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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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View Poll Results: What did kill DW ? | |||
Bad programming, too many bugs |
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31 | 31.63% |
Simulator too complicated |
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20 | 20.41% |
Insufficent number of sub simmers |
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47 | 47.96% |
price too high |
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0 | 0% |
Voters: 98. You may not vote on this poll |
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#1 |
Commander
![]() Join Date: Jun 2004
Location: Switzerland
Posts: 469
Downloads: 2
Uploads: 0
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I am curious to see what you think made DW be a failure...
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If you are going through hell... keep going (Winston Churchill) |
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#2 |
Master of Defense
![]() Join Date: Mar 2000
Posts: 1,502
Downloads: 125
Uploads: 0
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First to vote... 100 percent of all respondants agree with me!
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#3 |
Commander
![]() Join Date: Jun 2004
Location: Switzerland
Posts: 469
Downloads: 2
Uploads: 0
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Sadly I forgot an Option
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If you are going through hell... keep going (Winston Churchill) |
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#4 |
Commander
![]() Join Date: Jun 2004
Location: Switzerland
Posts: 469
Downloads: 2
Uploads: 0
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@ Bill Nichols: now its 50% heheheheheh
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If you are going through hell... keep going (Winston Churchill) |
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#5 |
Master of Defense
![]() Join Date: Mar 2000
Posts: 1,502
Downloads: 125
Uploads: 0
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And back up to 66.67%
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#6 |
Admiral
![]() Join Date: Apr 2005
Posts: 2,320
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You forgot the most important option : make the game an engaging experience for would be buyers. The other options are all good and dandy but they don't address the fundamental reason why DW hasn't splashed into the mainstream.
And before you ask, yes you can make a naval simulator a fantastic gaming experience, be it placed in WWI, WWII, Cold War or even a hypothetical WWIII. So I didn't vote, but you know what I think having expressed my opinion already in countless threads bashing DW. ![]() |
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#7 |
Commander
![]() Join Date: Jun 2004
Location: Switzerland
Posts: 469
Downloads: 2
Uploads: 0
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After two years, I started DW again, just before putting up the pool.
I quitted just after the intro (at the main menu screen), because the intro alone was so exciting and w/o bs, that it's really hard and incredible to believe the game as died like that.
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If you are going through hell... keep going (Winston Churchill) |
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#8 |
Rear Admiral
![]() Join Date: Apr 2005
Posts: 11,866
Downloads: 0
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Where is the 5th option? Lack of advertising?
-S |
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#9 |
Commander
![]() Join Date: Jun 2004
Location: Switzerland
Posts: 469
Downloads: 2
Uploads: 0
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Rather i missed
1. Producer abandoning the project ![]()
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If you are going through hell... keep going (Winston Churchill) |
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#10 |
Swabbie
![]() Join Date: May 2001
Location: Cornwall, UK
Posts: 9
Downloads: 3
Uploads: 0
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None of the above. The third option is closest, it was actually an insufficient number of sub simmers prepared to play games set outside WW2. You see pretty much the same phenomenon in computer wargames as well; games set in other conflicts can succeed, but WW2 games have a huge head-start in user interest and hence inevitably publisher interest.
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"Gentlemen, prepare to defend yourselves..." |
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