SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > SHIII Mods Workshop
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 11-09-08, 01:30 AM   #31
Madox58
Stowaway
 
Posts: n/a
Downloads:
Uploads:
Default

Vittorio Veneto Class Main Gun.



The Second Gun.


Last edited by Madox58; 11-09-08 at 04:13 AM.
  Reply With Quote
Old 11-09-08, 06:50 AM   #32
VonDos
Admiral
 
Join Date: Mar 2007
Location: Italy
Posts: 2,352
Downloads: 78
Uploads: 60


Default



What a detail level °_°

__________________

Those, others and WIP ships are avaiable in my SHIPYARD here:
http://www.subsim.com/radioroom/showthread.php?t=136508
VonDos is offline   Reply With Quote
Old 11-09-08, 03:02 PM   #33
VonDos
Admiral
 
Join Date: Mar 2007
Location: Italy
Posts: 2,352
Downloads: 78
Uploads: 60


Default

Quote:
Originally Posted by Buhring
At a first glance, I would suggest four small adjustments:
1. The forecastle on the Duilio's and Cesare's is shorter than on the Littorio's: it should end just aft of the 90mm guns and not at the C turret;
2. As far as I remember, there were no visible anti-torpedo bulges ("controcarene" in Italian) on the Duilio's and the Cesare's; I will check this one out, anyway [EDIT: I checked that: in fact the Duilio's relied only on internal anti-torpedo protection (the so called "Cilindri Pugliese"); no external bulges];
3. The ships were somewhat lower on the water (IMO also the SH3 rendering of the Roma is a bit too high on the water);
4. The grey the Regia Marina used before the war (i. e. before camouflage of the ships) is lighter and a little bit more blue-ish (San Giorgio looks much better to me).

As for the turrets, the twin mount looks quite good to me; the triple turret instead is decidedly too big and "square". I wonder if the best solution wouldn't be to modify the twin turret in order to fit in a third barrel.

One more note: the platforms of the turrets should be smaller, in order not to be wider than the turrets themselves.

Buhring
1 Correct ^_^
I never thought i was able to do this ^_^ BTW this generate some little strange shadows on the hull near the modded zone.

2 Yu're right; those "controcarene" was a Roma's details; btw correct!

3 I'll check right level on the sea, if possible

4 Correct, easy!

Those guns in the images aren't the definitive; i'm waiting; Privateer is working on italian guns (see images up)

Btw, this is the new corrected version; i've added also searchlight; now i need to place a\a guns and ohers

__________________

Those, others and WIP ships are avaiable in my SHIPYARD here:
http://www.subsim.com/radioroom/showthread.php?t=136508

Last edited by VonDos; 11-11-08 at 01:57 PM.
VonDos is offline   Reply With Quote
Old 11-09-08, 04:28 PM   #34
Jimbuna
Chief of the Boat
 
Jimbuna's Avatar
 
Join Date: Feb 2006
Location: 250 metres below the surface
Posts: 190,500
Downloads: 63
Uploads: 13


Default

VD.....your files for Laconia and St Gior need looking at my friend.

They are currently: mod name (zipped)\mod name\mod name\data

I believe they should be: mod name (zipped)\mod name\data

I'll post on the relevent threads to ensure you see this
__________________
Wise men speak because they have something to say; Fools because they have to say something.
Oh my God, not again!!

Jimbuna is offline   Reply With Quote
Old 11-09-08, 05:07 PM   #35
VonDos
Admiral
 
Join Date: Mar 2007
Location: Italy
Posts: 2,352
Downloads: 78
Uploads: 60


Default

Thanks, mate!
Fixed links in my shipyard now (see the signature)
__________________

Those, others and WIP ships are avaiable in my SHIPYARD here:
http://www.subsim.com/radioroom/showthread.php?t=136508
VonDos is offline   Reply With Quote
Old 11-09-08, 05:15 PM   #36
Jimbuna
Chief of the Boat
 
Jimbuna's Avatar
 
Join Date: Feb 2006
Location: 250 metres below the surface
Posts: 190,500
Downloads: 63
Uploads: 13


Default

Quote:
Originally Posted by VonDos
Thanks, mate!
Fixed links in my shipyard now (see the signature)
No prob...your welcome (3)
__________________
Wise men speak because they have something to say; Fools because they have to say something.
Oh my God, not again!!

Jimbuna is offline   Reply With Quote
Old 11-10-08, 05:09 PM   #37
VonDos
Admiral
 
Join Date: Mar 2007
Location: Italy
Posts: 2,352
Downloads: 78
Uploads: 60


Default

Working on A\A.
__________________

Those, others and WIP ships are avaiable in my SHIPYARD here:
http://www.subsim.com/radioroom/showthread.php?t=136508
VonDos is offline   Reply With Quote
Old 11-10-08, 08:58 PM   #38
sabretwo
Frogman
 
Join Date: May 2005
Posts: 295
Downloads: 69
Uploads: 0
Default

Von Dos,

When you're ready for beta testing, let me know. I finished scripting the first battle of Sirte this weekend (minus the addition of your two new BBs). Once I have your betas, I'll drop them into the mission and test it live.

The way the battle is scripted, they should get a chance to fire and maybe take a few hits.
sabretwo is offline   Reply With Quote
Old 11-11-08, 02:02 PM   #39
VonDos
Admiral
 
Join Date: Mar 2007
Location: Italy
Posts: 2,352
Downloads: 78
Uploads: 60


Default

While testing A\A i've modified overstructures between fore funnel and command tower (not a\a present in those images).




Is enought similar for you?

I'll return, i'm starting a vojage to Rome, a day in italian largest city!
Regards, VonDos
__________________

Those, others and WIP ships are avaiable in my SHIPYARD here:
http://www.subsim.com/radioroom/showthread.php?t=136508

Last edited by VonDos; 11-11-08 at 02:06 PM.
VonDos is offline   Reply With Quote
Old 11-11-08, 03:45 PM   #40
Buhring
Helmsman
 
Join Date: Nov 2007
Location: Italy
Posts: 108
Downloads: 122
Uploads: 0
Default

Quote:
Originally Posted by VonDos

Is enought similar for you?
Looking at this photo I finally understood where the problem of "being too high on the water" was: in fact the hull is too short, so all the superstructures look somewhat too high or too bulky. In fact, measuring from the aerial view, L/l ratio (Length to width) is 6.06:1; on the real thing it was 6.67:1 (original measures: 186,9:28,0). That means the hull is approximately 10% too short.

Apart from that, the ship looks really good -- and your last modifications are very well tuned.

Thumbs UP

Buhring
Buhring is offline   Reply With Quote
Old 11-11-08, 09:14 PM   #41
sabretwo
Frogman
 
Join Date: May 2005
Posts: 295
Downloads: 69
Uploads: 0
Default

Von Dos,

Looking great!

Fantastic work!
sabretwo is offline   Reply With Quote
Old 11-13-08, 04:43 AM   #42
Tomi_099
The Old Man
 
Join Date: May 2007
Location: München / Germany
Posts: 1,486
Downloads: 426
Uploads: 0
Default Supper !!

Great MOD , Great !!
__________________
http://www.thegreywolves.com
Tomi_099 is offline   Reply With Quote
Old 11-13-08, 07:34 AM   #43
VonDos
Admiral
 
Join Date: Mar 2007
Location: Italy
Posts: 2,352
Downloads: 78
Uploads: 60


Default

Thanks!
I'm stretching the fore section ^_^
__________________

Those, others and WIP ships are avaiable in my SHIPYARD here:
http://www.subsim.com/radioroom/showthread.php?t=136508
VonDos is offline   Reply With Quote
Old 11-13-08, 05:29 PM   #44
VonDos
Admiral
 
Join Date: Mar 2007
Location: Italy
Posts: 2,352
Downloads: 78
Uploads: 60


Default

Here is with reworked stern and first a\a placed. I've also repositioned cables, cranes and flag following blueprints ^^



Thanks also to who rate this thread with 4 stars ^_^ A good rate for a Wip, btw i can (maybe) and i must improve ^_^
__________________

Those, others and WIP ships are avaiable in my SHIPYARD here:
http://www.subsim.com/radioroom/showthread.php?t=136508

Last edited by VonDos; 11-13-08 at 05:29 PM.
VonDos is offline   Reply With Quote
Old 11-14-08, 04:22 AM   #45
Hunter
Commander
 
Join Date: Mar 2006
Location: St.Petersburg, Russia
Posts: 474
Downloads: 166
Uploads: 0
Default

I vote 5 stars since every new capital ship, AV carrier, CA or CL is a must have
Hunter is offline   Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 02:47 PM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.