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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#31 |
Captain
![]() Join Date: Jul 2007
Location: Somewhere under the ocean
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Thank you, now it works fine, and excellent graphics!
I will watch your posts for any new updates. Cheers! ![]() |
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#32 |
Navy Dude
![]() Join Date: Jul 2008
Location: ITALY
Posts: 170
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I am
![]() So now I can say to you GOOD HUNTING CAPTAIN robbythesub ![]() |
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#33 |
Captain
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Location: Somewhere under the ocean
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Thanks and will look forward to your updates in future- are you going to update this mod, or make a new one?
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#34 |
Navy Dude
![]() Join Date: Jul 2008
Location: ITALY
Posts: 170
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Hi robbythesub now the GRUPSOM's team is working for a new update the name will be MEG 2.0 it will increase the graphics and sound effects .
In our team now there's VON DOS that is developing much new units and these boats will be in MEG 2.0 ![]() BIG WORKS for BIG TARGETS ![]() Last edited by Desga; 03-10-09 at 07:32 AM. |
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#35 |
Stowaway
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so thats what i have beenn doing wrong, it might still work with gwx...................
lol i installed with jsgme |
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#36 |
Navy Dude
![]() Join Date: Jul 2008
Location: ITALY
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yes magicsub2 you can try the way that I told to robbythesub.
May be..... I don't know....... but may be that M.E.G. + GWX will work together ![]() try it and after your test write here your report so all people can see it Thank you magicsub2 ![]() |
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#37 |
Captain
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Great and thanks again- the graphics are very impressive!
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#38 |
Navy Dude
![]() Join Date: Jul 2008
Location: ITALY
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....but you don't see what I'm making in these weeks
![]() you must only wait few months and MEG 2.0 will be ready!! ![]() Last edited by Desga; 03-10-09 at 07:33 AM. |
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#39 |
Captain
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Thats good news.
One thing I noticed when playing your version is that when the wind is high (15mps), the sea is not very realistic and neither is the smoke from a damaged ship- are you aware of this? Thanks ![]() |
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#40 |
Navy Dude
![]() Join Date: Jul 2008
Location: ITALY
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robbythesub thank for your notices I know that in MEG there is something that must be improve .......... but I must ask you a thing... could you please paste in this topic some photoes of your test so for me it will be more easy see the errors and I will try to correct them?
Thank for your help Desga Last edited by Desga; 02-04-09 at 12:37 PM. |
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#41 |
Lieutenant
![]() Join Date: Mar 2006
Location: SD
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This is a great idea and it works fine. I would just like to know how to get rid of the Italian flags on U-Boat. The Italians had fine submarines and wrote the book on Special operation under water with frogmen. Then When the Italians surrendered the German were using their submarines.
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#42 |
Navy Dude
![]() Join Date: Jul 2008
Location: ITALY
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Hi Biosthetique if you want replace the italian flag with german flag , you must open SH3 's folder than open Data then open Textures's folder and here open TNormal's folder ; you will found tex's folder and here 8 file.TGA .....The names are
7b_1_Flag_1.tga 7b_2_Flag_1.tga 7c_1_Flag_1.tga 7c_2_Flag_1.tga 9b_1_Flag_1.tga 9b_2_Flag_1.tga 9c_1_Flag_1.tga 9c_2_Flag_1.tga if you open these files you will see the italian flag ........so if you want replace it you must have the original german flag with the same size 512 x 256...I think that you need this flag ![]() You must found the original file in data file in CD of silent hunter3 If you want I will give you this file that you need with e-mail (you can give me your adress in PM ) When you will have the original german flag's file you must use this file to replace all 8 tga files .......open this file and rename and save it every time with the same names of the 8 tga files remember the same size ( 512 x 256 ) Now in all subamrines you will see the german flag ![]() |
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#43 |
Lieutenant
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Location: SD
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Grazie!
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#44 |
Navy Dude
![]() Join Date: Jul 2008
Location: ITALY
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I am here for any question
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#45 |
Stowaway
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lol im sorry, comp died and cant get it to start up, cant test it.
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