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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#31 |
CINC Pacific Fleet
Join Date: Sep 2003
Location: Down Under
Posts: 34,731
Downloads: 171
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@ Yorktown_Class, BBW has now updated this with other mods called "AOTD-AA-Ship-Schleuse-Bugix GWX2.1.7z" and can be downloaded here:
![]() http://files.filefront.com/AOTD+AA+S.../fileinfo.html Cheers.
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#32 | |
Lieutenant
![]() Join Date: Jul 2007
Location: Michigan USA
Posts: 263
Downloads: 67
Uploads: 0
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#33 | ||
Seasoned Skipper
![]() Join Date: Aug 2006
Location: Germany
Posts: 663
Downloads: 22
Uploads: 0
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#34 | |||
Lieutenant
![]() Join Date: Jul 2007
Location: Michigan USA
Posts: 263
Downloads: 67
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#35 |
Lieutenant
![]() Join Date: Jul 2007
Location: Michigan USA
Posts: 263
Downloads: 67
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Ahh yes it is working now..Thanks MILLIONS
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David |
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#36 |
Eternal Patrol
![]() Join Date: Mar 2006
Location: CATALINA IS. SO . CAL USA
Posts: 10,108
Downloads: 511
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Learned my lesson the hard way.
Read the whole thread before installing any mod. This thread was not updated at the first post as is the usual practice. BBW's fix has come to late. But on the brighter side... You live and you learn. ![]() |
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#37 |
Weps
![]() Join Date: Feb 2009
Location: Wilhelmshaven Local Pub
Posts: 361
Downloads: 2
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I can't figure out how to install these two locks. Will they work in GWX3? I placed the two seperate folders in the Mods folder. After activating the first one, I get a message when trying to activate the second one saying files will be overwritten. I placed the locations.cfg file into the terrain folder but nither lock appeared in game.
So then I just tried putting all the files directly into there SH3 location without using the mod installer. Not surprisingly the game won't load and I have to reinstall. There are also 2 different downloads that appear to both be the same mod (they both have the 2 locks) and I am not sure if one was an update or if they are both the same. Is it necessary to merge these two lock mods together because they both have the same dat files and installing one after the other over writes the file again. I don't know how to merge files. |
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#38 |
Eternal Patrol
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If you install them separately (which is what I still do) don't worry about the overwrite warning. Both locks contain the same texture files, so it will want to overwrite them. No problem, just click 'Yes'.
As for the locations.cfg I'm not sure what the problem is. I've had them not show up but I don't remember how I fixed it. The easiest thing to do is follow Reece's link to BBW's mod which combines everything and moves the locks so the GWX 'Auto In and Out' works as advertised. Though I never use the 'Auto' system as it takes me out through the 'In' lock. :rotfl:
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#39 | |
Weps
![]() Join Date: Feb 2009
Location: Wilhelmshaven Local Pub
Posts: 361
Downloads: 2
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#40 |
Weps
![]() Join Date: Feb 2009
Location: Wilhelmshaven Local Pub
Posts: 361
Downloads: 2
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Got it working. Helped to have some encouragement
![]() Now I have to wait 3 hours before I go though to simulate waiting my turn as other ships ahead of me use the lock. ![]() |
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#41 |
Eternal Patrol
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Cool!
I don't usually wait, but I do go through at one knot to simulate waiting for the locks to work. Even I don't have the patience to sit there for half an hour.
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#42 |
Rear Admiral
![]() Join Date: Apr 2006
Location: Swindon, England
Posts: 10,151
Downloads: 35
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Off the top of my head I think its 40 minutes per lock in RL
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#43 | ||
Chief of the Boat
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#44 |
Weps
![]() Join Date: Feb 2009
Location: Wilhelmshaven Local Pub
Posts: 361
Downloads: 2
Uploads: 0
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Thanks jimbuna.
![]() ![]() Last edited by Otto Heinzmeir; 03-03-09 at 03:48 PM. |
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#45 | |
Chief of the Boat
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