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Old 04-07-09, 09:51 AM   #31
Vikinger
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Forgot this picture that shows the wake from the submarine a Balao.
The sub have done a full left to a full right turn at full speed

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Old 04-07-09, 10:09 AM   #32
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Quote:
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Here is a picture about that odd behaviour that a submarine start to turn around its own center rather than the stern. For a breif moment the wake look odd when a sub start a full turn in full speed. The wake bends first to right when i do a full left turn before it goes back to normal.
It's not odd behaviour at all. The rudder is at the stern, and when you order left rudder it pushes the stern to the right, not the bow to the left.
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Old 04-07-09, 10:48 AM   #33
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It's not odd behaviour at all. The rudder is at the stern, and when you order left rudder it pushes the stern to the right, not the bow to the left.

Hmm now when you say it i must admit you have right its quite elementary
So il guess its ok even if it looks a bit odd in the start of a turn
But this is only visible on the submarines, not the ships.
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Old 04-07-09, 12:17 PM   #34
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It's the same in SH3. It might have to do with the fact that a ship's rudder is almost right at the stern while the sub's is just a little forward of it.

On the other hand, I may have a hat I'm talking through.
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Old 04-07-09, 01:19 PM   #35
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looks great
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Old 04-07-09, 02:36 PM   #36
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Either way, it's still a major improvement over default wakes.
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Old 04-08-09, 11:00 AM   #37
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Hi folks.

Iam sorry to say that iam giving up on this project.

There are many reasons for it but the major reason is that is just to tedious to do.

I also found out that the characteristics for both the subs and the ships differs a lot between various major mods.

So if it looks ok in one mod it might look bad in an other.
I based this mod on TMO and when i loaded a stock game it looked real bad. And i tested it out on other mods as well and i found out that that i had just done about 20% if i want to support the major mods.

To make a mod like this i need ( or someone els) to make it seperate for each major mods there is. And that would take forever to do.
A time in my life that i dont have atm. I have also a movement coming up to a new appartment that will take all my free time.

I will instead try to concentrate to do smaller mods for the community.

Hopefully W-Clear will have something for you, later on, since he is also working on something similar.

Anyway it have been an intressting ride to figure out all the variables it is behind this and now i understand why it have never been done before

Iam sorry if i made anyone dissapointed.


Vikinger.
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Old 04-08-09, 12:21 PM   #38
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Disappointment obviously, because of such a project abandoned, but i think everybody will surely understand your reasons
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Old 04-08-09, 02:12 PM   #39
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Quote:
Originally Posted by Vikinger View Post
Hi folks.

Iam sorry to say that iam giving up on this project.

There are many reasons for it but the major reason is that is just to tedious to do.

I also found out that the characteristics for both the subs and the ships differs a lot between various major mods.

So if it looks ok in one mod it might look bad in an other.
I based this mod on TMO and when i loaded a stock game it looked real bad. And i tested it out on other mods as well and i found out that that i had just done about 20% if i want to support the major mods.

To make a mod like this i need ( or someone els) to make it seperate for each major mods there is. And that would take forever to do.
A time in my life that i dont have atm. I have also a movement coming up to a new appartment that will take all my free time.

I will instead try to concentrate to do smaller mods for the community.

Hopefully W-Clear will have something for you, later on, since he is also working on something similar.

Anyway it have been an intressting ride to figure out all the variables it is behind this and now i understand why it have never been done before

Iam sorry if i made anyone dissapointed.


Vikinger.
Vikinger,

I was wondering if you could do a one ship mod so I could see how you did it?

Thanks,

Neon
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Old 04-08-09, 03:54 PM   #40
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Il send you an pm Neon
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Old 04-08-09, 04:38 PM   #41
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Too bad, but completely understandable.

I hope that the makers of the big-mods saw your effort and hopefully they'll make somethign similar for their works. It's easier if they don't have to worry about other mods.
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Old 04-08-09, 05:40 PM   #42
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It is indeed. Its in moments like this i wish the game didnt have so many mods hehe.

Its nearly impossible to make 1 mod that fits them all. Instead we need to do severly different versions. And for a mod like this one i was working on it wud take months to complete.
And i really wanted it to be compatible whit the largest mods.

However i maybe will release a version that is for TMO for thos that have that mod as a base mod. After all its nearly completed for that mod. All ships are done and i had just started to work on the submarines and its better than nothing

Or perhaps i can skip to do the submarines since w-clear also is working on it. No point that 2 modders work on same project.

Ahh well, gona take a break from it for some days and we will se what happends next

Vikinger.
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Old 04-08-09, 11:05 PM   #43
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thanks for giving it a go!

I bet somebody will build upon this and find a way
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