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Old 05-01-08, 08:22 AM   #31
Reece
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@ Yorktown_Class, BBW has now updated this with other mods called "AOTD-AA-Ship-Schleuse-Bugix GWX2.1.7z" and can be downloaded here:
http://files.filefront.com/AOTD+AA+S.../fileinfo.html
Cheers.
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Old 05-01-08, 08:37 AM   #32
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Quote:
Originally Posted by Reece
@ Yorktown_Class, BBW has now updated this with other mods called "AOTD-AA-Ship-Schleuse-Bugix GWX2.1.7z" and can be downloaded here:
http://files.filefront.com/AOTD+AA+S.../fileinfo.html
Cheers.
Do I just enable this mod over the top of the Locks mods?
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Old 05-01-08, 08:44 AM   #33
A6Intruder
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Quote:
Originally Posted by Yorktown_Class
Quote:
Originally Posted by Reece
@ Yorktown_Class, BBW has now updated this with other mods called "AOTD-AA-Ship-Schleuse-Bugix GWX2.1.7z" and can be downloaded here:
http://files.filefront.com/AOTD+AA+S.../fileinfo.html
Cheers.
Do I just enable this mod over the top of the Locks mods?
No! The files of BBW is all you need
Kind regards
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Old 05-01-08, 08:58 AM   #34
Yorktown_Class
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Quote:
Originally Posted by A6Intruder
Quote:
Originally Posted by Yorktown_Class
Quote:
Originally Posted by Reece
@ Yorktown_Class, BBW has now updated this with other mods called "AOTD-AA-Ship-Schleuse-Bugix GWX2.1.7z" and can be downloaded here:
http://files.filefront.com/AOTD+AA+S.../fileinfo.html
Cheers.
Do I just enable this mod over the top of the Locks mods?
No! The files of BBW is all you need
Kind regards
Ok thank you Reece
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Old 05-01-08, 09:23 AM   #35
Yorktown_Class
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Ahh yes it is working now..Thanks MILLIONS
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Old 06-10-08, 05:25 PM   #36
FIREWALL
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Learned my lesson the hard way.

Read the whole thread before installing any mod.

This thread was not updated at the first post as is the usual practice.

BBW's fix has come to late.

But on the brighter side... You live and you learn.
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Old 03-01-09, 03:42 PM   #37
Otto Heinzmeir
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I can't figure out how to install these two locks. Will they work in GWX3? I placed the two seperate folders in the Mods folder. After activating the first one, I get a message when trying to activate the second one saying files will be overwritten. I placed the locations.cfg file into the terrain folder but nither lock appeared in game.

So then I just tried putting all the files directly into there SH3 location without using the mod installer. Not surprisingly the game won't load and I have to reinstall.

There are also 2 different downloads that appear to both be the same mod (they both have the 2 locks) and I am not sure if one was an update or if they are both the same.

Is it necessary to merge these two lock mods together because they both have the same dat files and installing one after the other over writes the file again. I don't know how to merge files.
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Old 03-01-09, 04:28 PM   #38
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If you install them separately (which is what I still do) don't worry about the overwrite warning. Both locks contain the same texture files, so it will want to overwrite them. No problem, just click 'Yes'.

As for the locations.cfg I'm not sure what the problem is. I've had them not show up but I don't remember how I fixed it.

The easiest thing to do is follow Reece's link to BBW's mod which combines everything and moves the locks so the GWX 'Auto In and Out' works as advertised. Though I never use the 'Auto' system as it takes me out through the 'In' lock.
:rotfl:
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Old 03-01-09, 05:29 PM   #39
Otto Heinzmeir
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Quote:
Originally Posted by Sailor Steve
If you install them separately (which is what I still do) don't worry about the overwrite warning. Both locks contain the same texture files, so it will want to overwrite them. No problem, just click 'Yes'.

As for the locations.cfg I'm not sure what the problem is. I've had them not show up but I don't remember how I fixed it.

The easiest thing to do is follow Reece's link to BBW's mod which combines everything and moves the locks so the GWX 'Auto In and Out' works as advertised. Though I never use the 'Auto' system as it takes me out through the 'In' lock.
:rotfl:
I tried that link in Reece's reply and it doesn't go to the file it goes to filefront's homepage. It might not be available anymore. Maybe I had the location.cfg in the wrong folder. I have another crack at it.
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Old 03-01-09, 05:49 PM   #40
Otto Heinzmeir
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Got it working. Helped to have some encouragement I don't have the auto nav fix but no biggie. I can still use auto nav and simply steer through the lock and then resume course after I get through.

Now I have to wait 3 hours before I go though to simulate waiting my turn as other ships ahead of me use the lock.
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Old 03-01-09, 06:01 PM   #41
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Cool!

I don't usually wait, but I do go through at one knot to simulate waiting for the locks to work. Even I don't have the patience to sit there for half an hour.
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Old 03-01-09, 06:12 PM   #42
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Off the top of my head I think its 40 minutes per lock in RL
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Old 03-03-09, 03:22 PM   #43
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Quote:
Originally Posted by Otto Heinzmeir
Quote:
Originally Posted by Sailor Steve
If you install them separately (which is what I still do) don't worry about the overwrite warning. Both locks contain the same texture files, so it will want to overwrite them. No problem, just click 'Yes'.

As for the locations.cfg I'm not sure what the problem is. I've had them not show up but I don't remember how I fixed it.

The easiest thing to do is follow Reece's link to BBW's mod which combines everything and moves the locks so the GWX 'Auto In and Out' works as advertised. Though I never use the 'Auto' system as it takes me out through the 'In' lock.
:rotfl:
I tried that link in Reece's reply and it doesn't go to the file it goes to filefront's homepage. It might not be available anymore. Maybe I had the location.cfg in the wrong folder. I have another crack at it.
http://files.filefront.com/GWX+3+St+.../fileinfo.html
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Old 03-03-09, 03:27 PM   #44
Otto Heinzmeir
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Thanks jimbuna. I better d/l this file as I don't trust my navigator

Last edited by Otto Heinzmeir; 03-03-09 at 03:48 PM.
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Old 03-03-09, 04:35 PM   #45
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Quote:
Originally Posted by Otto Heinzmeir
Thanks jimbuna. I better d/l this file as I don't trust my navigator
Your welcome mate
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