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Old 07-29-08, 07:22 PM   #31
Effigy
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Quote:
Originally Posted by von Zelda
Made me a small JSGME mod with Mouse Wheel for hydrophone, ctrl I and ctrl S for ID and solution. Installed it in the mod folder, enabled it with the JSGME mod enabler and tried it out in the torpedo school. WORKS GREAT! Many thanks. This will really enhance game play for me.
No prob, and glad to hear it's working! I should probably do the same thing as you did; makes for easy loading and unloading. Nice.
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Old 07-30-08, 05:34 AM   #32
von Zelda
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Quote:
Originally Posted by Effigy
Quote:
Originally Posted by von Zelda
Made me a small JSGME mod with Mouse Wheel for hydrophone, ctrl I and ctrl S for ID and solution. Installed it in the mod folder, enabled it with the JSGME mod enabler and tried it out in the torpedo school. WORKS GREAT! Many thanks. This will really enhance game play for me.
No prob, and glad to hear it's working! I should probably do the same thing as you did; makes for easy loading and unloading. Nice.
You should probably post these tips on the mod forum!
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Old 08-01-08, 05:56 AM   #33
Chisum
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Join Date: May 2007
Location: Bastogne, Belgium
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Unfortunatly, nothing works except the close torpedo door button.


Any way out ?

There is my changes:

[Cmd48]
Name=Rotate_hydrophone
Ctxt=1
Key0=0x05,R,"M.wheel"

[Cmd132]
Name=Sonar_rotate
Ctxt=1
Key0=0x05,R,"M.wheel"

[Cmd133]
Name=Radar_rotate
Ctxt=1
Key0=0x05,R,"M.wheel"

[Cmd201]
Name=Crash_dive
Ctxt=1
MnID=0x3F230002
Str=1035
Key0=0x43,Cc,"CTRL+C"

PS: i'm on GWX 1.03 and i tryed in the "Happy time" solo mission onboard VII/B
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Old 08-01-08, 07:23 PM   #34
von Zelda
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Quote:
Originally Posted by Chisum
Unfortunatly, nothing works except the close torpedo door button.
Any way out ?

There is my changes:

[Cmd48]
Name=Rotate_hydrophone
Ctxt=1
Key0=0x05,R,"M.wheel"

[Cmd132]
Name=Sonar_rotate
Ctxt=1
Key0=0x05,R,"M.wheel"

[Cmd133]
Name=Radar_rotate
Ctxt=1
Key0=0x05,R,"M.wheel"

[Cmd201]
Name=Crash_dive
Ctxt=1
MnID=0x3F230002
Str=1035
Key0=0x43,Cc,"CTRL+C"

PS: i'm on GWX 1.03 and i tryed in the "Happy time" solo mission onboard VII/B
If I read Effigy's prior posts correctly, you do NOT make changes to cmd 48; only add Key0x05,R,"M.wheel" to cmds 132 and 133. This works for me.

I did not make changes to cmd201, so I can't speak about it.
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Old 08-01-08, 07:58 PM   #35
Effigy
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Quote:
Originally Posted by von Zelda
Quote:
Originally Posted by Chisum
Unfortunatly, nothing works except the close torpedo door button.
Any way out ?

There is my changes:

[Cmd48]
Name=Rotate_hydrophone
Ctxt=1
Key0=0x05,R,"M.wheel"

[Cmd132]
Name=Sonar_rotate
Ctxt=1
Key0=0x05,R,"M.wheel"

[Cmd133]
Name=Radar_rotate
Ctxt=1
Key0=0x05,R,"M.wheel"

[Cmd201]
Name=Crash_dive
Ctxt=1
MnID=0x3F230002
Str=1035
Key0=0x43,Cc,"CTRL+C"

PS: i'm on GWX 1.03 and i tryed in the "Happy time" solo mission onboard VII/B
If I read Effigy's prior posts correctly, you do NOT make changes to cmd 48; only add Key0x05,R,"M.wheel" to cmds 132 and 133. This works for me.

I did not make changes to cmd201, so I can't speak about it.
Chisum, von Zelda is correct: You must not change cmd 48, and only change 132 and 133 for the rotating mouse wheel effect. Even though 48 says hydrophones, it causes problems when set to the mouse wheel for some illogical reason. Cmd132/133 are the only ones you add the mouse wheel to.
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Old 08-01-08, 08:04 PM   #36
Effigy
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Quote:
Originally Posted by von Zelda
You should probably post these tips on the mod forum!
I thought I had started this in the mod section. :rotfl:Noobish mistake! Sorry.

If any moderators are reading, could you please shuffle this to the mod section, since it's more appropriate there? If not, hollar, and I'll toss a new thread up if that's preferred. Cheers.
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Old 08-02-08, 11:47 PM   #37
Chisum
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Quote:
Originally Posted by Effigy
Chisum, von Zelda is correct: You must not change cmd 48, and only change 132 and 133 for the rotating mouse wheel effect. Even though 48 says hydrophones, it causes problems when set to the mouse wheel for some illogical reason. Cmd132/133 are the only ones you add the mouse wheel to.


Ok, thank you and thanks to Von Zelda too.
Trying soon.
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Old 08-03-08, 07:11 PM   #38
von Zelda
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Default Question for Effigy

How do I go about making keystrokes for some other commands?

Such as:

Man the flak guns (I'd like to use ctl G or ctl F11)
Fire at will, open fire with flak guns (I'd like to use ctl F)
Man the deck gun (I'd like to use ctl V or ctl F10)
Go to the conning tower screen (I'd like to use ctl C)
Distance to nearest target from watch officer when surfaced (I'd like to use ctl D)
Depth under keel (I'd like to use ctl K)
(I hope these letters I've suggested are not used for any other functions at this time? If you could suggest better leters, by all means go ahead.)

If you can explain how codes are formulated to represent these letters at the appropriate command, maybe I could do this myself?

Your ctl I and ctl S work great, they're a real time saver.
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Old 08-04-08, 03:22 AM   #39
Chisum
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New try for me and no works again...


I don't understand.

But this time I have no CTD after changing commands.

Last solution is trying to change in an other command.cfg maybe ??
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Old 08-05-08, 07:27 PM   #40
Effigy
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Quote:
Originally Posted by von Zelda
How do I go about making keystrokes for some other commands?

Such as:

Man the flak guns (I'd like to use ctl G or ctl F11)
Fire at will, open fire with flak guns (I'd like to use ctl F)
Man the deck gun (I'd like to use ctl V or ctl F10)
Go to the conning tower screen (I'd like to use ctl C)
Distance to nearest target from watch officer when surfaced (I'd like to use ctl D)
Depth under keel (I'd like to use ctl K)
(I hope these letters I've suggested are not used for any other functions at this time? If you could suggest better leters, by all means go ahead.)

If you can explain how codes are formulated to represent these letters at the appropriate command, maybe I could do this myself?

Your ctl I and ctl S work great, they're a real time saver.
Sorry for the delay in replying; I auto subscribe to threads I post in, but for some reason I'm not seeing new replies to them on my forum subscription list. Possible browser cookie problem... been having other issues here too. Something screwy on my end.

Anyway. Easiest way to go about this is by using SetKeys (program). I believe this link still works: http://rapidshare.com/files/21455294/SetKeys1_3.zip

You basically load the program and tell it which file to read. In the case of SHIII, you tell SetKeys to open: commands_en.cfg (or _de or _fr, depending on which text language is used in game).

From there you get a nice UI with a list of all the bindable actions. You can click on them to see what keys are already bound to it, and if nothing (or you want to change em), you can remap them. It pops up a virtual keyboard where you can click the key combos you want to use for the map, or click a button to auto input them when you click the corresponding future keymap on your own keyboard. (This will be much clearer and not confusing when you see the UI, lol)

When you've finished your changes, just remember to save, and exit the program. Load up SHIII and give it a whirl and make sure everything works. (With the odd hydrophones command problem I discovered, you never know what kind of problems could come up even if the key is set correctly...)

In reference to stuff already being bound to a key... What is also nice about the program is if you try to keybind a command and the key is already in use, it'll tell you that it's already being used by [Command]. So, you can choose another keycombo to use, or go find that command and change that one beforehand and release the key combo.

(I also believe you can set multiple commmands to one keystroke. i.e. I could theoretically set Control-D to Crash Dive > Get Depth Under Keel > Hard to Port > Whatever, all in one stroke of Ctrl-D. I haven't tried this myself, but I think it's possible)

You can do all this by hand, of course, just editing the file above via notepad or whatever, but this program makes it much more convenient! Let me know if the download above doesn't work.
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Old 08-05-08, 07:32 PM   #41
Effigy
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Join Date: Jul 2008
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Quote:
Originally Posted by Chisum
New try for me and no works again...


I don't understand.

But this time I have no CTD after changing commands.

Last solution is trying to change in an other command.cfg maybe ??
Sorry to hear it's still not working. Hmm. The only other thing I can think of......

You're editing the .cfg that's in the main SHIII directory right? If so, if you have any mods loaded that make changes to that file, it could be editing over your changes when that mod is loaded. That's the only other thing I can think of that might be causing it not to work...

EDIT: If the above is the case, you could do what von Zelda did and make your own mod for this, and load it last, I'd guess?
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