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Old 08-30-08, 08:52 AM   #31
h.sie
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realistic repair times WITHOUT changing the flooding times and crew efficiency (as the LRT mod does)
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Old 08-30-08, 02:31 PM   #32
JHuschke
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Quote:
Originally Posted by Reece
I would like to hear fog horns from friendly or nuetral ships when going through fog! Just imagine a foggy night on watch duty, when all of a sudden a fog horn, would probably fill my pants! But certainly add to the imersion! (not the pants!)
Yes, this would be an awesome idea.

I also wish that there could be communication with spotlights, like back then when they used morse code, big ol spotlights on destroyers and commanders could grab one from the deck and sign back. This would be awesome as well!
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Old 08-30-08, 04:20 PM   #33
JMV
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Gruss Gott Kaleuns

Saw 2 videos or Tutorials a while ago, named
- manual_targetting_navchart.wmv and
- manual_targetting-notepad.wmv
hosted by www.3rd flotilla.org and made by a guy named "Dietrich-3.F" of which there is a post on Forums ubi.com from 04/24/2007.
On his tutorial, once he lauches his torpedo, you can see in red a tag ( his name, for that matter ) above each torpedo, so that you can follow them above the water without loosing them (after an F 12). Once the torpedoes have hit, you can make a U-turn with your camera, and find back your U-boat easily as this one has the same tag as the previous torpedoes but in yellow. All this is very handy to follow the progression of your torpedoes from above the water, and it's easy thereafter to go back to your boat, that can be sometimes very difficult to find in the distance, unless you type F-12. But with this mod you don't have to. very handy.
I have been unable to contact that guy, as I get an error message when clicking on his avatar. Apparently he made the mod, as his name appears as tag above the running torpedo.
I think this mod would be interresting to retrieve... . Does anyone know him, or could try contact him with better luck.
That is unless you know that mod already and would know a link to DL it.
Thanks for your help. :p JMV.
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Old 08-31-08, 06:05 AM   #34
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BUMP. Really nobody interested with this Torpedo mod ?? JMV.
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Old 08-31-08, 08:31 AM   #35
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Was it a multiplayer screenshot ?
AFAIK player names above torpedos is only available in multiplayer
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Old 08-31-08, 12:21 PM   #36
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Hello Bigboywooly,

I don't think it was a multiplayer game, it was a video on how to use the notepad and stuff. There was only his sub and the convoy he was sending torpedoes at.
JMV.
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Old 08-31-08, 04:41 PM   #37
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Quote:
Originally Posted by bigboywooly
15 is a small convoy
:rotfl:

GWX PQ17
30 Mechants and 19 minesweepers\escorts



:hmm: Need to add the 2 Br subs to that convoy too


I'm gunna need a nuclear torpedo to many ASW around the convoy
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Old 08-31-08, 04:50 PM   #38
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I had an idea once but my 3d modeling skills were not up to it.
It would be for the eye-candy "atmosphere" enthusiasts.

I had seen a diagram painting in a book once that showed a defense set up for the U-boat bunkers. Now that we have the bunker flak guns & the alility to place barrage ballons, another thing that caught my eye was a small tug that had a trailing torpedo net behind it attached on the other end to a bouy. It was positioned about 50 feet out from the bunker entrances. After a U-boat left or entered the pen---the tug would steam a little across the water perpindecular(sp)pulling the net taunt & covering the water leading to the entrances (to stop dropped torps from entering the bunker).

I know there is already submerged nets in the game but think it would be neat to see: something like the escort pulling away when you start in the port--possibly as you pull past the quays -behind you a small tug would start it's run from one side of the quay to the opposite end pulling the net in front of the bunker while one end stayed attached to a floating buoy (the buoy's now already in the game ).

It's probably impossible with the way docked ships drift--(the tug would probably drift into the quay after it stopped at it's last waypoint). Not to mention being able to have a net unfurl. But maybe there is a way for a shipmodeler to kitbash a tug with a ten foot section of sub net (with a few feet of the net top raised up out of the water and rolled up) with a buoy attached on the back end sitting in the water. Could be placed just docked near the entrances to the bunkers.

Anyways--you asked for idea's so figured it was a chance to put the concept out there .
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Old 09-02-08, 03:55 AM   #39
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Default flooding

another idea: in your f7 screen you can see the flooding, but when you go to the commander or radio room, there's no water at all. Would be very nice to see the water rising there!
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Old 09-04-08, 07:06 AM   #40
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Default yep

I agree. And maybe a little screaming and after a while swimming.. Then you know you can just put some nazi march on the radio and only enjoy in your own personal horror..
In the very end a member of the crew shows you the finger, like in the lord of the rings..
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Old 09-04-08, 07:50 AM   #41
Reece
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Another mod I would like to see (really a bug fix), is to stop the lighthouse light shining through everything! This bug really annoys me big time!
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Old 09-04-08, 08:07 AM   #42
lobomarinho
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Default wolfpacks

I would like to have a wolfpack mod where my sub would be an interactive part of a wolfpack attack in a convoy, interchanging actions with the other boats when shadowing a convoy in the surface,atacking a ship with other boats,etc. the possibility to communicate by radio or by voice when nearby to a specific boat,etc
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Old 09-04-08, 08:23 AM   #43
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Quote:
Originally Posted by lobomarinho
I would like to have a wolfpack mod where my sub would be an interactive part of a wolfpack attack in a convoy, interchanging actions with the other boats when shadowing a convoy in the surface,atacking a ship with other boats,etc. the possibility to communicate by radio or by voice when nearby to a specific boat,etc
Already ingame.....Multiplayer
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Old 09-04-08, 12:31 PM   #44
Sailor Steve
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Quote:
Originally Posted by Reece
Another mod I would like to see (really a bug fix), is to stop the lighthouse light shining through everything! This bug really annoys me big time!


I would agree that that's probably one of the most annoying things in the game. And I'm betting one that can't be fixed.

Hope I'm wrong, though.
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Old 09-04-08, 04:14 PM   #45
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Quote:
Originally Posted by Sailor Steve
Quote:
Originally Posted by Reece
Another mod I would like to see (really a bug fix), is to stop the lighthouse light shining through everything! This bug really annoys me big time!


I would agree that that's probably one of the most annoying things in the game. And I'm betting one that can't be fixed.

Hope I'm wrong, though.
That was a Halo problem and was fixed once for the control room crew, but never for the lighthouse IIRC :hmm:
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