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Old 04-07-09, 10:29 PM   #31
Grizzybear
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Maybe someone should make a tug mod...this is the best game I have ever seen for mods wonder why none have thought of it..maybe a refueler or option for borrowing gas from someone.
MOD it
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Old 04-07-09, 10:35 PM   #32
Torplexed
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Guess you could call AAA. Those tow guys always price gouge though.

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Old 04-07-09, 11:13 PM   #33
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Originally Posted by Max2147 View Post
I don't use the 4th rule. When I get to my patrol area, I take a quick note of how much fuel it took to get me there, so I start heading back to base when I've got a bit more than that much fuel left (I usually use around 10% as the 'fudge factor'). So if I get to my patrol area with 80% of the fuel I started with, I turn for home when I'm down to 30%.

Obviously this changes if your final patrol area is a long ways from your initial patrol area, but I think it's a decent rule of thumb.

Another thing to consider is planned refuelling stops. For example, if you're based at Pearl and you're going to patrol in the East Indies, it might make sense to stop in Darwin (or Tulagi, once it's open) and top up your tanks before you go to the patrol area. You can also stop there on your way home. That can extend your time on station by quite a bit.

Of course, if you're patrolling around the Japanese home islands, there's really nowhere for you to go.
Very good advice,and I muse most of what you said myself. I top off whenever possible,going out and back,and keep a very close eye on fuel consumption.

That's really all you can do.
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Old 04-08-09, 06:04 AM   #34
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Originally Posted by Sniper31 View Post
I do agree with that consensus... my points were just mine, but I do also stick to those points also.
When I was in school we made a nice experiment. We got a little hand powered generator which could be operated by moving a crank. With nothing connected to it the crank could be moved easily. But when we connected it to a little lamp the crank was more difficult to move.

Or simple: If electricity is used than your generators have to use more power to keep turning.
So if you are recharging your batteries and are moving on the surface you are consuming more fuel than just cruising on the surface without recharging.

If you have an older car you might want to do the following test (might work on new ones too, but I don't know how the electronic engine management reacts there):
Start your engine and look at your RPM gauge (if you have one that is) in idle throttle and neutral gearbox . Now switch on all your lights and other consumers of electricity. The RPMs should drop now slightly. The generator has to do more work and will therefore slow the engine down if you don't give more throttle.

It is a common mistake of people to think that the electricity in a car is for free.

Same goes for the submarines. If using the battery could safe fuel it would have been done in RL, wouldn't it?
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Old 04-08-09, 10:48 AM   #35
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I just want to say thank you for all of your inputs. Y'all have been a great amount of help. Some of y'all asked if I had any damage and the answer is yes but very minor and it was fixed very quickly. I still find it very hard to believe that during the time we spent in WW2 that not one of are boys didn't make it back due to fuel shortage wheather they were damage or not. I read one thread saying something about a US submarine cost somewhere around $7,000,000 back in those days that was a great amount of money and sorry I don't think they would have left them to the sharks if they would have ran out of fuel accidentally. I was only like 65NM from Midway. So what I am getting at I think if you are a certain distance from a friendly base and you run out of fuel due to damage or not due damage you should be able to get a tow no matter if it is realistic or not just like in Silent Hunter 1. That game I play for years until they came out with silent hunter 2. But once again thanx for the help. And next time I will keep a very close eye on my fuel situation.
If you're that close to Midway, submerge and finish the last few miles on battery power.
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