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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#31 |
Watch
![]() Join Date: Jan 2009
Location: Athens, WI
Posts: 17
Downloads: 18
Uploads: 0
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Maybe someone should make a tug mod...this is the best game I have ever seen for mods wonder why none have thought of it..maybe a refueler or option for borrowing gas from someone.
MOD it
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Give me fuel, give me fire, give that wich I desire! |
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#32 |
Let's Sink Sumptin' !
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Guess you could call AAA. Those tow guys always price gouge though.
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#33 | |
Ensign
![]() Join Date: Apr 2008
Location: Helena,Montana
Posts: 234
Downloads: 0
Uploads: 0
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That's really all you can do. |
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#34 | |
Navy Seal
![]() Join Date: Apr 2008
Location: Banana Republic of Germany
Posts: 6,170
Downloads: 62
Uploads: 0
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![]() Quote:
Or simple: If electricity is used than your generators have to use more power to keep turning. So if you are recharging your batteries and are moving on the surface you are consuming more fuel than just cruising on the surface without recharging. If you have an older car you might want to do the following test (might work on new ones too, but I don't know how the electronic engine management reacts there): Start your engine and look at your RPM gauge (if you have one that is) in idle throttle and neutral gearbox . Now switch on all your lights and other consumers of electricity. The RPMs should drop now slightly. The generator has to do more work and will therefore slow the engine down if you don't give more throttle. It is a common mistake of people to think that the electricity in a car is for free. Same goes for the submarines. If using the battery could safe fuel it would have been done in RL, wouldn't it?
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Putting Germ back into Germany. ![]() |
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#35 | |
Seasoned Skipper
![]() Join Date: Feb 2009
Posts: 714
Downloads: 0
Uploads: 0
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