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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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Grey Wolf
![]() Join Date: Dec 2004
Location: Finland
Posts: 758
Downloads: 78
Uploads: 0
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What keeps modders clear of UBM?
Hi!
I'm just curious what keeps our great modders well clear of U-boat missions? I think lurker is making real progress with his OM705 - I was quite impressed about what he has done sofar - but where are the rest? Is it a "rewriten history" as a start point or just fleet boat operations why the u-boats seems to lack attention? As I said, I think lurker has already done a man's job with OM, but there is still something to do. A small list after couple fast trials: 1. Orange circle showing the position of the sub is back in the water 2. Torpedo Data Panel is again auto identifying the targets, not releated with realism settings 3. Ship sighted messages displayed also when only periscope is used 4. Can't go back from periscopes to conning tower/control room 5. Red/Yellow crosshair is back in the binoculars 6. Missing complete german language package 7. If there is no radar on the boat, using the F9 gives strange results; if you are on the bridge the view will open, or if you are at attack scope, you'll find yourself "sitting on top of the scope" (at surface just behind the forward lookouts). A camera issue releated with radar?!? I'm sure all these things would be just basics to our modders, as they have solved them many times before, so that's why I'm thinking why nobody seems to be too much interested? These problems solved + lurkers OM would already give a new life to the U-boats in Silent Hunter, I think. Greetings, -RC- |
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