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Old 12-22-08, 09:42 PM   #31
Castout
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Quote:
Originally Posted by Bellman
After playtest with the Beta I like much of RA, but find the Adcap and Ugst performance unintelligent ! Under 'Truth' the torps exhibit little of the sensitivity developed in Lwamis fine work.
It's actually the opposite, in RA the ADCAP is much more realistic. It has a rotating head, so it no longer snake in the active mode.

The thing is you can no longer launch the ADCAP at maximum speed of 55 knots try launching the ADCAP at 45-50 knots so the rotating head is given moe time to rotate and find the target.

I used to believe that the ADCAP sucks too until I played it right.
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Old 12-22-08, 09:47 PM   #32
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Quote:
Originally Posted by MR. Wood
I'll do some torpedoes tomorrow can someone send me the new kilo and seawolf my ip is banned for there for some damn reason I seen something saying there moving there site and this is causing problems. Tell me the seawolf looks good please.
Here they are Anthony

The new Seawolf


The new Kilo


New Harushio
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Old 12-23-08, 12:34 AM   #33
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Castout the info on launching RA Adcaps at lower speeds has been out there for a long time and was factored into tests.

Maybe the 360 deg. rotation is just too slow in updating. Compare airborne radar facility to switch to a narrow fast updating sector of coverage. Whatever, I find compared with Lwami, where I contributed a little to testing, that the RA results show that the new doctrines have lowered kill efficency and increased avoidance capability.

Claims to realism have to be treated carefully.
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Old 12-23-08, 01:49 AM   #34
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Quote:
Originally Posted by Bellman
Castout the info on launching RA Adcaps at lower speeds has been out there for a long time and was factored into tests.

Maybe the 360 deg. rotation is just too slow in updating. Compare airborne radar facility to switch to a narrow fast updating sector of coverage. Whatever, I find compared with Lwami, where I contributed a little to testing, that the RA results show that the new doctrines have lowered kill efficency and increased avoidance capability.

Claims to realism have to be treated carefully.
You could try making the head to rotate faster and see whether it helps. I tinkered with the head rotation speed when I first played with RA. In the end I reverted back to the original values/files. Yes I didn't hit anything at first with the ADCAP. I was quite disappointed at first and hence decided to chnage the head rotation speed quite a bit actually. Down to 2 seconds(or was that 1 second) a segment I believe, so that the head would rotate, ping out and wait for a return in exactly 2 seconds before rotating to the next direction. But try to calculate the sound speed in water. In 2 seconds how much distance would it cover? almost 3 km at a 20 celcius degree temperature so about a mere 2 nm only. But this is only the ping out distance, halve this value to get the distance that a 2 seconds delay would give you, that would be a mere 1 nm distance which is ridiculously short. Of course it would still work effectively in game but the value is not realistic. Maybe a value greater than 2 seconds would be more appropriate.

Or an improvement in the overall ADCAP doctrine to better mimic its RL smart ADCAP torpedo counterpart.
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Old 12-23-08, 04:42 AM   #35
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You know I guess I'm beeing picky - there's some nice work here. With some further testing I find the Adcaps perfect against a manouvering sub which is not using CMs.

My criticism about lack of sensitivity can be narrowed down to the performance of the torp after the commendable spoofing effect of the CM/s. Is the delay before recommencing search set a little too high ? How quickly and efficiently does the pre-spoofed torp recover full search ability ? Its a matter of opinion, and only of tweaking, if a change is desirable.

Lest me say, on a positive note, how much I am looking forward to boosting my interest in DW, with RA as the catalyst - great models and fantastic new platforms. Looking forward also to exploiting the full potential of the new weapons and the superb FFG heli control system.
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Old 12-23-08, 11:45 PM   #36
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Thanks Castout they look good. I have been really busy at work so I haven't had time to take and post screens of the torpedoes but I will by Friday.
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Old 12-24-08, 11:07 PM   #37
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Quote:
Originally Posted by Bellman
You know I guess I'm beeing picky - there's some nice work here. With some further testing I find the Adcaps perfect against a manouvering sub which is not using CMs.

My criticism about lack of sensitivity can be narrowed down to the performance of the torp after the commendable spoofing effect of the CM/s. Is the delay before recommencing search set a little too high ? How quickly and efficiently does the pre-spoofed torp recover full search ability ? Its a matter of opinion, and only of tweaking, if a change is desirable.

Lest me say, on a positive note, how much I am looking forward to boosting my interest in DW, with RA as the catalyst - great models and fantastic new platforms. Looking forward also to exploiting the full potential of the new weapons and the superb FFG heli control system.
My guess is that once spoofed the torpedo head would commence searching i.e, rotating again and with already relatively short distance with the target it doesn't have enough time to fully scan all of its segment hence missing the otherwise obvious target.

A smarter spoof proof ADCAP is what we may all need. or a lower launching speed say even to 40 knots. For diesel subs the launch speed can go pretty low while for nuclear sub targets it must at least be about 44-45 knots imo. So the ADCAP is much more dangerous when launched against slower moving diesel subs. Because once spoofed it would still have enough time to reacquire its target due to its lower launch speed.
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Old 12-25-08, 08:48 PM   #38
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Here is some of the torpedoes guys Merry Christmas to all
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Old 12-26-08, 09:03 AM   #39
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Just installing the beta version of this it looks great so far from the shots i hope there will be a playable uddy or sovvy coming along they are great platforms.

Regards.
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Old 12-26-08, 12:36 PM   #40
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Good news for you, there is a Russian Udaloy DDG here is some screens sorry forgot to put them in before wish we could have a DDG-51 or a CG (VLS) or something like them I know some will say that they are not primary asw platforms but the do have a great capability.

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Old 12-26-08, 07:46 PM   #41
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Been away for awhile. Wow, these images are intriguing.
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Old 01-07-09, 10:51 PM   #42
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Can't wait to play the new Seawolf model. The old one always bothered me. Someone be sure to post a link when the new version is released.
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Old 01-10-09, 02:35 PM   #43
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Some new images of seawoolf (all WIP) coming soon...
1.
2.
3.
and Kilo (opening TT)
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Old 01-11-09, 01:53 PM   #44
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Looks awesome
*thinks you should release the new version right now*
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Old 01-11-09, 08:30 PM   #45
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OMG the Kilo can open its torpedo tubes...................wohooooooooo.
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