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Old 04-11-09, 07:04 PM   #1
Akula4745
Convicted Ship Killer
 
Join Date: Mar 2009
Location: Just out of sight... plotting your course and speed
Posts: 846
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Default Questions from the noob...

Ok, a couple of questions from the noob...

1) Noisemakers/decoys - Just wanted to check to be sure I am using these correctly. Its basically a three step process by my understanding... go to flank speed - fire off decoy - execute quick 90 degree turn... then settle down after a short speed burst, correct? I wondered if these generally work better at one depth or another - any logic to use at shallow as opposed to deep... or vice-versa? Any personal tricks or hints for using decoys I might not be aware of?

2) Radar ghosts - Are radar ghosts a part of the game? On my way back to Port (at night) I had a single target marked as "ship, slow speed" which proved to be nowhere to be found as I got within 100+ yards of the target on my attack map and searched the surface (with free camera) to no avail... sure it was a dark night and all but unless it was someone in a very small bathtub I do not know how they avoided my search as the target showed no speed or course and for all appearances was stationary. Anyone else run into radar ghosts?

3) Purple Hearts (wounded in combat) - After completing my sortie I was presented with promotions and purple hearts (medals) to distribute... any hints or info on passing out promotions? And how the heck do you tell who was wounded during the patrol to give them a purple heart? I had no dead crew members (they would have been an obvious choice) and none who appeared to be wounded or recovered from injuries... what gives? Any info would be appreciated.

4) Image capture - What are the correct keys to start capturing a sequence - and to stop capturing a sequence? I must have accidently hit these keys and very quickly saved almost 4 Gb of BMP images... definitely need to know how to turn it off before I do it again. <G>

Things the noob learned...

1) When refitting at a base make sure to check and load all tubes (if you were bone dry on torps) BEFORE you leave port as the refit just loads them on board and you will instantly be down 6 torpedos after you load the tubes if you don't check...

2) When on patrol in a certain area (within 100 nm radius) command will offer you targets outside your defined patrol radius (which will make you restart the 48 hour patrol period)... so be careful and use a marked ring on the chart for reference to stay within your boundaries.

3) Fighting aircraft is a bad idea no matter what the aircraft is... from first hand experience it seems to be more of a losing proposition than a winning one. Better to take it down than risk damage and/or death

Thanks in advance and good hunting!

Jim
Akula4745
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Akula4745



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