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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#31 | |
Gunner
![]() Join Date: Jul 2008
Posts: 100
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#32 | ||
Stowaway
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#33 |
Seasoned Skipper
![]() Join Date: May 2007
Location: Bastogne, Belgium
Posts: 716
Downloads: 86
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Unfortunatly, nothing works except the close torpedo door button.
![]() Any way out ? There is my changes: [Cmd48] Name=Rotate_hydrophone Ctxt=1 Key0=0x05,R,"M.wheel" [Cmd132] Name=Sonar_rotate Ctxt=1 Key0=0x05,R,"M.wheel" [Cmd133] Name=Radar_rotate Ctxt=1 Key0=0x05,R,"M.wheel" [Cmd201] Name=Crash_dive Ctxt=1 MnID=0x3F230002 Str=1035 Key0=0x43,Cc,"CTRL+C" PS: i'm on GWX 1.03 and i tryed in the "Happy time" solo mission onboard VII/B |
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#34 | |
Stowaway
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I did not make changes to cmd201, so I can't speak about it. |
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#35 | ||
Gunner
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#36 | |
Gunner
![]() Join Date: Jul 2008
Posts: 100
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Quote:
![]() If any moderators are reading, could you please shuffle this to the mod section, since it's more appropriate there? If not, hollar, and I'll toss a new thread up if that's preferred. Cheers. |
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#37 | |
Seasoned Skipper
![]() Join Date: May 2007
Location: Bastogne, Belgium
Posts: 716
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![]() Ok, thank you and thanks to Von Zelda too. Trying soon. |
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#38 |
Stowaway
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How do I go about making keystrokes for some other commands?
Such as: Man the flak guns (I'd like to use ctl G or ctl F11) Fire at will, open fire with flak guns (I'd like to use ctl F) Man the deck gun (I'd like to use ctl V or ctl F10) Go to the conning tower screen (I'd like to use ctl C) Distance to nearest target from watch officer when surfaced (I'd like to use ctl D) Depth under keel (I'd like to use ctl K) (I hope these letters I've suggested are not used for any other functions at this time? If you could suggest better leters, by all means go ahead.) If you can explain how codes are formulated to represent these letters at the appropriate command, maybe I could do this myself? Your ctl I and ctl S work great, they're a real time saver. |
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#39 |
Seasoned Skipper
![]() Join Date: May 2007
Location: Bastogne, Belgium
Posts: 716
Downloads: 86
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New try for me and no works again...
![]() I don't understand. But this time I have no CTD after changing commands. Last solution is trying to change in an other command.cfg maybe ?? |
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#40 | |
Gunner
![]() Join Date: Jul 2008
Posts: 100
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![]() Anyway. Easiest way to go about this is by using SetKeys (program). I believe this link still works: http://rapidshare.com/files/21455294/SetKeys1_3.zip You basically load the program and tell it which file to read. In the case of SHIII, you tell SetKeys to open: commands_en.cfg (or _de or _fr, depending on which text language is used in game). From there you get a nice UI with a list of all the bindable actions. You can click on them to see what keys are already bound to it, and if nothing (or you want to change em), you can remap them. It pops up a virtual keyboard where you can click the key combos you want to use for the map, or click a button to auto input them when you click the corresponding future keymap on your own keyboard. (This will be much clearer and not confusing when you see the UI, lol) When you've finished your changes, just remember to save, and exit the program. Load up SHIII and give it a whirl and make sure everything works. (With the odd hydrophones command problem I discovered, you never know what kind of problems could come up even if the key is set correctly...) In reference to stuff already being bound to a key... What is also nice about the program is if you try to keybind a command and the key is already in use, it'll tell you that it's already being used by [Command]. So, you can choose another keycombo to use, or go find that command and change that one beforehand and release the key combo. (I also believe you can set multiple commmands to one keystroke. i.e. I could theoretically set Control-D to Crash Dive > Get Depth Under Keel > Hard to Port > Whatever, all in one stroke of Ctrl-D. I haven't tried this myself, but I think it's possible) You can do all this by hand, of course, just editing the file above via notepad or whatever, but this program makes it much more convenient! Let me know if the download above doesn't work. |
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#41 | |
Gunner
![]() Join Date: Jul 2008
Posts: 100
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You're editing the .cfg that's in the main SHIII directory right? If so, if you have any mods loaded that make changes to that file, it could be editing over your changes when that mod is loaded. That's the only other thing I can think of that might be causing it not to work... EDIT: If the above is the case, you could do what von Zelda did and make your own mod for this, and load it last, I'd guess? |
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