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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#31 | |
Samurai Navy
![]() Join Date: Oct 2008
Location: Poland
Posts: 555
Downloads: 197
Uploads: 12
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Quote:
I never using someone else work as my work. I only check some files for knowledge. I write then who helped me, teached me in a readme file or instruction. Also I informed which file I used if I used a part of file. ![]() ![]() ![]() |
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#32 |
Ocean Warrior
![]() Join Date: Nov 2008
Location: Auburn, Alabama
Posts: 3,333
Downloads: 101
Uploads: 0
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Well, however you figure this out, mists and sprays and streams all together would really add a lot. Looking forward to it
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#33 | |
Samurai Navy
![]() Join Date: Oct 2008
Location: Poland
Posts: 555
Downloads: 197
Uploads: 12
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Quote:
I don't know if more efects not be bad for FPS. ![]() Can I see some pictures. If I must do it by myself I must know this because this is a lot work for me and means checking everything. Mist maybe is ok, but I'm happy right now. ![]() ![]() If Racerboy can help me then I think I can do this faster. ![]() Last edited by evan82; 02-14-09 at 08:07 AM. |
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#34 |
Samurai Navy
![]() Join Date: Oct 2008
Location: Poland
Posts: 555
Downloads: 197
Uploads: 12
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Yes. I think I know this a little now. I gived controller to water node and looks like it works. Problem is to set the correct settings. For example: Wind 1, 2 etc... . Now I must set correct values
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#35 |
Black Magic
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have a look here:
http://www.subsim.com/radioroom/show...=water+streams check through all the pages to see what I was doing with it. I even included a downloadable example IIRC. This will show you what adding this controller can do. Once you understand how the controller works then you can make the cool and interesting effects or use it in ways it wasn't supposed to be used. If I were you I would stay away from playing with the LocalWind and GlobalWind. LocalWind will force a local wind effect at all times based on the XYZ values you give. GlobalWind, well, I've found that it behaves exactly like LocalWind except in some situations (like my exhaust smoke). I haven't figured out what makes GlobalWind behave differently from LocalWind yet. Unless you're looking for a constant wind effect then I wouldn't use these at all. |
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#36 | |
Samurai Navy
![]() Join Date: Oct 2008
Location: Poland
Posts: 555
Downloads: 197
Uploads: 12
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Quote:
![]() ![]() ![]() Last edited by evan82; 02-14-09 at 02:49 PM. |
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#37 |
Samurai Navy
![]() Join Date: Oct 2008
Location: Poland
Posts: 555
Downloads: 197
Uploads: 12
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evan82's XXI Water Stream
Ok. Final version off this mod is available now [see first post] ![]() Last edited by evan82; 11-04-09 at 10:59 AM. |
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#38 |
Swabbie
![]() Join Date: Mar 2009
Posts: 6
Downloads: 0
Uploads: 0
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can you upload this to here http://www.bts-mods.com/
versus filefront? Their dowload speeds are increadible and it looks to be easy to setup a modder account to post your work. I love the xxi. Sweet to move around silently at 6 knots!!!! fells like being in a jet plane after prop. |
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#39 | |
Samurai Navy
![]() Join Date: Oct 2008
Location: Poland
Posts: 555
Downloads: 197
Uploads: 12
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Quote:
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#40 |
Samurai Navy
![]() Join Date: Oct 2008
Location: Poland
Posts: 555
Downloads: 197
Uploads: 12
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Hi Guys. Does anybody know where is Diving Duck? I have not bad XXI interior with some nice textures, open hatch, and more realistic cameras. I can't upload it beacause I need Diving Duck permission . I used some stuff from His open hatch for XXI, but I also fitted my changes into XXI interior. I think it is interesting, but I can't upload without DD permission.
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#41 |
Samurai Navy
![]() Join Date: Oct 2008
Location: Poland
Posts: 555
Downloads: 197
Uploads: 12
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Everyone can do some simple, but interesting things with SHIII if know S3D a little. Today I changed some colors in my XXI interior. Some green tubes looks good
![]() ![]() Also some work on the skin for my XXI ![]() ![]() Sometimes simple things, changes makes game much better ![]() |
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#42 |
Ace of the Deep
![]() Join Date: Jan 2008
Location: Pacific Northwest United States
Posts: 1,146
Downloads: 41
Uploads: 2
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Did I not tell you that working on the XXI Water Streams might lead to a larger work for creating a full mod for the XXI?
![]() I'm very glad to see you did not stop at water streams, evan82! Those screen shots show great promise indeed, dear sir! I am greatly looking forward to what will be. ![]() Maybe you can can call it the "XXI Elektro-boot" mod. I thought DivingDuck gave permission to use his Open Hatch mod so long as you make mention of him and his mod in the text file about your mod? You might read his own text file that comes with the Open Hatch mod to make sure.
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Still sailing the high seas, hunting convoys with those who join me. |
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#43 | ||
Samurai Navy
![]() Join Date: Oct 2008
Location: Poland
Posts: 555
Downloads: 197
Uploads: 12
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#44 |
Samurai Navy
![]() Join Date: Oct 2008
Location: Poland
Posts: 555
Downloads: 197
Uploads: 12
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In the future I will upload final version of the XXI Water Stream. I noticed some ID's bugs in the old one. Also there is more water in new version [106 "water" nodes in old version/166 "water" nodes in the new one] especially on the bow sector, and conning sector of the hull.
![]() First I fixed this for myself, but now I think about the upolad this stuff here. ![]() Old version is not longer available! Regards! Last edited by evan82; 10-31-09 at 03:58 AM. |
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