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#31 |
Engineer
![]() Join Date: Sep 2008
Location: UK
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Hey martinch
PM me your email address and I will send you the modify files. ![]()
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Britannia Rule Waves (Yet right not now ![]() ASrock 4Core1600P35-Wifi, Intel Core 2 Extreme X6800 2.93GHz, 4GB OCZ PC2-6400 ATI CrossFire Edition, Sapphire 2600XT 256MB GDDR4 PCI-E, 500GB Sansumg SATAII HDD 16MB Cache, XP |
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#32 | |
Engineer
![]() Join Date: Sep 2008
Location: UK
Posts: 219
Downloads: 15
Uploads: 3
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__________________
Britannia Rule Waves (Yet right not now ![]() ASrock 4Core1600P35-Wifi, Intel Core 2 Extreme X6800 2.93GHz, 4GB OCZ PC2-6400 ATI CrossFire Edition, Sapphire 2600XT 256MB GDDR4 PCI-E, 500GB Sansumg SATAII HDD 16MB Cache, XP |
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#33 |
Watch
![]() Join Date: Nov 2006
Posts: 30
Downloads: 102
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Resuming the discussion here:
Found FFG missile loadout offset (0x57f7) col 07 ![]() |
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#34 |
Gefallen Engel U-666
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qiaoyech!
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"Only two things are infinite; The Universe and human squirrelyness?!! |
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#35 |
Chief of the Boat
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Welcome to SubSim qiaoyech
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#36 |
Bosun
![]() Join Date: Aug 2009
Posts: 69
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I am trying to find the right spot to edit. I want to carry TEST-71 torpedoes in the main torpedo rack of the Alfa class. My preferred loadout is the four center tubes loaded with SS-N-15 missiles, and the two side tubes as well as all reloads TEST-71. In fact if I could use better torps I would as I'm sure the Alfa had access to whatever was the best available.
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#37 |
Seasoned Skipper
![]() Join Date: Nov 2006
Posts: 742
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Victor II can carry TEST-71 in all racks.
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#38 |
Bosun
![]() Join Date: Aug 2009
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I appreciate your observation.
I swapped these 3 files from the Victor-III to the Alfa. (When I tried this with Victor-I/II, it defaulted to all older torpedoes) Interfaces\VictorIII-->Interfaces\Alfa wpnloadout.dll wpnloadoutakula.grp wpnloadoutakula.ndx In the database, with DWedit, I changed the 6 Alfa tubes to the 6 Victor-III tubes (amongst other things, such as 900m depth and slightly higher sonar washout speeds) Although it is not perfect (Alfa did not have 650mm tubes and had only 18 weapons) I achieved the original goal of 4x Starfish, all others TEST-71. Thanks for the help. |
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#39 |
Swabbie
![]() Join Date: Oct 2010
Posts: 6
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Has anybody figured out where to change the Harpoon limit for the FFG. I managed to change the limit for the entire ammount of missiles but the harpoons still are locked at 4.
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#40 |
Gefallen Engel U-666
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alguienonline!
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"Only two things are infinite; The Universe and human squirrelyness?!! |
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#41 | |
Seasoned Skipper
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BTW Why you need more than 4 Harpoon missiles? |
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#42 |
Swabbie
![]() Join Date: Oct 2010
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#43 | ||
Seasoned Skipper
![]() Join Date: Nov 2006
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I think it could be hard for change. Udaloy and Bergamini have only 4 ASROCs for each Weapon Control station. They also share one Weapon Loadout (before mission) for each station. That means if you change number of rockets before starting scenario, all weapon stationswill have exactly the same number of rockets!
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Btw. Perry have SM-1MR missiles which are capable for ASM role. Those missiles have longest range from all playable Surfs in RA. Thats means: in good hands Perry is best playable surface platform for ASuW in Reinforce Alert MOD ![]() |
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#44 |
Swabbie
![]() Join Date: Oct 2010
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How about the akula, anyway to give it more ammo??
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#45 |
Seasoned Skipper
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