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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#31 |
Eternal Patrol
![]() Join Date: Mar 2006
Location: CATALINA IS. SO . CAL USA
Posts: 10,108
Downloads: 511
Uploads: 0
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@ Hitman Anymore screenshots ? I might just have to pick this up.
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#32 | |
Pacific Thunder
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![]() Quote:
It's an old DOS classic but watch out - you might like it enough to change your sig to "SHCE rules"........ lol Happy Hunting! Art |
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#33 |
Eternal Patrol
![]() Join Date: Mar 2006
Location: CATALINA IS. SO . CAL USA
Posts: 10,108
Downloads: 511
Uploads: 0
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Thx aanker
![]() You better have it in the SubSim store Neal ![]() |
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#34 |
Machinist's Mate
![]() Join Date: Apr 2005
Location: Toronto, Canada
Posts: 127
Downloads: 46
Uploads: 0
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One of the things that I really liked about SH1 were the little details on the map. Things like wakes of ships and torpedoes; falling ashcans and the shockwaves of their explosions. The wakes were especially nice because they were longer depending on ship speeds. Just a couple of nice little touches that I kind of miss these days. But what I miss most about SH1 was that running a high-periscope watch on the surface actually amounted to extending the horizon and longer sighting distance.
I cut my teeth on SH1--back in '97 or '98 I would have been 12- or 13-years old when I found it--so lots of great memories there. A while back, I found a bunch of patrol logs that I wrote up at the time, so it was especially cool to compare the "then" and the "now" experiences. It would have been the first game that I turned into a simming experience, and despite some differences, there were a surprising number of similarities. I never could wrap my head around manual targeting in SH1, though. What really sticks in my mind was when I ran my first night surface attack in SH1's seas. Marus really looked huge from the bridge when you were slinking in low in the water ![]() |
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