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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#31 | |
Planesman
![]() Join Date: Jan 2008
Location: Maryland, USA
Posts: 185
Downloads: 119
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Rene you'll probably want to make a new thread. While a lot of people will look at a WIP if they're interested it'll probably attract more if you add the REL in front. Xantro I don't see why you never answer me. I completely agree with Hamm there's nothing more I'd like to say, except to focus on this. You said you are done with the Iowa, tested it, and said it was boring. Well I think it might be fun. I won't know till I've tried it will I? Nope. So just release it. There's going to be no harm in doing it. You've already made it so truly truly, DO consider it a waste of time, unless you release it. |
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#32 | |
Captain
![]() Join Date: Mar 2007
Posts: 508
Downloads: 104
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JD |
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#33 | ||
Navy Seal
![]() Join Date: Jul 2007
Location: Stavka
Posts: 8,211
Downloads: 13
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Current Eastern Front status: Probable Victory |
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#34 |
Watch Officer
![]() Join Date: Mar 2005
Location: In the North Carolina Sticks
Posts: 335
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I'm Lovin' It!
Thanks!! |
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#35 |
Planesman
![]() Join Date: Jan 2008
Location: Maryland, USA
Posts: 185
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2 problems so far:
1. Systems chart shows no damage even when I'm so hurt my bow is trying to become a submarine. 2. Guns do not engage targets of their own free will at anything over about 5km, W4lther made a fix for the PBS I think, can you do it for this one? Otherwise, great mod. I love having a giant ship ![]() |
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#36 | ||
Pacific Aces Dev Team
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#37 |
Loader
![]() Join Date: Dec 2004
Posts: 88
Downloads: 21
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Great work. But after having played the pocket bb for a week and as a huge fan of surface sims, i think the BB's will quickly become boring if we can't do the damage models.
I tried to start doing that with Mikhayl's help and my head started spinning with all the files, and references that I needed to keep track off. Anyone also want to tackle that problem? If we can get a working damage model, then, we are talking about not just a fun but potentially amazing sim.
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Best naval sim of all time - TF 1942 |
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#38 |
Ensign
![]() Join Date: Apr 2008
Posts: 222
Downloads: 46
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Fix done, although some issues might come, since this ship lacks a radar and watchcrew cant see further then 12km in light fog, while AI ships can see.
Ranges fixed on AI ships, own Gunners, own AA gunners, AI Gunners and maximum spot range altered. http://www.megaupload.com/fi/?d=528ZM8RD Install After the Yamato Mod with JSGME If, xantro has the time. He could use the same # of crew as in the Pocket BB. Or maybe usage of the same file values, making it easier to increase the crew amount. Also does someone have an schematic like picture of the yamato from the side? it's bit annoying to see an Type IXD/C/B/whatever submarine instead of the big battleship when adjusting crew. |
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#39 | ||||||||
Watch Officer
![]() Join Date: Apr 2007
Location: Timbuktoo
Posts: 331
Downloads: 8
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I ceratainly see your point and I have dealt with the same issues, I think I conveyed that in my post. As far as the issue on the "not doing something simply because it's "boring", I think I was clear that it was Xantro that I was primarily irritated for doing so. If not I'll correct that mistake here. I can ceratinly point out key threads of his in which the statement was made "Yeah I made that ship, I even used it in the game, but I won't release it.", the reason given: "it's boring". I fully believe any one, at any time, has the right do or not do something...without question. And I can't fault any one for not wanting to release something. However It's one thing to say "I don't have the time" or "It's more work than I care to do", hey I will support those reasons every time!!. But if you say "I did it, I got it, I know you want it, but you can't have it. simply because you think it's boring... well you might as well be flipping me the finger. As a matter of fact here is the post: http://www.subsim.com/radioroom/show...020#post856020 you may have to read over 3 pages there, but you will get the full converstaion about it. As far as taking you out of context... maybe so I will go back and re-read some of those threads, for the 10th time. And as far as people asking for changes in mods... I can't deny it your right, but I also said that was a fact in my post already. It was the responses that I read, in re-tort to people making those request's I felt were very inapropriate. I think that we as Modders (Maybe not so much just as Modders but as people of this SH community) have always shown alot more respect than people do in most other forums. Never before in this community have I seen someone even hint at a negative sarcasm (maybe I have missed most of them) to another member, So to see you and Xantro banter back and forth about peoples request's and minimizing them really peaved me! thats just not something that I am accumstomed to seeing here. But just take a look at this... [QUOTEC=Xantrokoles] I could make it but it would be uninterresting in the campaign...[/quote] Quote:
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But I guess possibly what has really been missed by Xantro is "You must be the the only one that feels that way" (possibly a few others) My point in pointing all this out is simply: Hey man if you think it's so boring STOP MAKING THEM!!! and quit putting people down because they like them. Its that simple. Now as far as the guides and walk throughs go, Like I said at the end of my last post thank you for your help. Now I hope maybe I made myself a little more clear exactly who and what I was pointing at and pointing out. it's just about respect. |
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#40 |
Navy Dude
![]() Join Date: Mar 2008
Posts: 177
Downloads: 20
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Amazing ship, thanks.
I just raped Midway with it :rotfl: |
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#41 | |
Watch Officer
![]() Join Date: Apr 2007
Location: Timbuktoo
Posts: 331
Downloads: 8
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#42 | ||
Ocean Warrior
![]() Join Date: Jan 2008
Posts: 2,909
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Now, reading on from the rest of the thread, I believe what Xantrokoles is saying is that at the moment, the larger battleships, with their immense armour and firepower do not play well, as there are no AI torpedoes to be afraid of. If someone can get AI units to fire torpedoes, then perhaps he will get the motivation to complete the Iowa. It's one thing to have tested something with a proof of concept model and a completely different one to have a model anywhere near to a state ready for release. It does matter to people what state they release their mods in, as it is a reflection of their standards of work. Proof of concept models are often a bit iffy at best, it would probably create far more problems than it would solve, with people asking 'can you just fix this, it's only adding some extra AA guns' or 'how about just adding some crew in' or whatever and could become quite distracting. Xantrokoles also says that the Iowa was based on the same model as that the Pocket BB is based on, so it would be a large amount of work to make it so it could be used at the same time as the PocketBB, which other people were indicating a desire for (in a surface fleet). As you can see, it's a substantial amount of work and not just a matter of putting it up on filefront. Working on something you don't believe in is no fun. This discussion has sprawled across a few threads and runs the risk of hijacking the threads they are in. Could we stick to discussing this in one thread in one forum and let the original content of the threads be discussed? I think that would be best for all if we got back to discussing the Yamato in this thread ![]() |
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#43 | |||
Watch Officer
![]() Join Date: Apr 2007
Location: Timbuktoo
Posts: 331
Downloads: 8
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....In total about 15 minutes maybe 20 on for my post's, as far as how long did it take Miner and horsa to do their ships...? I'm afraid I'll have to answer your question with a question here...Why are you asking me how long it took them to do something? wouldn't it be better to ask them? Look man You are an excellent Modder the breadth of the task that you have undertaken and your accomplishments alone command alot of respect, and you certainly have mine. I couldn't have done what you did, I tried, I only had about 10 hours though that I could devote to it. And clearly it would take more initially. As far as the quotes go..., I didn't write them I just quoted them. Take them for what they are worth. If you are upset by them then I think there are 2 prevailing schools of thought here, either you are misunderstanding them, or you understand them, and after seeing how other people perceived them, your not happy with what you stated. Quote:
In either case if it was not your intention or I have simply misunderstood the above statement or I have taken it out of context then my sincere appology's Quote:
Last edited by John W. Hamm; 05-09-08 at 06:44 AM. |
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#44 | |||
Soundman
![]() Join Date: Apr 2005
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#45 |
Pacific Aces Dev Team
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@John and Mikhayl
Of course, if you both get up from the table now it stops this becoming too much of a flame thread. It’s a shame to see two guys, who clearly respect each other getting deeper into the finer points of their differences. John clearly wants to encourage a ground swell of expertise and enthusiasm towards developing the surface sim potential of SH4, and Mikhayl is willing to provide technical help in this respect. There really shouldn’t be any obstacle to moving forward. ![]() PS my sig underneath ..... ![]()
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"You need to put your behind in the past". Kumba |
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