![]() |
SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
![]() |
#31 |
Bosun
![]() Join Date: Aug 2008
Posts: 63
Downloads: 335
Uploads: 2
|
![]()
Quote:
Originally Posted by gdc3man Do to the complexity of so many variations of this game I have designed this mod with my current configuration to cover many different aspects, with respect to how many people use above MODS why not just include the files you really changed, this would make your mod more compatible. T h a t would be Great ![]() ![]() ![]() ![]() Good hunting..... Last edited by gdc3man; 03-27-09 at 07:55 PM. |
![]() |
![]() |
![]() |
#32 |
Bosun
![]() Join Date: Aug 2008
Posts: 63
Downloads: 335
Uploads: 2
|
![]()
Hello, Everybody
I got some good news for you guys, I just spent the last day breaking this mod down to the ship Dat. File only, this should make things alot more compatible for all the diffrent configurations out there, at least were hoping, I am learning as I go Here ![]() ![]() ![]() Good Luck.......GDC3man |
![]() |
![]() |
![]() |
#33 |
Bosun
![]() Join Date: Aug 2008
Posts: 63
Downloads: 335
Uploads: 2
|
Now ready for download !!
File Name:Reflect_ Caustic_Environment Mod 5.1 Simplified (103.00 MB)
![]() Hello, Everybody I got some good news for you guys, I just spent the last day breaking this mod down to the ship Dat. File only, this should make things alot more compatible for all the diffrent configurations out there, at least were hoping, I am learning as I go Here ![]() ![]() ![]() Good Luck.......GDC3man Hello, All This version is a complete breakdown of the larger mod to just the ship dat. files install using mod enabler and it will overwrite just your ship dat. file of the ships you have installed, It will also install the ship dat. Files that you dont have and I am not sure what effect if any that will have....hopfully none, if in the case it does not work, here is what you will need to do, look at your sea folder of your configuration, your ship files installed, make a Data folder on your desktop, open data folder and make another folder named Sea, once done, look at the ships you have installed in your game configuration Sea folder,and which ever ships you have installed move the same Ship dat. file to your Sea file you just made, repeat till all the ships dat. files you need are in your new Sea folder, then close your new sea folder, now make a new folder on your desktop and name it: #4 Ships_Reflect and Caustic_Environment Mod 5.1 once that is done place the data folder containing the Sea folder into the: #4 Ships_Reflect and Caustic_Environment Mod 5.1 folder and install using Generic Mod Enabler......and you should be ready to glimmer on the high Sea's...... ![]() This is the simplest I could make it, this mod still contains all the ships from following Mods: I am not sure if the ships Dat. file is different in RFB, cause I dont use that particular mod, but this breakdown should make it much more compatible.....with other configurations people use. 1. Trigger Maru, updated to beta_170 .................................................. ........................What ever your using for your Main set-up..... 2. RSRDC_TMOv163_V410 Patched to 2.0............................................... .................................................. .^ 3. Ops Monsun_V700 Patched to 3.0 .................................................. .................................................. ....^ 4. SCAF1.5_RSRDCv410 ?................................................. .................................................. .....................^ 5. REAL ENVIRONMENT 1.0............................................... ..........................................Recommen ded and Required...... Install here 6. Environment 5.0 #4 ship Reflect by W_Clear currently working on a complete version........Required in any config that you have, install my mod directly 7. Reflect_ Caustic_Environment Mod 5.1 Simplified .................................................. ......after this.....very important ![]() Now, The ship Dat. files I used to upgrade caustics are the same W_Clear used for ships reflect #4 in ENV 5.0 so install all your enviromental stuff first then install the ship dat. files you just created for yourself....") Reflect_ Caustic_Environment Mod 5.1 Simplified http://img208.imageshack.us/img208/5...2611392940.png http://img301.imageshack.us/img301/7...2611411220.png http://img518.imageshack.us/img518/5...2518455015.png http://img520.imageshack.us/img520/5...2518372682.png Located on this site: under Downloads> SH4 U-BOAT MISSIONS> Graphics Mods Cheers ![]() Last edited by gdc3man; 03-30-09 at 05:13 PM. |
![]() |
![]() |
![]() |
#34 |
Mate
![]() Join Date: Jun 2005
Location: Unknown ... until it's too late!
Posts: 60
Downloads: 149
Uploads: 0
|
![]()
gdc3man, I notice in the above post that you did not include Real Environments 1.0 in the list of mods. We should not use this mod? Also, must you enable the OpsMonsun mod even if you don't use it?
__________________
I am. Therefore, I sink. |
![]() |
![]() |
![]() |
#35 |
Watch
![]() Join Date: Apr 2008
Posts: 27
Downloads: 50
Uploads: 0
|
![]()
Same here, I really don't play the U-Boat missions anyway. Do we really need to install OM700?
|
![]() |
![]() |
![]() |
#36 |
Bosun
![]() Join Date: Aug 2008
Posts: 63
Downloads: 335
Uploads: 2
|
![]()
Hey, Guys
the answer to the first question, yes, go ahead and install real environments 1.0, after that install only the file, #4 Ship reflect from environment 5.0, then install my mod the answer to the second question, No you do not need to install Ops Monsun if you don't want or have any of the other mods, you can use what ever config you want, with the simplified version of my mod, the ships that I had re-done are from those mods, what ever ships you have it will overwrite that ship dat.file, it will also install the ones you dont, I am not sure if that will cause problems, if it does, then you got your work cut out for you, and make your own ship sea folder as mentioned.....most of the ships are pretty standard through out the sea folder from mod to mod, but newer mods add ships and I wanted to get the caustics working on those too.... Damn the torpedoes...., Full speed ahead..... ![]() Last edited by gdc3man; 03-29-09 at 07:22 PM. |
![]() |
![]() |
![]() |
#37 |
Bosun
![]() Join Date: Aug 2008
Posts: 63
Downloads: 335
Uploads: 2
|
POST FIXED TO help with cofusion
Fixed post to correct error, and a little confusion
![]() |
![]() |
![]() |
![]() |
#38 |
Bosun
![]() Join Date: Aug 2008
Posts: 63
Downloads: 335
Uploads: 2
|
![]()
Hello, all
Is the simplified version working with rfb, Thanks |
![]() |
![]() |
![]() |
#39 |
Sonar Guy
![]() Join Date: Apr 2005
Location: Denver, CO USA
Posts: 382
Downloads: 46
Uploads: 0
|
![]()
Ahoy gdc3man!
![]() I want to thank you for your work on this. ![]() I am currently doing a fresh install of TMO_17 and the full version of your mod. There have been a few changes since you've made 'Ships_Reflect and Caustic_Environment Mod 5.1'. The final version of TMO_1.7 has been released and there's a newer RSRD patch, RSRDC_V410_Patch2B. Both of these have SCAF 1.5 incuded, so I did not install SCAF 1.5. And CapnScurvy has released a newer version of MaxOptics as well, 'MaxOptics & SCAF fix TMO1.7_41109'. So here is my install order with JSGME... TriggerMaru_Overhaul_17 MaxOptics & SCAF fix TMO1.7_41109 RSRDC_TMOv163_V410 RSRDC_V410_Patch2B OpsMonsun_V700 OM_V700_Patch3 #1 Real Environment mod install ROW Sound Effect v_9 #4 Ships_Reflect and Caustic_Environment Mod 5.1 Lite Fog (made by Vikinger for what some consider to be a slight fog issue in Real Evironment v1.0) I hope this all works! ![]() Thanks again, to you and all the modders. ![]() Cheers
__________________
"Variable this is EasyRhino, do you copy? Over." Loud and clear EasyRhino. "Do we have a gig? Over." That's a Roger, we have a gig. Target is painted, start the music. "Roger that Variable. Into attack. Pickling target. Target is acquired and lit. LGB comin' down!" EasyRhino, circular error probability zero. Impact with High Order Detonation. Thank You, have a nice day. |
![]() |
![]() |
![]() |
#40 |
Sonar Guy
![]() Join Date: Apr 2005
Location: Denver, CO USA
Posts: 382
Downloads: 46
Uploads: 0
|
![]()
Hello again gdc3man,
I just tried it out and it works great! It even works fine with Vikinger's 'Longer wakes for ships/sub mainly for TMO1.7'. ![]() I love it! I gave both his thread and yours a 5 star rating. ![]() Cheers
__________________
"Variable this is EasyRhino, do you copy? Over." Loud and clear EasyRhino. "Do we have a gig? Over." That's a Roger, we have a gig. Target is painted, start the music. "Roger that Variable. Into attack. Pickling target. Target is acquired and lit. LGB comin' down!" EasyRhino, circular error probability zero. Impact with High Order Detonation. Thank You, have a nice day. |
![]() |
![]() |
![]() |
#41 |
Bosun
![]() Join Date: Aug 2008
Posts: 63
Downloads: 335
Uploads: 2
|
![]()
Onetinsoldier,
Thanks for the rating, alot of work went into plunking in the numbers and figuring out what was reality and what looked good, so I stayed between both, sorry for the delayed response, in the middle of moving, fun stuff.....if anybody has any questions dont hesitate to ask....thats why we do what we do cause it's fun, you learn alot and you make friends...if you watch run silent run deep and look at the reflections off the side of the models and even real war movie clips you can see the very same reflections ........this movie is where I modeled alot of the new numbers to get the caustics looking sharp with Real Environments, those guys did a fantastic job with that mod and wanted to fullfill a very large missing piece of the puzzle....that they did not have time to work with, after all, a couple of modders and or single modder has time to do only so much..... ![]() ![]() ![]() ![]() Cheers All !! ![]() |
![]() |
![]() |
![]() |
#42 |
Admiral
![]() Join Date: Mar 2007
Posts: 2,200
Downloads: 172
Uploads: 0
|
![]()
Hello , I was checking a bit with a couple of quick missions and it looks like the caustic effect are basically there in the war ships and also in the Balao sub , even without the addition of this caustic patch for the Real Environmental mod into the SH4 1.5 game , therefore I have a doubt if I need or not to add this caustics effect patch , can you tell me please if the duty of this caustic patch is to add the caustic effect or to increase the caustic effect , thank you
__________________
__________________
What we do in life echoes in Eternity |
![]() |
![]() |
![]() |
#43 |
Bosun
![]() Join Date: Aug 2008
Posts: 63
Downloads: 335
Uploads: 2
|
![]()
Hello, All
The purpose of this mod was to enhance the caustic effects, brighter, sharper, more clear as the real environment mod was so well done with the water effects, the caustics needed to be re-intoduced as they were missing from the real environment mod,and the most impressive ships reflect MOD, which I am hoping W_clear will finish all the ships so I can update my mod when he is done, only certain ships and a couple of subs had the original caustic values, the rest of the ships were for some reason all zeroed out....no caustics at ALL....I had talked to W_Clear and Kriller about this and they just did not get the time to hand input all the caustic effects parameters for there mods, thats where I came in and did all the parameters by hand as well as improve the parameters to look great against real enviroment.....there are two versions of this mod, advanced and simplified, I am using advanced with TMO 1.7, Ops Monsun 705, RSRD 411 and works fine, more updates to these mods have been done so compatibility is unknown at this time, but the ships really do not change that much....if you are unsure just pull the the ships out of my mod and replace the ones in your mods you are currently using.....simplified version recommended for this....the advanced version includes ships from Ops Monsun 700 and RSRD 410 so if you are using that confige,you could do the same scenario.....Best of Luck, ![]() Gdc3man...... P>S> W_Clear ? How is the Ship Reflections Project, any progress, I would like to update this mod to 2.0 but not till you have all your ship reflections worked out....Thanks all ![]() |
![]() |
![]() |
![]() |
#44 |
Rear Admiral
![]() |
![]()
Awesome, running with with TMO, RSRD and Real Env.
![]() |
![]() |
![]() |
![]() |
#45 |
Admiral
![]() Join Date: Mar 2007
Posts: 2,200
Downloads: 172
Uploads: 0
|
![]()
Thank you for the answer
![]()
__________________
What we do in life echoes in Eternity |
![]() |
![]() |
![]() |
|
|