332 with emblem, my early training boat I wanted fumb 9 wanze cypern II which is located in the sensor.dat file. again not a correct radar detector it is Bali antenne on the type ixD2 schnorkel in the game. ( same mesh as the model 391 ) other problem is i need to learn alot of editing skills to model an interior from a type 2, to a xxiii, the Funk and Horch Raum moved into the port side of the Zentrale, where the TDC is, pack it with radios sound and the optical display for the radar detector, tell the game there are two people but only have one appear, bring the Mutter Kompass from the typIX also to the port side, in front of the new sound room, then place the new wall, use the the torpedo room from the type II mod with the captains bed on the star board side and the kochnische from the type II on the port, fewr beds and only two tubes, place the tdc from the conning tower between the tubes and tell the game the weapons officer is at his station but not render him in the game, close off the back whith a new wall after the compressor, entrance to diesel room. remove second telegraph and rpm indicator, to reflect single engine, remove small electrical panel as it was in the electric motor room and was as big as a type IX. What I have done so far is not so much, added a type xxiii blueprint, added an engine start sequence and sounds from a real MWM diesel from a type XXIII, changed the basic configuration to a single port diesel, a single port electric motor, a single creep motor, screw and proppelor, and moved these to the stern quarters, the electric motor room has just the motor and triebol bunker I, the deisel room has the diesel a druckluft and triebol bunker II
the command room it won't let me add the other druckluft, I need to figure out if I can lie and add tauchzelle regelzelle and freizelle more parts to break longer repair time, i moved akkum raum I and II to the BugTorpedo Raum so aft and fore batteries are in the bow and also triebol bunker 3, I am trying my best to grasp the interior rework I have plans photos and the picture in my head, my computer sucks though, hard crashes when trying to open 3d models. |
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#45 |
Sea Lord
![]() Join Date: Dec 2009
Location: In my U-552 and Tiger
Posts: 1,732
Downloads: 788
Uploads: 0
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Hello, soudns really great. Can you please send me your updated XXIII mod?
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U-552 Tiger IDF |
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