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Machinist's Mate
![]() Join Date: Nov 2006
Posts: 122
Downloads: 110
Uploads: 3
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SSN-585 Skipjack for Silent Hunter IV
(beta 0.1) ===================================== contact: pm me at www.subsim.com forums This is the SSN-585 Skipjack for silent Hunter IV. It was designed and tested on an un-modified version of Silent Hunter IV v. 1.5 (with U-Boat missions). My advice is to remove all mods and test it on a clean installation of SHIV (it should work with other mods installed, but since I can not test all the combinations of mods presently available on the web, I take no responsibility if it crashes you SH4 installation). Installation ============ Install it with JSGME as you would do with any other sub presently available. {For those of you not having the U-Boot Missions add-on, I am including a tweak in the "Notes" section below. Be sure to READ it and APPLY it!!!} Uninstall ====== Use the remove mod feature from JSGME. Changelog ======== -=(v. beta 0.1)=- <no changelog for first version> Notes on v. beta 0.1: -you can play campaigns with this sub. - weapons are free, but start your career with some money, otherwise you can not re-equip with new weapons after removing some (bug!?); - the sub is equipped by default with (2xMk-48 + 4xMk-16) in the launch tubes + full complement of 24 Mk-48 in the magazine; - to extend the radar mast press "Shift" + "X"; press again to retract it; use it at periscope depth before surfacing ![]() -diving depth of the sub up to 450 m - max; -torpedo launch depth up to 450 m - max; -max speed 17 knots (surfaced), 30 knots (submerged); -to make this sub work with SH4 v. 1.4 or earlier you have to tweak the Mk-48 torpedo to no longer use the logic of German torpedos;you have to tell the simulator to use the Mk-27 torpedo logic instead of Type XI logic; then you have to set the default loadout to load the modified Mk-27 torpedos instead of the modified Type XI. That is all. You do this like this(read below): *** In \MODS\Skipjack\Data\Submarine\NSS_SkipjackSSN\NSS_ SkipjackSSN.upc search for: ************************************************** ********************************** <Beginning of file>........<missing fragment here>........... ;------------------------------------------------------------ ; BOW TORPEDO ;------------------------------------------------------------ [UserPlayerUnit 1.Compartment 4.WeaponSlot 1] ID= TorpMountB1 NameDisplayable=Torpedo Tube 1 Type=NULL AcceptedTypes= TorpedoTube UserCustomizable=No IDLinkBunker=BowTorpedoRoom IDLinkWeaponIntervalDefault1= NULL, NULL, TorpedoTube21inUS,T11Torpedo <-!-- Replace "T11Torpedo" with "Mk27Torpedo" ExternalNodeName3D= NULL ExternalObjectName3D= TorpTube01 ExternalDamageZoneTypeID3D= 58 [UserPlayerUnit 1.Compartment 4.WeaponSlot 2] ID= TorpMountB2 NameDisplayable= Torpedo Tube 2 Type=NULL AcceptedTypes= TorpedoTube UserCustomizable=No IDLinkBunker=BowTorpedoRoom IDLinkWeaponIntervalDefault1= NULL, NULL, TorpedoTube21inUS,T11Torpedo <-!-- Replace "T11Torpedo" with "Mk27Torpedo" ExternalNodeName3D= NULL ExternalObjectName3D= TorpTube02 ExternalDamageZoneTypeID3D= 131 ........<missing fragment here>........... [UserPlayerUnit 1.Compartment 4.Bunker 1] ; Forward Torpedo Room ID=BowTorpedoRoom Capacity=24 IDLinkAmmunitionIntervalDefault1= NULL, NULL, T11Torpedo, 24 <-!-- Replace "T11Torpedo" with "Mk27Torpedo" ;------------------------------------------------------------ ; DECK GUN ;------------------------------------------------------------ ........<missing fragment here>...........<End of File> *** In \MODS\Skipjack\Data\UPCData\UPCUnitsData\Weapons.u pc: ************************************************** ********** <Beginning of file>........<missing fragment here>........... [Weapon 8] ID= TorpedoTube21inUS NameDisplayable= 21" Torpedo Tube FunctionalType= WpTorpedoTube WeaponInterval= 1930-12-01, 1946-12-01 WeaponSlotType= TorpedoTube AmmoTypesAccepted= T11Torpedo,Mk14Torpedo,Mk16Torpedo <-!-- Replace "T11Torpedo" with "Mk27Torpedo" AmmoTypeLoaded= NULL AmmoMagazineRemaining= 0 ;Not used AmmoMagazineSize= 1 LeadersSlots=0 WeaponCrewMembersSlots= 0 ExternalLinkName3D= NULL Hitpoints= 100 DamageDescription1= NULL, 0, 0.2, 0, 1, 1, Jam, 0, 0, NULL, 1, 0.3, 0.2 DamageDescription2= NULL, 0, 1, 0, 0.5, 1, Chamber Explosion, 50, 5, NULL, 1, 2, 10 ;skill over 1 for unserviceable/destroyed gun ........<missing fragment here>...........<End of File> Credits (Updated) ======= This model relies heavily on the Ohio SSBN/SSGN by me, therefore it inherits some credits to other people from there. The new intro is the work of Roger_Becker - many thanks for making the movie and for allowing me to add it to this mod. Skipjack 3d model, texturing and plenty of tweaks by me. Artwork of loading screens by me. Terms of use ============ This mod is unofficial and provided as is. The mod is cost-free to download and use. Anyone may use or modify this mod or parts of it for personal, non-public purposes/projects only. For any non-personal or public use please contact me to obtain permission. Anyone downloading and using this mod or parts of it must not obtain any kind of material benefits from it, or any other kind of benefit that can be converted, equated or assimilated to material benefits. Use of this mod or parts of it for any commercial purposes/projects is not allowed under any circumstances. Hosting or re-posting this mod or parts of it on another web-page/site other than http://www.subsim.com/ is not allowed. Downloading and using this mod is done at your own risk as I take no responsibility if it causes any damages. !These terms of use override the terms of use in the readme file included in the mod package! Download mod HERE AT SUBSIM/Downloads!!! Edit: updated terms of use Last edited by tomagabriel; 05-05-15 at 09:50 AM. Reason: Mod released |
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